[REVIEW] Open Setup Reviews

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1085 (isolation #0) » Sun Jan 24, 2021 8:49 pm

Post by Cook »

make one townie an death vanilla popcorn and it might work

(if eliminated for any reason designates a list of {remaining scum+1}) players to bequeath their role to

if the top name is scum, go to the next highest
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Post Post #1090 (isolation #1) » Sun Feb 21, 2021 8:22 am

Post by Cook »

Mostly agree with jingle here, no way that everyone isn't going to use their 1-shots early on

If you can pull together 38 people to play mafia, there's a lot of things you could do, too.

I might be able to make this work, though.

We'll see.
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Post Post #1099 (isolation #2) » Fri Feb 26, 2021 4:22 am

Post by Cook »

I'll comod this.

"Five rejected node teams" is a bit nebulous. I propose the following:
votingInstead of voting to execute, a hammer is passed around the table, starting from the first person in the player list. The player with the hammer may propose a node team of a varying size, depending on the node (see below.) You may also skip.

After they have proposed a node team, all players may vote for or against the node team. The proposer also votes for the team. If we reach a simple majority in favor, the node team is accepted, and those players will begin node maintenance, and the hammer passes to the next player.

If a proposal is skipped or majority is not reached, the hammer passes to the next player in line, who must propose a node team or skip.

If five node teams are rejected in a row (without a success) it's a Hackers win.
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Post Post #1211 (isolation #3) » Mon Mar 07, 2022 5:29 am

Post by Cook »

think you break this by forcing one deputy to out themselves and eliminate them, thus just having a town cop in a slightly disadvantageous ratio.
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Post Post #1213 (isolation #4) » Mon Mar 07, 2022 5:36 am

Post by Cook »

In post 1212, TemporalLich wrote:
In post 1211, Cook wrote:think you break this by forcing one deputy to out themselves and eliminate them, thus just having a town cop in a slightly disadvantageous ratio.
yeah that kinda breaks it into 7p Cop

oh well I'm not good at making EV setups
still an interesting thought, splitting a PR between two people

...it'll be worth something.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #1215 (isolation #5) » Mon Mar 07, 2022 5:53 am

Post by Cook »

In post 1214, TemporalLich wrote:
In post 1213, Cook wrote:still an interesting thought, splitting a PR between two people

...it'll be worth something.
I have a feeling the NRG might deem Two Deputies an Inadvertent Mountainous setup though...

I like the idea of dual backups for a negative feedback element though.
Or consider the idea of three Backup Neighbors. Once one dies, the other two get a PT together.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #1296 (isolation #6) » Mon Dec 11, 2023 8:31 am

Post by Cook »

i'm not entirely sure on this one!

i think it might end up being to town's advantage to play saint nick as deep as possible, no lim by default, and then force the gifted kid to open presents or be eliminated

scum generally shouldn't want to open presents since they don't have the numbers in case it's a bomb, town wants to open presents except in ELO and will probably get more accurate at vig shots as the game continues

seeing as you can guarantee vig shots to town leaders their shot accuracy
should
be better than a hypothetical rolled 1-shot dayvig?

so it's likely that town just wins if they can vend a bomb to or dayvig a scum
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Successful Rebellion Leader//

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