[CHALLENGE] August Challenge (small update)

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #41 (isolation #0) » Sun Aug 25, 2019 2:39 pm

Post by Jingle »

Greedy Inventors

6v2

1 Town Inventor {Doctor, Watcher, Tracker, Cop)
5 VT

1 Even Night Scum Inventor {Rolecop, Ninja}
1 Scum Godfather

Godfather makes the Nightkills.

If at the beginning of D4, living Town has received more inventions, town wins.
If the Godfather is lynched, town wins.
Else, Scum wins at the beginning of D4.

All Inventions are 1 shot.
Rolecop sees inventions.
Last edited by Jingle on Tue Aug 27, 2019 3:21 pm, edited 2 times in total.
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Post Post #47 (isolation #1) » Tue Aug 27, 2019 1:54 pm

Post by Jingle »

Watcher doesn't seem bad considering it can act once. Ever.
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Post Post #49 (isolation #2) » Tue Aug 27, 2019 3:43 pm

Post by Jingle »

I edited for clarity, but I think you're missing a few key points:

The Watcher can see an action on N2, if town is targeted N1 and survives two nightkills. If the scum inventor survives D2, the godfather can be a ninja. Watcher is actually really low power threshold.

EV:

1/8 D1 Godfather lynch.
1/6 D2 Godfather lynch.
1/4 D3 Godfather lynch.

Roughly a 54% for town.

If the inventors both survive to at least D3, and the Godfather doesn't get lynched, in order to win, the town needs a player who has two inventions to be town and still alive at the end of N3. If the town inventor gives an invention to the Godfather, the Godfather has to survive. That's it.

If scum want, they can choose to holster their kill to lower the odds of the Godfather being lynched, meaning No Kill is a valid choice for scum since it doesn't affect their clock. If they're confident they've killed the people with inventions, they've received an invention, or the inventor is outed D1 they can just go for the invention win without changing their clock.
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Post Post #55 (isolation #3) » Thu Aug 29, 2019 11:06 am

Post by Jingle »

I think the title is fine.

To clarify, what happens if the dog is given to mafia?

I only ask because currently the implication is that the mafioso becomes town which is crazy broken.

Balance wise, it seems like 7+docv2 which seems pretty meh from a gameplay standpoint but probably balancedish. Gameplay seems better in your version. My only thought would be considering changing it to odds, since you don't gain a mislynch until the doc hits twice.

I almost thought it was broken because mafia wouldn't pass along the dog, but that's dog logic (heh) because they aren't worried so much when they know where the dog is and that clearly means they're being townread. Hell, they could intentionally shoot their partner while they had the dog and pseudo clear them. It's pretty fascinating, actually.
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Post Post #59 (isolation #4) » Thu Aug 29, 2019 11:19 am

Post by Jingle »

I'm saying if you switch to odds.

Odds in general is more fun to play ime.

Balance wise, it's identical until you get additional mislynches, and I think it's fine here to add another townie without punishing scum too harshly, because town would then need to doc twice to gain a mislynch. (First doc sets up a no lynch, second doc nets a mislynch.)

FWIW, given the existence of a dog watcher I don't think you should no lynch in 4v2.

Also, what happens if the dog owner is lynched? I assume the dog goes to live in a less awful neighborhood where someone will keep it for more than a night, :P, but you could choose to have someone at random get the dog, or the hammerer, or whatever.
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Post Post #63 (isolation #5) » Thu Aug 29, 2019 11:34 am

Post by Jingle »

Oh, right. Mith likes evens cause he's weird. :P

Forgot that part.
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Post Post #66 (isolation #6) » Mon Sep 02, 2019 7:21 am

Post by Jingle »

Yup. I'll try to take a look tonight. Been busy.
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Post Post #95 (isolation #7) » Tue Sep 10, 2019 9:51 am

Post by Jingle »

Do it.
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Post Post #100 (isolation #8) » Tue Sep 10, 2019 2:29 pm

Post by Jingle »

In post 97, northsidegal wrote:gold shall rain from the sky
Sounds dangerous.
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