[OLD] Open/Semi-Open Design Challenge

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #6 (isolation #0) » Mon Jun 30, 2014 5:02 pm

Post by Voidedmafia »

What is this for, btw? I'm assuming it's not referring to the Open queue based on the mention of cards, but if it's not that then I'm a little confused

Those roles do give me some ideas for some micro/normal games, though.
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Post Post #11 (isolation #1) » Mon Jun 30, 2014 6:09 pm

Post by Voidedmafia »

In post 9, zoraster wrote:is jester fun in f2f in a way that it is not in forum?
Something tells me that the answer is no.

It looks good sans the Jester, though, give or take 1 VT. Idk if adding 1 or 2 more townies (or 1 townie and 1 scum) would make the same setup work with a Vig, though.

couple more ideas:
1 Mafia Doctor
1 Town Vigilante
1-2 Mafia Goons
8-9 VTs

I'm not sure if it'd be better as 9:2, 10:2, or 10:3. I lean more 10:3, but...


1 Innocent Child
1 Bodyguard
2 Mafia Goons
4 VTs

hmmm...maybe this kind of night WIFOM-style game requires more than just 4 VTs. I don't
think
it does, but then I'm not a game-balancing guru.

Reading over the Beloved Princess role indicates that the IC could be replaced with the Princess, but then I think that it HAS to be at least 10-11 players at that point to properly compensate for the missed day. (I'm assuming that the "missed day" part of the role implies that scum get to pull off two NKs back-to-back).

Alternatively:
1 Beloved Princess/Innocent Child
1 Bodyguard
1 Mafia Suicide Bomber
1 Goon
4 or 6 VTs


Any ideas what Silencer does? There's no page on the wiki if I put in "silencer" or "mafia silencer". My wildest stab would be that if the silencer does the kill and the kill lands on a PR with an active ability (Cop, doctor, etc.), the PR's ability will not go off that night unless the PR is protected by the NK, but that sounds too farfetched. Certainly an interesting role, now that I think on it, though.

[hr]

...I just realized that you're talking about live games. :facepalm:

P-EDIT: eh,
possibly
, but there's an inherent level of non-fun-ness in a Jester role that IMO makes it fun only for the player who draws it.

I also feel like there's a 13-player Pick Your Assassin, wherein town choose 2 of four Mafia killing roles within Suicide Bomber, Ninja, silencer (assuming it's used as a killing role), and...maybe Strongman, with the 3rd member being a regular goon. And if those kinds of games are supposed to have a picking roulette for the town side, it'd probably be 2 PRs out of cop, bodyguard, doctor, and rolecop or something.
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Post Post #15 (isolation #2) » Tue Jul 01, 2014 1:05 am

Post by Voidedmafia »

In post 13, BBmolla wrote:Holy shit, Voided I literally posted an almost identical setup earlier today in the hidden forums
:lol:
In post 13, BBmolla wrote:Edit4: Innocent Child is version that chooses when they want to flip
1. What does this mean?

2. Shouldn't that be called, like, Spiteful Child?

8/10 player setup:

I can't Help you Twice


1 Mafia Suicide Bomber
1 Mafia Doctor with a 1-shot protection on the Bomber specifically
1 Doctor/Bodyguard
4 Vanilla Townies
1 of Innocent Child or Beloved Princess


13 player setup:

Night's Dirty Work


1 Mafia Godfather
1 Mafia Traitor
1 Goon/Mafia Ninja?
1 Town Rolecop
1 Town Trainee (becomes Rolecop should the Rolecop die before it)
1 Town Miller
6 Vanilla Townies

Notes: Could possibly use less VTs than that.
Rolecop could also be Cop, perhaps.
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Post Post #32 (isolation #3) » Tue Jul 01, 2014 8:06 am

Post by Voidedmafia »

In post 20, The Bulge wrote:
Cover Me

3 Mafia Goons
1 Bulletproof Bodyguard
1 Backup Bulletproof Bodyguard
1 Hider
6-7 Vanilla Townies

- Bodyguard cannot be directly killed by the Mafia
- If the Hider hides with the Bodyguard and the Bodyguard dies using its protect, the Hider dies as well

Not sure about this balance-wise, so if anyone could point out any problems that would be great. I have quite a few adjustments in mind if needed.
I think making the BP 1-shot would do better for balance (and I don't think the backup should have it at all). Might be a couple more tweaks needed, but I currently don't see them.
In post 25, mith wrote:I don't think there's really any WIFOM here. There's no reason I can think of for the Bodyguard not to protect an outed IC, in which case the Mafia just shoot there twice and be done with it; it's not like with the Doctor where the Mafia lose a kill over it. This also shouldn't be an even setup, town will have to no lynch at some point.
...Oh, yeah, they will. Still, the point of the setup is to include a more likely target to be killed over others from the outset, with the BG and the Mafia trying to outguess if they'll protect said person. But I don't want to include another PR if at all possible, or something like that. Then it just feels a little too role-heavy.
In post 25, mith wrote:Mafia Silencer is the "you can choose one player who is unable to speak the following day" variant, which we are strongly considering dropping. But if someone comes up with a good use for it...
Including or excluding a vote?

It could work in a FtF game, but I'm not entirely sure what can go around it.

1 Mafia Silencer
1 Goon
1 doctor
1 Tracker
1 Rolecop
7 VTs?
In post 25, mith wrote:Both to make use of it again and because I know what the art is
Art of what? Tracking?

I like the K9 setup, btw.
In post 28, Aronis wrote: Setup 1 - 8p
x2 Mafia Goon
x4 Town Vanilla
x1 Town CPR Doctor[Kills patient, unless patient is going to die]
x1 Innocent Child[Confirmed at the start of the day]

Should give the Doctor and Mafia an interesting decision. Another thing I like is that if the CPR Doctor doesn't protect the IC, they could essentially use their shot as a vig kill and bring the amount of players down to five for LyLo.
I like this over the 8P IC/BG game I designed, honestly
In post 30, shaft.ed wrote:2 x Goon
1 Doctor
1 Beloved Princess
1 Vengeful Townie
3 x VT
Not bad, either.
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Post Post #60 (isolation #4) » Tue Jul 01, 2014 3:20 pm

Post by Voidedmafia »

In post 52, mith wrote:What is the Mafia Doctor intended to do in this setup? Can't heal the suicide.
Oh, darn. Then that would probably just be a goon, or something.
In post 52, mith wrote:Rolecop is unaffected by Miller and Godfather. Ninja doesn't do anything in this setup either.
hrrrmph (though I'd have though it would...).
In post 59, pieguyn wrote:
HALF NIGHTLESS


3 - Mafia Suicide Bomber

9 - Vanilla Townie


-Nightless


idea with this is that mafia gets to kill a townie, but it's only worthwhile to do that when they're going to get lynched anyway, effectively giving the mafia a kill only when they get lynched.

idk if this works or not
I...don't think it does. It doesn't feel like it, anyways.

I do like my idea of a scum PR that blocks the action of the person they kill (though I guess it might be too much in one role), though. This Mafia Disabler would probably work in a game with PRs like cop, doctor, vig, etc.

Maybe...

Disability (11-13p)

1 Mafia Disabler
1 Mafia Goon
1 tracker
1 Doctor
1...inventer, maybe. Or a Watcher/Voyeur.
Rest are VTs.


Also, should we hold off on using some of these setups in games here on-site? I'm honestly itching a little to /out of the Open Queue and mod BB's role madness game on the first or second page (the one called "elegant").
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Post Post #64 (isolation #5) » Tue Jul 01, 2014 5:29 pm

Post by Voidedmafia »

In post 61, Prof Fridays wrote:We should dub it the "Elegant Open." I feel like you should be able to run that as an Open. No need to /out of the Queue, right?
Fair 'nough. Now I know what I'll use (pending llama's approval and the go-ahead from Mith/Flay/Kison)

Bullish's setup is interesting.
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