[REVIEW] Open Setup Reviews

This forum is for discussion of individual Open Setups, including theoretical balance.
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Max
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Post Post #136 (isolation #0) » Thu Sep 08, 2011 6:52 am

Post by Max »

Why the Red for Nightlesses (3:8 and 3:3:6)?
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Post Post #143 (isolation #1) » Thu Sep 08, 2011 8:17 am

Post by Max »

Perhaps a "fix" would be to change the positive feedback so for every scum lynch they get a kill. I know it's technically a very different set-up but nightlesses are special.

The length can be reduced by operating a "quick lynch mechanic" that I've seen old nightlesses use. Number of scum + 1 is a lynch.
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Post Post #154 (isolation #2) » Fri Sep 09, 2011 7:59 am

Post by Max »

In post 147, Hoopla wrote:We have that setup: No Lynching Town


No, that's a set-up where when a mislynch occurs that townie lives and the scum get to kill.

That's a completely different set-up.

No Lynching TownieThis
Night Kill Each NightNight Kill on Scum Death
Scum decides if mislynched townie should be a treestump or whether another townie should be killedMislynched Townies Die


However, the it would no longer be nightless.

Empking wrote:None of those are proper Nightless.


Also, the second is nightless. Just without a majority rule.
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Post Post #156 (isolation #3) » Sat Sep 10, 2011 10:09 am

Post by Max »

In post 155, GreyICE wrote:You'd be shocked and appalled how often scum shoot confirmed town in no-lynching town. What with them all being CONFIRMED TOWN and such.


This is accurate that 99.9% of the time that it's the right move to lynch the confirmed townie. But, if you have a choice between killing Confirmed-DeityKabuto and killing a Glork... I would kill Glork.

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