[Setup] Undertale Smalltown

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #11 (isolation #0) » Mon Sep 02, 2019 12:04 pm

Post by Oversoul »

I feel like these roles push towards Neutral? I generally don't understand the use of the Souls mechanic. Seems too hard to accomplish if the mafia know the soul count at all times.
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Post Post #12 (isolation #1) » Mon Sep 02, 2019 12:06 pm

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I feel like you want the power roles to push towards one phase definitively so 3 for pacifist, 3 for neutral, 5 for genocide (since Genocide is the worst EV one it should have the most encouragement?)
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Post Post #27 (isolation #2) » Tue Sep 03, 2019 1:52 pm

Post by Oversoul »

In post 0, popsofctown wrote:Ice Cap: If Ice Cap is town and town has exactly five souls when Genocide is reached, the mod reveals to the thread that Ice Cap is town. If a mafia Dogert or Metatron generated one of the points, this effect happens falsely.
In post 0, popsofctown wrote:Froggit: If Froggit is town and town has six or more souls when pacifist special spare phase begins, it is revealed to the town that Froggit is town. If a mafia Dogert, Metatron, or Temmie generated one of the points, this effect happens falsely.
Could you explain what "this effect happens falsely" means in this context?

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In post 0, popsofctown wrote:Moldsymal:
One-shot
psychologist. If Moldysmal receives a guilty result,
it's not worth 1 point to Fight that player for the rest of the game
.
What do you mean by the bold portion of the text?
Stylistic issue - the italicized should match the other role descriptions and be "1-shot".

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Metatron looks like a lot of fun to role as mafia.

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