[MECHANIC] Chronologically Crazy Mafia

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Cook
Goon
 
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Joined: December 05, 2020
Location: Wrong Turn At Albuquerque
Pronoun: He

Post Post #0  (ISO)  » Tue Feb 23, 2021 1:57 pm

In CCM, 24 players are split among six Time Machines, which each have their own PT for pre-game. This PT becomes public and locks once the machine lands.

Before the game starts, each player will PM the mod with a number between -1 and +1, including up to one decimal point.

The mod will then add together all of the numbers in each time machine, thus determining where the time machine lands. If that number is negative then it will instead dump them at the start of the game (eg. 0.0)

Every 1/10th of the day phase deadline increases the time by 0.1.

If the time is the same as the landing spot of a time machine, all members of that time machine will "land," be sent role PMs, and join the game.

If nobody has a landing time of 0, then the time of day will accelerate to the first group's landing.

The game is nightless until at least two time machines land, to prevent awkward situations revolving around scum tearing through the game. In addition, the game cannot end until all players have landed.

Players who have not been sent role PMs cannot post until they land.

Anything I'm missing, besides a (likely closed) setup?

Kerset
Mafia Scum
 
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Joined: September 05, 2019
Location: Europe

Post Post #1  (ISO)  » Sun Feb 28, 2021 9:00 pm

Obligatory eliminations?
#teamexile

Cook
Goon
 
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Joined: December 05, 2020
Location: Wrong Turn At Albuquerque
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Post Post #2  (ISO)  » Sun Feb 28, 2021 9:03 pm

Undecided. I think so.


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