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I assumed cfj's handling for it in his theme was an "industrywide standard" but on second though I don't have a basis for that.
The effect is that the friendly neighbor action is converted to a Visitor action.
That was totally Theme mechanics that I made up because it worked well with my own mechanics, it's not something that's standard at all. That said, maybe it
should
be standard; a Visitor action looks identical to a Friendly Neighbour action to everyone but the recipient, so it gives scum who are known to have a Friendly Neighbour role some small chance of surviving it (because at least you have someone to counterclaim).
Post
Post #134 (isolation #2) » Wed Nov 27, 2019 9:56 pm
Postby callforjudgement »
It wouldn't surprise me if Mafia Exam had a 100% breaking strategy, perhaps one that's possible even if half the players don't stick to it.
The basic idea is to change your vote a huge number of times (probably in the tens of thousands range) until every possible scumteam gives you a different percentage. Then if you survive the night, you'll know the whole scumteam.
Post
Post #148 (isolation #3) » Thu Dec 05, 2019 5:24 am
Postby callforjudgement »
I don't think massclaim is dangerous here (although you might want to delay it until day 2). The idea is to not rely on the roles at all and just use the town power roles as though they were named townies; that gives you a huge advantage because they're either counterclaimed (giving you a 1v1), or not counterclaimed (giving you an Innocent Child).
Post
Post #151 (isolation #4) » Thu Dec 05, 2019 3:52 pm
Postby callforjudgement »
In post 149, popsofctown wrote:I think You Shall Not Act looks like it has a claiming strategy but is only slightly townsided or maybe even o.k. after executing it.
I think 5 differently named townies + 5 VT versus 3 scum is townsided. (With 4 differently named townies, it would be closer.)