Neighborhood with 2 scum can kill their neighbor N1, kill the chosen one N2, and then just not claim lmao. (Or they could slowplay.)
Feels kinda scumsided, especially given that scum have decent odds of randomly offing the chosen one on N2 if they aren't in the hood (even if they can't identify one person whom half the town is randomly ignoring, they might just kill someone who seems to be townread and happen to hit them), meaning they have a decent cover for just doing it if they are in the hood. Though if they hit a neighbor N2 that's pretty bad, but I guess it's a bit WIFOMy. Do scum win if it's 2:2 going into N3 (and the chosen one is alive)? If not, it seems pretty townsided if scum aren't in the hood, and scumsided if they are.
I feel like this mechanic probably wants to be in a bit larger of a game.
[SETUP] The Prophecy Foretells His Coming
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Something_Smart He/himSomewhat_BalancedHe/him
- Somewhat_Balanced
- Somewhat_Balanced
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It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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