[SETUP] Common Ground

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Umlaut
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[SETUP] Common Ground

Post Post #0 (isolation #0) » Tue Jan 24, 2017 8:47 am

Post by Umlaut »

2
Mafia Goons

2
Werewolves

9
Townies


Mechanics
  • Day start
  • Day talk(?)
  • The Mafia and Werewolves share a private topic, and are aware of one another's identities.
  • Mafia cannot target Werewolves for the night kill and
    vice versa.

  • If all townies are eliminated, the majority faction wins. The game is drawn if they are equal in number.
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Post Post #3 (isolation #1) » Wed Jan 25, 2017 2:05 am

Post by Umlaut »

Ugh, you're right. (Though this doesn't help the Werewolves win, it's just spiteful.)

I wonder if anyone would take "levels of winning" seriously, e.g. Werewolves win big if they're the majority, win small if the Mafia is the majority, and lose if both factions are eliminated.

EDIT: Actually I'm not even sure I can take it seriously.
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Post Post #4 (isolation #2) » Wed Jan 25, 2017 3:07 am

Post by Umlaut »

It could possibly work if I had the magical ability to lock the thread the instant a lynch was reached, and expressly forbade claiming scum even when caught.

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