[OLD] Open Setup Ideas and Discussion
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hayatoBL Mafia Scum
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A lot of rules. But I would like to see a game where players have to convince others that they are scum for a change. Is there perhaps one already?
This one is probably imbalance, though. Advantage to scum, I think.-
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hayatoBL Mafia Scum
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^No, it doesn't.
Town-lynch day 1 results in: 1 Goon, 1 Traitor and 1 Townie left in D2. (Since obviously Goon is not going to kill Traitor N1)
But this rule prevents mafia from winning after a D1 town-lynch:
(NOT when they only control 50% of the votes)
What will happen is this:
On Day 1, everyone(including mafiaso) will try to convince each other, that they are town like usual.
But if town was lynched D1, on D2 everyone(including townies) will try to convince each other that they are mafia. Hence the theme:I'mTownMafia!!-
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hayatoBL Mafia Scum
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Looking at it percentage-wise, Goon should kill the traitor. But by doing so he lost two advantages.In post 6909, Hoopla wrote:that's not a bad point, but i don't think people are going to be much higher than random in a two day game. like, i agree the difference between the two endgames probably isn't as jarring as 66% and 50%, but i think you'd be silly not to take the goon/town/town endgame as scum.
although, i guess it could create some interesting wifom in lylo about what sort of player would kill/not kill the traitor.
Advantages of not killing the traitor:
1. Mafia has no reason to lie/pretend anymore. Now it's Town's job to deceive.
2. Mafia's job is to find the townest (the superlative) and lynch him. If Goon kills the traitor, he has to try to get people to lynch the 2nd-scummiest Town, since the scummiest town is already lynched D1. IMO doing the first is much easier than the second.
So, it's not necessarily more advantageous to kill the traitor. But we'll have to see. And also, what chamber said.-
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hayatoBL Mafia Scum
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I think it's fair that way. No? Dead goon = Mafia lose. Dead traitor = at most a tie.In post 6910, chamber wrote:
Wait, if 1-1 is a tie, doesn't the mafia have to take the traitor with him or the best he can do is tie?In post 6907, Hoopla wrote:
my understanding of the rules is that a 1-1 endgame with a goon/townie would result in a tie, as neither team has achieved their win condition and can't improve upon the situation. so, the traitor doesn't really gain anything by self-voting in lylo. the point still stands that the goon is better placed to not take the traitor into lylo anyway.In post 6905, Bicephalous Bob wrote:the traitor should just self-vote in lylo
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