[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1393 (isolation #0) » Mon May 03, 2010 5:25 pm

Post by Chronopie »

So called optimal + An RB =/= Good idea.

You'd see one watcher RB'd and the other Nk'd N1

Hider + whoever he hid behind Nk'd N2 (or the other watcher)
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Post Post #1408 (isolation #1) » Sun May 30, 2010 12:34 pm

Post by Chronopie »

I think that unclean ought to be modified to be a Cop Head Start game. input?
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Post Post #1418 (isolation #2) » Thu Jun 10, 2010 5:13 pm

Post by Chronopie »

second nom for F11^2

also pre-/in :P
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Post Post #2055 (isolation #3) » Mon Nov 22, 2010 1:42 pm

Post by Chronopie »

The problem is if n ends up a high number. i.e n=5

So Bob would end up a Cop | Doctor | Vigilante | Roleblocker | Tracker

Alice and Carol would be Neighbours.

Assuming scum don't know what n is, it's still not hard to guess that Bob has all (or at least alot of) the power. Scum Nk #1 - Bob

--

If the playerlist was randomised, Bob still has all that power, but a chance to not die immediately.

How about another scenario?

Bob
Kevin (Scum)
XXX
YYY
ZZZ

n=6

So Bob would end up a Cop | Doctor | Vigilante | Roleblocker | Tracker | Neighbour.

Keven (scum) would be the other Neighbour. Lets say he also gets the scum investigation immunity.

N1 - Bob investigates Kevin, Kills whoever (assuming that a cop would first check his neighbour.)

N2 - Bob tells Kevin (who he thinks is town), his power set. Scum NK - Bob. There goes the town power.

Essentially rendering the game mountainous.

Scenario 3:

Kevin (Scum)
Bob
Alice

n = 4

So Kevin (scum) has
Cop
|
Doctor
|
Vigilante
| Roleblocker (As Kevin is already scum, vig is wasted, and cop is unnecessary, since he would have had vig, doc is wasted too)

While Bob is a tracker | Neighbour and Alice is the other Neighbour.

So Kevin (scum) has the town's/randomised roleblocker power. Lets say Bob declares he tracked Karen (scum) to the NK N1, perhaps on alice. N2 Bob dies.

Mountainous.

I think the solution would have to be 1 ≤ N ≤ 3.

Less power to any individual.

Actually I wouldn't mind running the modified version of this...
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Post Post #2057 (isolation #4) » Mon Nov 22, 2010 2:44 pm

Post by Chronopie »

So how's this variation?
Kitoari wrote:Multirole Mafia

A game for 12 players.

3 Mafia
9 Town

There are 7 abilities to go around:
Inspect (Town - Alignment cop | Scum - Role cop)
Protect (Both - Doctor)
Kill (Town - Vig | Scum - Strongman mafia kill)
Block (Both - Roleblock)
Track (Both - Tracker)
Neighbor
Neighbor

Generate a random number from 1 to 3. We'll call it n.
Now, randomize your playerlist. Going down the list, give the first n abilities to the first player, the second, and so on.

If scum don't get any abilities, give 2 abilities randomly:
Roleblock (only if scum don't receive randomised RB)
Kill-Immunity
Investigation-Immunity

If scum get 1 ability, give one of the above.

If n = 1 AND scum get no abilities, give them all 3.

If scum get kill,
the ability is lost
their kill becomes strongman (doc bypass) for that scum member. If two scum are neighbor with each other, it is also lost. Both count for purposes of "getting an ability". Everyone who doesn't get an ability is considered vanilla.
Infact I might run this past farside for my upcoming open modding. want to be backup mod? or would you rather play?
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Post Post #2484 (isolation #5) » Fri Mar 04, 2011 3:11 pm

Post by Chronopie »

drmyshottyizsik wrote:Shotty's Double Doc
2 Goons

2 Cops
3 Townies

Docs can't protect each other.
Just a point. Where are the Docs?
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Post Post #2491 (isolation #6) » Fri Mar 04, 2011 3:52 pm

Post by Chronopie »

Last edited by drmyshottyizsik on Sat Mar 05, 2011 3:19 pm, edited 1 time in total.
;)
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Post Post #2609 (isolation #7) » Fri Mar 11, 2011 4:36 pm

Post by Chronopie »

So a townie that becomes scum on Scum GF death...
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Post Post #2633 (isolation #8) » Mon Mar 14, 2011 8:49 am

Post by Chronopie »

Sounds a bit like one I played in, I don't remember what it was called but the setup was:

4x VT
3x Lover

1x T.Lover
1x Goon


We ended up outing both pairs of lovers D1, but Obv the Mafia didn't NK the other pair for several days, as it would have resulted in an insta Lynch on the 1/1 pair.

(I was the town
Lover
paired w/ the
T.Lover
)
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Post Post #2986 (isolation #9) » Wed Apr 06, 2011 11:05 am

Post by Chronopie »

You have two kills a night, 7 townies.

D1 - Mislynch (6-4 going into night)
N1 - 2 Townies die (4-4 going into day)

Scum win.
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