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This forum is for discussion of individual Open Setups, including theoretical balance.
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Elscouta
Elscouta
Goon
Elscouta
Goon
Goon
Posts: 746
Joined: February 4, 2010
Location: being trolled
Post
Post #1396 (isolation #0) » Wed May 05, 2010 10:31 pm
Postby Elscouta »
Beefster wrote:New idea?
Psychic Mafia
2 Telepathic Mafia Goons (day talk and night talk)
2 Telepathic Twins (Freemasons that can day talk and night talk)
1 Lie Detector
1 Vision Injector (flavored Friendly Neighbor)
6 Vanilla Townies
---Day Start---
That should work, but it might need an extra goon for balance.
If this is open, all players would start the game saying "I'm town", making the lie detector a cop.
Post
Post #5397 (isolation #2) » Fri Nov 16, 2012 9:05 am
Postby Elscouta »
No unvoting or limited unvoting games are generally pointless. Town will organize to only FoS people until a fake-hammer has been reached, then lynch this player.
Any town not organized enough to do this will self-destruct anyway.
---
The double day part where people that had a say on the first lynch have less of a say on the second one is interesting though. You might want to read "Judge, Jury, Executionner" that had a similar mecanism.
Bulletproof
Role Cop
Daytalk (passive)
Recruit traitor as goon pre-game
JOAT (1x strongman, 1x ninja)
With note of no abilites can go to traitor. Cap at three abilites taken. If recruited flips as "mafia goon" not telling of recruitment.
Bulletproof is super weak, given the odds of a vig are low, and that on a failed vig shoot, you'll end up dead anyway (vig would eventually claim the failed shoot, if no RB claims to be responsible, you are dead meat). I'd remove it, and give 1x doctor to JOAT. Giving scum the possibility of a roleblocker is also an option.
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Post #5797 (isolation #4) » Sun Apr 21, 2013 12:47 pm
Postby Elscouta »
Well why would you want to turn a goon into a "Godfather" (aka gooncop immune with the veryweak bulletproof) instead of turning a goon into an interesting role (rolecop or JOAT) that would also get the gooncop immune part?
Picking Godfather seems like a totally awful option for the scumteam.
Post
Post #6706 (isolation #5) » Wed Jan 22, 2014 5:05 am
Postby Elscouta »
Looks extremely favorable to scum. Town needs 50% accuracy without any PR and a strong scum voting block. That's not going to end well for town. Adding 2 VT will probably make it a bit more balanced.
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Post #6857 (isolation #7) » Mon Mar 17, 2014 4:59 am
Postby Elscouta »
Misunderstood the lover part indeed. But given that lover pairs function mechanically like a single player, it means the balance is equivalent to a 3 scum 6 townies 1 innocent child. Extremely scum sided.
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Post #7031 (isolation #9) » Thu Jul 03, 2014 10:00 am
Postby Elscouta »
Yeah after rereading it seems that the best scum strategy is just to make sure only townies are sent to hell or heaven. I need to think of a way to make sure scum need to send their members to heaven in the first iterations.