[SETUP] Undertale Semi-Open

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Isis
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Post Post #125  (ISO)  » Fri Jul 03, 2020 5:45 pm

"Undertale Menagerie"Alignments:
3 Mafia
9 Townie
Smalltown Roles:
3 Dogs
3 Amalgamates
3 Shopkeeps
3 Birds

Each day, players vote to spare or hurt a player, with heal or hurt tags, with one vote across each option. A majority on a particular type of choice and a player to receive that choice must be reached to end the day. Players who are hurt are killed completely. Players who are spared lose access to all game related threads except for the Spared PT and can't be targeted by the factional nightkill.
The mafia immediately wins if there are ever two spared mafia players at any time. The town immediately wins if there are ever four spared town players.

There is no night two, three, or four.

After day four, a route is chosen based on the choices that were made:
  • If all days were spares : Pacifist : The town immediately spares an additional player. If the game still isn't over, the players in the spared PT vote on a spared player they believe is mafia, and the town wins if they guess correctly and loses if they guess incorrectly.
  • If all days were hurts : Genocide : The alignments of all Shopkeeps are revealed. The mafia immediately kills a Shopkeeper and a nonShopkeeper.
  • If it was a mixture : Neutral : All win conditions are removed and replaced with a new one. Mafia Birds who have been hurt are worth one point. Mafia Shopkeeps who are holding fruit are worth one point, even if they are dead. Town Amalgams with the ability to vend Fruit are worth one point, even if they are dead. For the rest of the game, the members of the town can summon a player from the spared PT and rejoin them to the game thread by raising a motion that reaches majority vote for doing so.
    The town wins when they have four points or such is impossible.
Role effects:
  • Amalgamates - Amalgamates become nonconsecutive Fruit Vendors once they are spared. They target only unspared players and can act whether or not they are in the spared PT.
  • Shopkeep - Shopkeeps are N1 Bulletproof
  • Dogs - The dogs have a neighborhood.
  • Birds - A bird's alignment flip is delayed until the end of Day 4.
Last edited by Isis on Sun Aug 02, 2020 4:56 pm, edited 2 times in total.
"it's your turn to die!"
"this sounded meaner than intended"
"it sounds worse the more i think about it please someone delete this"
- Kanna, to Isis

Isis
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Joined: April 06, 2020
Pronoun: She

Post Post #126  (ISO)  » Sun Aug 02, 2020 3:17 am

"Chara's folly"2 Mafia
1 Mafia Vengeful Chara

9 Town

Each day, players may vote to spare or fight each other. A player who is fought is flipped and killed, a player who is spared is moved to a Spared PT and loses access to the game thread. Town immediately wins if four town players are spared and no mafia is spared, and mafia immediately wins if two mafia or Chara are spared.
Chara has a bouquet of buttercups. If a townie is fought and there are no spared players, Chara will eat buttercups and die. In the alternative, once two players are spared, Chara will eat buttercups and die.
After day four the town gets a "route" bonus based on the number of spared players, and the option to spare vanishes.
  • Four : If town hasn't already won, the town immediately spares another player, then all players in the game thread perish without flipping and the occupants of the Spared PT return to the game thread. Those players vote on one guess of the remaining mafia, and win or lose on its correctness.
  • One to three : The mafia must choose an unspared player to be publicly investigated for each living mafia. Skip night 4. If mafia was spared, the mafia immediately wins if two of its players survive the day 5 decision.
  • Zero : The mafia must choose two players to be publicly investigated. If Chara was fought, the mafia must choose four.

I tried to think up, could I use an escape mechanic to increase the scum density while still using something similar to the original setup?
This still has somewhat bad scum density on spare mafia-> spare town with mafia being a seventh of the town, but that's a lot better than the old setup's potential gamestate of mafia being 1/9th of the town.
This still might be the best idea because of Keep It Simple Stupid
"it's your turn to die!"
"this sounded meaner than intended"
"it sounds worse the more i think about it please someone delete this"
- Kanna, to Isis

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