[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1482 (isolation #0) » Sun Jul 18, 2010 3:16 pm

Post by Twomz »

So mafia would make up 1/3 of the total town? Also, the town doesn't get day kills, only one shot nks?
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Post Post #1500 (isolation #1) » Wed Jul 21, 2010 7:06 am

Post by Twomz »

Opposite Day
- 16 player open
Even Night Mafia

Even Night RBer
Even Night Goon
Even Night Doc

Odd Night Mafia

Odd Night RBer
Odd Night Goon
Odd Night Doc

Even Third

Even Night Sk - Odd NK Immune
Odd Night Sk - Even NK Immune

Town

Even Doc
Odd Doc
Even Cop
Odd Cop
Even Vig
Odd Vig
Even RBer
Odd RBer


Even Night Mafia gets a group kill independent of abilities on even nights, same with odd nights for Odd Night Mafia. Mafia Doctors can protect themselves if both of their teammates are killed.
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Post Post #1506 (isolation #2) » Wed Jul 21, 2010 7:52 am

Post by Twomz »

animorpherv1 wrote:What about if goon = Janitor?
That's a good idea. I avoided VTs because, to be honest I don't like them. I understand that they're important to most setups... but if 1/2 of the game is scum doesn't the town need an edge of some sort? Having no VTs should balance out 2 Sks and 2 three person mafias.
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Post Post #1509 (isolation #3) » Wed Jul 21, 2010 8:03 am

Post by Twomz »

If I actually went through and tested outliers (best and worst cases for each faction) I'd probably have a better idea of if there should be a double day or not, but I'd assume not because only 1/2 of the players would be able to do anything at night anyway.

On the janitor, yeah alignment would still show, dunno if I'd want to show even/oddness though. Reveal alignment automatically and role on janitor death... how about the SKs remove Even/Odd info? So mafia/vig kill still gives alignment and even/odd, but doesn't give role until janitor goon for that phase is dead, and SK just gives alignment and gives role after janitor is dead. Make sense?
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Post Post #1511 (isolation #4) » Wed Jul 21, 2010 11:26 am

Post by Twomz »

Because the mafias and Sks are going to be gunning for town during the night? I doubt it... the game will be fought with night actions as much as day actions by all sides. The SKs have to get the town to focus on the mafias, the mafias have to get the town to focus on the other mafia and the SKs and the town has to try to group up the scum so that they eliminate each other while picking off what they can during the day.

There will be three different kills possible every night, and five possible ways to block a kill each night. It could end up that the town is eliminated completely by the 3rd day... then it'll just be the scum factions fighting for who will win. Why is that bad?
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Post Post #1519 (isolation #5) » Thu Jul 22, 2010 1:35 am

Post by Twomz »

Ythan wrote:Are the games selected for the open queue determined in this thread?
Pretty sure that's how it works, yeah.
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Post Post #1542 (isolation #6) » Mon Jul 26, 2010 6:12 am

Post by Twomz »

So, it's open right? ... why not just flip it and have it not as confusing?
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Post Post #1546 (isolation #7) » Mon Jul 26, 2010 8:19 am

Post by Twomz »

So, the town's choices are A) Lynch scum (giving scum a kill every night) B) Lynch townie (mislynch, but no other effect) or C) No Lynch (give the scum a single kill). At a glance it seems balanced to me with 2:5 ratio for no NK (3 mislynches).
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Post Post #1548 (isolation #8) » Mon Jul 26, 2010 9:45 am

Post by Twomz »

Why would they no lynch after a scum dies? Maybe I need to go read this game >.>
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Post Post #1612 (isolation #9) » Mon Aug 02, 2010 2:27 pm

Post by Twomz »

All the info for C9++ is on the wiki right? What ways does it need to be changed?
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Post Post #1626 (isolation #10) » Sun Aug 08, 2010 1:56 pm

Post by Twomz »

This thread is for posting open setups, you want the setup review thread (also stickied).
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Post Post #1639 (isolation #11) » Thu Aug 12, 2010 6:22 am

Post by Twomz »

Kingmaker Baton Pass

11 Townspeople
1 King for a Day
5 Mafia

Rules are same as kingmaker except instead of there being a kingmaker, the kingship is passed on when a player is killed. If mafia attempt to pass to another mafia member, the one passing the baton is killed (if mafia outnumber the town they can suicide chain to win the game). Note, the first king is guaranteed to be town.
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Post Post #1645 (isolation #12) » Fri Aug 13, 2010 1:38 am

Post by Twomz »

The mafia can't just pass between them, or else they'll just go Goon A kills townie 1 and passes to Goon B, who kills townie 2 and passes to Goon A... ect. So, if Goon A passes to Goon B, Goon A dies.

If there are more mafia then there are town, the they can pass and die and still win.
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Post Post #1662 (isolation #13) » Tue Aug 17, 2010 6:35 am

Post by Twomz »

Have the dream result roleblock the target. They get an investigation result, but whatever action they have fails. That also opens up insane dreams and scum mystics who can plant dreams into players. Lots of ways to balance the role... but I don't know if it would be ok as an open game.
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Post Post #1674 (isolation #14) » Tue Aug 17, 2010 4:37 pm

Post by Twomz »

Nightless Secret Vote

8 Townies
2 Mafia

Votes are PMed to mod and the 'votecount' is updated every page or so with no names but the people voting. Players can post in thread who they are voting for or when they switch a vote, but the votes posted in thread do not count towards a lynch.
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Post Post #1676 (isolation #15) » Tue Aug 17, 2010 4:59 pm

Post by Twomz »

I mean, the players can say in thread 'I'm sending in a vote for ____' or whatever, but all the mod ever posts from what he gets is

Nobody Special (5)
Twomz (3)
Mith (1)

Not who voted for who, just who has what votes.

EDIT: Could be named 'Secret Ballot' Mafia or 'Lottery' Mafia or something
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Post Post #1679 (isolation #16) » Tue Aug 17, 2010 5:47 pm

Post by Twomz »

That's actually the problem I have with it, there won't be a nightkill or other night actions... no definite wagons to analyse, no 'claims' of any sort... even more of an information void than a regular mountainous. The fact that a wagon could be pushed through without the town seeing who put the votes on the end would be scary as town and might make people be more cautios about their votes and more anal about keeping track of others votes.
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Post Post #1683 (isolation #17) » Wed Aug 18, 2010 12:52 am

Post by Twomz »

Anonymous speed hammer, although the town would know that someone who was voting for Player B switched cause the vote would go away.

Example

2nd to last vote count

Player A (4)
Player B (2)

Last vote count

Player A (5) Lynch!
Player B (1)

It's obvious one of the two people voting B moved their vote, but I don't know how the town would handle the situation. Part of the game I guess ;). If it doesn't seem balanced cause of the lack of NK, a couple of townies could be removed, but I thought it would be easier for the scum if there were more 'votes' to hide behind or w/e.
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Post Post #1714 (isolation #18) » Sat Aug 28, 2010 9:07 am

Post by Twomz »

That's... extremely protown. 6 mafia in two factions in a 24 player game? Make it 4/4/16 at least...
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Post Post #1716 (isolation #19) » Sat Aug 28, 2010 12:05 pm

Post by Twomz »

6 scum in a single mafia in a 24 player game would be semi-balanced, two smaller mafia need to have more than 6 total scum (or about 4 each).
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Post Post #1737 (isolation #20) » Mon Aug 30, 2010 7:57 am

Post by Twomz »

Ballot Mafia (2.0)

4 scum
12 town

Power roles assigned as mod sees fit (normal roles allowed, cop/doc/gf/rber/ect). Players are allowed to vote for one other player and may not move this vote. A lynch is achieved by popular vote after all votes are in, or if nothing can prevent a lynch (majority is reached).
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Post Post #1753 (isolation #21) » Sat Sep 04, 2010 4:27 pm

Post by Twomz »

I like it. I think it'd be better if the traitor was guaranteed though, cause then the GF has to worry which one it is, not just if there is one.
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Post Post #1766 (isolation #22) » Tue Sep 07, 2010 6:49 am

Post by Twomz »

So if GF and usurper live to endgame, GF wins and usurper loses.
If GF lives and usurper dies, GF wins and usurper loses.
If usurper lives and GF dies, usurper wins and GF loses.
If usurper dies, but GF died before he did, usurper wins and GF loses.
If usurper and GF die, but usurper dies first, GF wins with mafia and usurper loses.

Is that correct?
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Post Post #1846 (isolation #23) » Tue Sep 28, 2010 10:46 am

Post by Twomz »

Hammerloss

3 scum
8 townies

Nightless, the player who hammers a lynch loses his vote. Each side has to eliminate all members of the other side and scum win if there is no way for the town to lynch. (If there is no lynch, the player who had the most votes on them first that day loses their vote, hammers count for no lynches as well)
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Post Post #1949 (isolation #24) » Mon Oct 11, 2010 6:39 am

Post by Twomz »

Desert Island Mafia

Shirley Temple - Innocent Child (cannot be mafia or miller)
Sherlock Holmes - Cop
Columbo - Cop
Jack Sparrow - Roleblocker
Marilyn Monroe - Roleblocker
Conspiracy Nut - Miller, all who target him become miller's as well (retain's abilities)
George Carlin - Miller, if targeted by someone who is a miller, shows as innocent
Theodore Roosevelt - Bulletproof
Dio - Bulletproof

Roles will be assigned at random, then alignments will be assigned (2 mafia, 1 Sk, 6 town).
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Post Post #1957 (isolation #25) » Mon Oct 11, 2010 1:05 pm

Post by Twomz »

No, the conspiracy nut can be mafia, if so he will investigate as such... but he would investigate as scum even if he was town cause he's a miller. If Carlin is mafia the same will occur, but if he's targeted by someone who is a miller, then he'll be 'investigation immune' mafia until the end of the game.

Shirley Temple is guaranteed to not be mafia or sk, everything else is fair game.
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Post Post #2043 (isolation #26) » Wed Nov 10, 2010 1:37 pm

Post by Twomz »

drmyshottyizsik wrote:dumb! all townies volunteer night 1 and then you have 3 confirmed scum
But you could have the funny situation where the scum volunteer, then none of the town do, the scum kill one of their own and all others on the list are confirmed scum :)... or are they?
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Post Post #2059 (isolation #27) » Wed Nov 24, 2010 11:47 am

Post by Twomz »

Everybody Loves Vigs (Another Bad Idea)

Town

1 Vigilante: You are the only true vigilante in town, the others are all posers, you win when nontown factions are killed.
3 one shot vigs: You have one shot, better make it count. You win when all nontown factions are killed.
2 one shot CPR docs: You have a one time use defib machine, it will stop a player from dying if they would otherwise die, but will kill them if they were not going to die. You win when all nontown factions are killed.
1 Strong EMT: You are trained in CPR and can stop a player from dying if they would otherwise die, but will kill them if they were not going to die. You win when all nontown factions are killed.

SKs

Serial Killer A: You have to be targeted by two kill abilities at night to die. You use a knife to stab your opponents and win when you're the last player alive.
Serial Killer B: You have a poison gun that you can shoot people with at night. You can shoot up to 3 players at night, but the more players you shoot the longer it will take them to die. You win if you cause the deaths of half of the living players in one night. (Mod note: Any other kill activates that same night overpowers SKB's poison)

Mafia

Mafia Goon A: You have to be targeted by two kill abilities at night to die. You win when nothing can prevent your faction from controlling the town.
Mafia Goon B: You can choose to block a player every night. You win when nothing can prevent your faction from controlling the town.
Mafia Goon C: You are the mafia CPR doc, you can stop a player from dying if they would otherwise die, but will kill them if they were not going to die. You win when all nontown factions are killed.


Night Start, one mafia member makes the kill, the one who makes the kill cannot use another ability.
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Post Post #2084 (isolation #28) » Thu Dec 02, 2010 6:52 am

Post by Twomz »

Wouldn't it be better to go nightless with the scum getting a kill only if their partner dies? Although I think I've seen one like that before (4 town, 2 scum, scum gets a kill if their partner is lynched).
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Post Post #2090 (isolation #29) » Thu Dec 02, 2010 8:39 am

Post by Twomz »

They'd have to choose every day between killing a mod confirmed townie or killing a threat. I don't see scum winning a 5:2 game of that. 4:2 would probably be ok, 2 mislynches is a town loss and 2 scum kills is a town win.
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