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Post #89 (isolation #2) » Wed Feb 13, 2019 3:04 am
Postby Bicephalous Bob »
the vengeful face licker probably should have face-related frustrations. as should the face recognizer when they haven't recognized any faces. don't know about the balance though.
Location: I don't know why you're linking me to pictures of babies on Facebook
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Post #102 (isolation #4) » Thu Feb 14, 2019 5:58 am
Postby Bicephalous Bob »
In post 99, callforjudgement wrote:Town could probably break the Face Eaters setup by dividing the roles into three groups of three, then having every player claim which group they're in. This gives town a huge amount of information, without giving the Face Eaters much additional opportunity to get a large set of guesses correct at once.
Does this really break the setup? It gives the town a huge amount of information, but all groups only have three players. It makes it easier for the Face Eaters to eat specific roles (i.e. the Vengeful Townie role and the Face Recognizer). I'm thinking of increasing town power and making face eater failures independent, but this increases swing on two levels: scum get less guesses as they lose members and roles are generally stronger.
This is the default chance of lynching scum D1. Three out of twelve players are face eaters.
I think what CFJ is getting at is that lynching the face eater clears all players in the group, that teams are ruled out, etc.
What I meant by independent failures is that one face eater making a wrong guess doesn't impact the success of another face eater, meaning that face eaters get three shots at eating faces every night.