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Post #9 (isolation #3) » Mon Apr 08, 2019 12:59 am
Postby Irrelephant11 »
In post 8, ceejayvinoya wrote:Probably not, it says eliminate players during the day.
Basically this, though if your mechanic is something like “mark players during the day, some of these marked players die at night” I’m willing to stretch it a bit
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Post #13 (isolation #6) » Mon Apr 08, 2019 3:44 am
Postby Irrelephant11 »
Umm well if all mafia have vengekills and no townies do, I would be inclined to say yes
On the other hand if all players get vengekills when they’re day-eliminated (or if some scum and some townies, or one single scum and no one else, etc), I would be inclined to say no
Try to err on the side of “I’m not just giving mafia a nightkill with different flavor no matter how you look at it”
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Post #16 (isolation #7) » Mon Apr 08, 2019 4:12 am
Postby Irrelephant11 »
When I say “single-slot lynch” I mean:
-A majority or deadline-plurality vote that
-Directly eliminates one player
Implosion’s mechanic was a unique way to change the second bullet point, but if you have some way to keep the second bullet point and change the first, I’m cool with that too.
Hopefully that helps, your wording was a little unclear (“eliminate” how?), so I thought I’d just define it.
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Post #140 (isolation #11) » Sat Apr 20, 2019 11:46 am
Postby Irrelephant11 »
In post 134, Jingle wrote:D1 you lynch 8 of 21.
D2 you lynch 5 of 13.
D3 you lynch 3 of 8.
D4 you lynch 2 of 5.
LYLO is normal.
Scum always has the ability to split the groups until there's only one scum left,
which should completely negate the Hail Mary shot nature of the multilynch.
Additionally, the EV for nightless is T=3M, so 14:7 would probably be a massively scumsided setup.
Scum only splits the groups D1?
If town can find 5 town in the group of 13 or 5 town in the group of 8 D1, they win
If town can find 3 town in the group of 5 or 3 town in the group of 8 D2, they win
Though these are assuming scum don’t out themselves by challenging consensus town which they might just... do
7:14 sounds chaotic at first but I feel confident scum would die most phases and town would have the chance to get some retroactive clarity before endgame
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Post #160 (isolation #13) » Thu Apr 25, 2019 8:28 am
Postby Irrelephant11 »
Preliminary list of final setups~
Let me know if you want a different one of your setups included, those of you who made multiple.
Any more setups or updated versions will get edited into this post and we'll start voting on Monday. Feel free to ask for more feedback! It's hard to tell sometimes who wants more feedback and who's thinking about it and who's finalized things already.
This setup is also variable in that it could be played at other playercounts. I'm not sure about the EV but 10:3, 7:2 and presumably higher playercounts also work.
The general idea is that there are two mostly separate games of Mafia going on in their own PTs, except that votes from one affect the other, and that players are likely to discuss their games with their pair partner (who is likely but not guaranteed to share their alignment). That makes it possible to effectively run a large game without players having ridiculous amounts of catchup and spam to deal with (it's basically like playing a Micro except that there's that other game over there going on too…).
It would be reasonable to allow players to sign up as Light World (i.e. increased chance of being town) or Dark World (i.e. increased chance of being scum) specifically; signing up as a pair could also be allowed, but the pairs should be kept hidden from the signup thread (e.g. agreed with the mod via PM).
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Post #162 (isolation #14) » Thu Apr 25, 2019 9:11 am
Postby Irrelephant11 »
I find Splash Damage really interesting. Particularly the WIFOM each alignment has to deal with; mafia and werewolves know what the other is doing to the list while town only knows the combined result; both werewolves and mafia have to decide whether or not to put their own teammates within lynching range of each other; an alignment cop with a guilty only directs 1/3 of the lynch, and town still has to decide who will die with the guiltied player... there's a lot that's interesting!
I have no clue about balance, but a random list will kill at least one scum with more than 3/4 chance D1, if I did my math right (I really don't know that I did).
The nightlessness seems townsided? Multiball EV is hard to calculate for those among us who are much better at intuiting this than me, so I'll let them decide if this leans too far one direction or another.
I would consider Dark World Nightless as fitting the setup guidelines, though I'm not sure I like it as much tbh. It's basically a 6:14 nightless with some restrictions on which two players can die consecutively. What happens in Dark World Nightless when, say, all Dark Scum are dead and 5 Dark Townies remain without any interdimensional votes? Are they just town treestumps?
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Post #167 (isolation #16) » Thu Apr 25, 2019 10:22 am
Postby Irrelephant11 »
I agree that 3O 2E is better. I'm not sure I agree 3v1v1 is better than 2v1v1. In 2v1v1, one town has to correctly lay down their life for the other. Town has 50% shot to win, scum each have 25%. But once one town has decided to lay down their life, each team has a 33% chance.
Alternatively, town's only chance to win 3v1v1 is "correctly put both scum in a group of three" which is 30% chance to win despite having majority (each scum having 35% chance). Feels wrong?
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Post #181 (isolation #17) » Thu Apr 25, 2019 1:48 pm
Postby Irrelephant11 »
I’m a fan of the idea of winning setups getting run immediately, but also I don’t necessarily want to sign up as a mod if I win
If enough of us want to do it this way though we can just try to collectively have a person each month who agrees to run the winning setup regardless of whose it is
Hey all! Excited and nervous to play my first game with you!
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Post #184 (isolation #18) » Fri Apr 26, 2019 2:13 am
Postby Irrelephant11 »
Can these threads simply be their own queue in some way? After a winner is declared, the winner picks a mod (themselves or a willing volunteer) and people can just /in to play in this thread? Then it can get run in Central Park without actually disrupting any queue.
Hey all! Excited and nervous to play my first game with you!
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Post #187 (isolation #19) » Fri Apr 26, 2019 6:00 am
Postby Irrelephant11 »
So D1, 3-5 groups get made, ~1 people die for lack of bundle, meaning ~5 people die d1.
Town has a lot of agency in directing who all of those deaths are by planning them before the end of stage 1.
Scum's only real "control" factor here is being able to bundle together and kill town, which would be publicly viewable.
This feels incredibly townsided at these numbers.
Also I'm just now seeing the "breaking" strategy of having the four towniest players bundle, disallowing all other bundles, and then if it's not a win probably going into nightless 3v1 (if one mafia snuck into the "coalition").
Hey all! Excited and nervous to play my first game with you!
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Post #189 (isolation #20) » Fri Apr 26, 2019 6:31 am
Postby Irrelephant11 »
In post 188, callforjudgement wrote:Bear in mind that we're generating 1 setup per month via these challenges. Games last for a lot longer than that,
this is a really good point
to be sustainable we'd have to have much faster deadlines than average for these games, which isn't necessarily preferable
I'm not sure the right answer is to make these challenges last longer, either (interest in making setups seems to naturally wane after a few weeks, at which point we vote and move on)
The answer *might be* that most of these challenges should be micros, but that feels pretty limiting...
I'm starting to feel like maybe this just isn't a good idea
Hey all! Excited and nervous to play my first game with you!
If you have any last-second edits or think I am mistaken in that post, please share so ASAP.
You may begin voting using the same voting as the last couple months (unless there are objections?). Rank all setups (you can rank as many as you want on the same level) - we'll put them in that thing that outputs a winner in a few days.
Go go go
Hey all! Excited and nervous to play my first game with you!
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Post #204 (isolation #23) » Mon Apr 29, 2019 10:16 am
Postby Irrelephant11 »
In post 203, Jingle wrote:Fibonacci Mafia (BNL) - I want to see this run just to look at how the mafia splits people up. Also, pretty sure BNL edited it to be 15v6.
fixed
Hey all! Excited and nervous to play my first game with you!