This forum is for discussion of individual Open Setups, including theoretical balance.
Creature
Creature
Solve This Game
Creature
Solve This Game Solve This Game
Posts: 46072 Joined: January 26, 2016
Location: Lands of Fire
Post
Post #8610 (isolation #0 ) » Sat Mar 26, 2016 3:13 pm
Post
by Creature » Sat Mar 26, 2016 3:13 pm
Love Triangle Mafia 12 vanilla town
3 mafia goons
___________________________________________________________
The players will be (randomly) divided in groups of 3.
If one of the players in a certain group is lynched, the whole group dies.
Nightkills will just kill an individual player rather than the whole group.
Town wins if all scum are dead.
Mafia wins if all groups left contain at least one of them.
Up to discussion: Whether or not the lover groups should have PT or not.
I want to see how players would work here.
Creature
Creature
Solve This Game
Creature
Solve This Game Solve This Game
Posts: 46072 Joined: January 26, 2016
Location: Lands of Fire
Post
Post #8622 (isolation #1 ) » Tue Apr 05, 2016 8:20 am
Post
by Creature » Tue Apr 05, 2016 8:20 am
Mail Mafia Rolelist:
Town PR
Town PR/Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Mafia PR
Mafia Goon
Mechanism:
The difference is that users can PM one message to the moderator per IRL day (if the dayphase has 14 days, the user can send up to 14 messages, 1 each IRL day).
At the end of an IRL day, the moderator will post all messages in the thread.
Creature
Creature
Solve This Game
Creature
Solve This Game Solve This Game
Posts: 46072 Joined: January 26, 2016
Location: Lands of Fire
Post
Post #8654 (isolation #2 ) » Wed Apr 20, 2016 1:18 pm
Post
by Creature » Wed Apr 20, 2016 1:18 pm
Lady of the Lake Rolelist:
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Mafia Goon
Mafia Goon
Mechanism:
Two random players, regardless of alignment, will receive a "Lady of the Lake" card.
They can use this card on another player, receiving feedback on their role (one of the cards will work like a sane cop, other as insane cop) and giving the card to them.
If the player who received the card dies, the former owner will receive it back (or a random player).
Creature
Creature
Solve This Game
Creature
Solve This Game Solve This Game
Posts: 46072 Joined: January 26, 2016
Location: Lands of Fire
Post
Post #8656 (isolation #3 ) » Wed Apr 20, 2016 1:57 pm
Post
by Creature » Wed Apr 20, 2016 1:57 pm
Once per night.
Creature
Creature
Solve This Game
Creature
Solve This Game Solve This Game
Posts: 46072 Joined: January 26, 2016
Location: Lands of Fire
Post
Post #8667 (isolation #4 ) » Thu Apr 21, 2016 3:11 pm
Post
by Creature » Thu Apr 21, 2016 3:11 pm
RGB Rolelist
Color Cop
Doctor
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Red Mafia Goon
Green Mafia Goon
Blue Mafia Goon
Mechanism
There will have 3 groups: Red
, Green
and Blue
.
Each group is guaranted to have one mafia goon on it. The mafia will know what group they're part of. Besides that, the mafia will have one factional kill that can be used against anyone.
The town players will be randomly divided into these groups. They won't know what group they're part of.
When killed the group the player is part of will be flipped.
The Color Cop can check what group someone is part of.
Preview
The main strategy would be Follow the Color Cop, but that's totally different from the Follow the Cop strategy. The Color Cop won't gain any other info other than the group the player is part of. The town will have to scum hunt and get the mafia goon from a certain group, thus clearing everybody else from that group.
Creature
Creature
Solve This Game
Creature
Solve This Game Solve This Game
Posts: 46072 Joined: January 26, 2016
Location: Lands of Fire
Post
Post #8669 (isolation #5 ) » Thu Apr 21, 2016 4:02 pm
Post
by Creature » Thu Apr 21, 2016 4:02 pm
Yes, mafia has one single kill per night.
I dislike having townies aware of their colors, they can basically claim it and be confirmed.
Also, thought about a color parity cop.
Not really sure if the town factional ability would work.
Creature
Creature
Solve This Game
Creature
Solve This Game Solve This Game
Posts: 46072 Joined: January 26, 2016
Location: Lands of Fire
Post
Post #8674 (isolation #6 ) » Sat Apr 23, 2016 10:26 am
Post
by Creature » Sat Apr 23, 2016 10:26 am
Cop Madness Rolelist
Random Cop
Random Cop
Random Cop
Random Cop
Random Cop
Random Attribute Cop
Sanity Cop
Mafia Roleblocker
Mafia Roleblocker
Sanities
Sane Cop: Receives innocent and guilty as normal.
Insane Cop: Receives innocent on guilty and guilty on innocent.
Naive Cop: Receives innocent on every result.
Paranoid Cop: Receives guilty on every result.
Lazy Cop: Receives "No result" everytime.
Ignorant Cop: Receives a random result.
Attributes
Annoying Cop: Works as a roleblocker. (Random sanity)
Hardline Cop: Works as a vigilante. (Random sanity)
Doctor Cop: Works as a doctor. (Random sanity)
Witness Cop: Receives a guilty result if the target is the one killing.
Other roles
Sanity Cop: Checks what kind of cop someone is. Will be given random result on mafia.
Mafia Roleblocker: Can kill and roleblock at same time.
Creature
Creature
Solve This Game
Creature
Solve This Game Solve This Game
Posts: 46072 Joined: January 26, 2016
Location: Lands of Fire
Post
Post #8729 (isolation #7 ) » Wed May 11, 2016 8:47 am
Post
by Creature » Wed May 11, 2016 8:47 am
Quite need some changes.
The Chosen One Rolelist:
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Mafia Goon
Mafia Goon
Bulletproof Serial Killer
Mechanism:
Nightstart
Mafia must choose a town player to be The Chosen One.
The Chosen One won't be notified they were chosen.
Mafia must Lynch The Chosen One.
The Serial Killer must nightkill The Chosen One themself.
Mafia may sacrifice The Chosen One, they'll have no lynch target and must choose another town player to be The Chose One.
Win Coditions:
Town wins if they eliminate all threats.
Mafia wins if they succesfully lynch The Chosen One.
Serial Killer wins if they nightkill The Chosen One.
Creature
Creature
Solve This Game
Creature
Solve This Game Solve This Game
Posts: 46072 Joined: January 26, 2016
Location: Lands of Fire
Post
Post #8751 (isolation #8 ) » Fri May 27, 2016 5:06 am
Post
by Creature » Fri May 27, 2016 5:06 am
The Witness Rolelist:
Town Backup Vigilante
Town Backup 1-shot Doctor
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Mafia Vigilante
Mafia 1-shot Doctor
Bulletproof Serial Killer
Mechanism:
Mafia is gunless.
A Witness will be chosen among the VTs.
The Witness won't be notified they are the witness.
Mafia will know who's the Witness.
Mafia must lynch the Witness.
The Serial Killer must nightkill the Witness themself.
Mafia/Town may shot the Witness without ending the game in a SK win.
Another Witness will be chosen and mafia will be notified.
Mafia can win if the Witness is lynched even if both are dead.
Win Conditions:
Town wins if they eliminate all threats.
Mafia wins if the Witness is lynched.
Serial Killer wins if they nightkill the Witness.
Creature
Creature
Solve This Game
Creature
Solve This Game Solve This Game
Posts: 46072 Joined: January 26, 2016
Location: Lands of Fire
Post
Post #8753 (isolation #9 ) » Fri May 27, 2016 8:13 am
Post
by Creature » Fri May 27, 2016 8:13 am
Well, maybe they'll do it, but if the Serial Killer attacks the Witness too, Serial Killer wins anyway.
Creature
Creature
Solve This Game
Creature
Solve This Game Solve This Game
Posts: 46072 Joined: January 26, 2016
Location: Lands of Fire
Post
Post #8806 (isolation #10 ) » Wed Jun 08, 2016 9:54 am
Post
by Creature » Wed Jun 08, 2016 9:54 am
Federation Rolelist
Spy
Spy
Commander
Secret Agent
Soldier
Soldier
Soldier
Soldier
Soldier
Roles
Spy: Don't know who's the commander. May out themselves anytime to kill someone. Wins if the commander is killed.
Commander: Know who are the spies. If killed the soldiers will automatically lose.
Secret Agent: Don't know who's the commander. Will get Soldier/Not Soldier results.
Soldier: Know who's the commander. Wins if both spies are gone and the commander is alive.
Gambler Nightmare Rolelist
Mafia Goon
Mafia Goon
Town Vigilante
Vanilla Town
Vanilla Town
Special mechanisms
Town wins if:
- Both mafia are dead
- Mafia shoots a vanilla town
Mafia wins if:
- The vigilante is killed
- The vigilante shoots town
- There's only the vigilante left
(One of the win conditions is enough)
If the vigilante decides to kill someone, mafia won't use their factional kill.
Mafia may choose to not kill.
Sacrifice Mafia Rolelist
Mafia Cop Enabler
Mafia Doctor Enabler
Mafia Vigilante Enabler
Town Cop
Town Doctor
Town Vigilante
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Roles
Mafia Cop Enabler: If killed, the cop will die together bypassing doctor. Won't die if the cop is killed in a different way.
Mafia Doctor Enabler: If killed, the doctor will die together. Won't die if the doctor is killed in a different way.
Mafia Vigilante Enabler: If killed, the doctor will die together bypassing doctor. Won't die if the vigilante is killed in a different way.
Town Cop: Check someone to see their alignment.
Town Doctor: Prevent someone from dying.
Town Vigilante: Kill someone at night
Vanilla Town: Nothing besides the vote
Creature
Creature
Solve This Game
Creature
Solve This Game Solve This Game
Posts: 46072 Joined: January 26, 2016
Location: Lands of Fire
Post
Post #8879 (isolation #11 ) » Fri Jun 17, 2016 6:43 am
Post
by Creature » Fri Jun 17, 2016 6:43 am
Jack of all Enables Rolelist
Town JOAT
Town JOAT
Town JOAT
Town JOAT
Town JOAT
Town JOAT
Town JOAT
Town JOAT
Mafia JOAT Enabler
Mafia JOAT Enabler
Mafia JOAT Enabler
Mechanisms
Town JOAT:
Spoiler:
Every Town JOAT will receive 4 from these abilities (each will be 1-shot):
Cop
Doctor
Vigilante
Roleblocker
Tracker
Watcher
Jailkeeper
Bodyguard
Gunsmith (works with who's using vigilante ability and mafia members)
Follower (works with nightkills and the ability being used/enabled)
If they try to use their ability, but fail (either not enabled or roleblocked), it will count as an used ability.
Mafia JOAT Enabler:
Win condition:
Town wins when all mafia members are dead.
Mafia wins when the day starts with Mafia => Town.
Creature
Creature
Solve This Game
Creature
Solve This Game Solve This Game
Posts: 46072 Joined: January 26, 2016
Location: Lands of Fire
Post
Post #8882 (isolation #12 ) » Mon Jun 20, 2016 12:21 pm
Post
by Creature » Mon Jun 20, 2016 12:21 pm
I agree there should have a separate subforum.
Copyright © MafiaScum. All rights reserved.