[SETUP] 9p Assassination

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DragonEater70
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[SETUP] 9p Assassination

Post Post #0 (isolation #0) » Fri Jan 19, 2024 12:49 am

Post by DragonEater70 »

The 9p version of the Assassination game I ran on Marathon Weekend. EV-wise it might be townsided but I think it's actually not because 3 scum is really powerful.

SETUP-9 players.
-3 Mafia Goons, 6 Vanilla Townies.
-Day start, mafia have normal nightkill.
-If at any point (either on D1 or D2) a member of the mafia is hammered, the following night mafia has to kill one of their own instead of a townie. Afterwards the game continues as usual.
-If at 7p ELo a townie is hammered, the mafia privately picks two of its members to publicly flip. Then the hammered townie publicly attempts to assassinate (guess) the last member of the mafia. If they succeed, town wins. Otherwise town loses.
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Post Post #1 (isolation #1) » Mon Jan 29, 2024 6:43 pm

Post by DragonEater70 »

EVs:
The chance to hit scum with a random elimination on Day 1 is theoretically 1/3, but in practice this will happen less often (I think) because scum will have a higher than usual influence on game and bussing is extremely punishing in this setup (Town's EV if scum dies day 1 is ~0.54).
In 7p ELo town's EV is slightly above 1/3.
Total EV is about 40.9% (which in my understanding is considered townsided).
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Post Post #3 (isolation #2) » Thu Mar 07, 2024 8:21 pm

Post by DragonEater70 »

In post 2, Isis wrote: Purgatory has theoretical even EV but I'd broken for town right?
wdym by "broken for town"? That it's townsided?
In post 2, Isis wrote: Assassins in the palace is famous enough that I kind of hate the name here
If you have a different name, I'm open to suggestions. The original name was Reverse Avalon but I didn't fully like that.

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