[SETUP] Watchmen Wanted

This forum is for discussion of individual Open Setups, including theoretical balance.
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callforjudgement
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Post Post #15 (isolation #0) » Wed Mar 01, 2017 9:15 am

Post by callforjudgement »

Killing the watcher is good for scum as that kill can't possibly be watched. This implies that the Watcher shouldn't claim without a guilty (or if they're in danger of being lynched). Apart from that, I think scum should just go for kills, especially early. You know there's a Watcher, so you can play around them; perhaps you're going to get watched making the kill, but especially on, the odds are fairly unlikely.

I'm willing to think this is fairly balanced as is. 9:3 would be believable numbers here because it dissuades scum from no-killing. A Roleblocker would likely be a bad idea, though (its only advantage to scum is in cases where they can make the setup more degenerate, e.g. by blocking the same player every night and hoping they're the Watcher).
Last edited by callforjudgement on Wed Mar 01, 2017 9:37 am, edited 1 time in total.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #17 (isolation #1) » Wed Mar 01, 2017 9:39 am

Post by callforjudgement »

I think 9:3 would be more balanced. At 8:3, the scum get a huge advantage from taking a night off. 9:3 puts them in a situation where they're basically forced to kill.

Alternatively, put it at 8:3 but make the scum kill compulsive.

That said, I'm not quite sure that there are enough townies here; it may be that 10:3 is better.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #22 (isolation #2) » Wed Mar 01, 2017 10:16 am

Post by callforjudgement »

In post 18, Infinity 324 wrote:That one is 9:3
Oh, duh. I forgot the Watcher was an actual role, given that it's in essence a symmetrical setup, and just counted the VTs.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #25 (isolation #3) » Thu Mar 02, 2017 2:48 am

Post by callforjudgement »

I actually rather like the current name.

The easiest way to word the happily-ever-after condition is to make the town lynch mandatory (i.e. plurality lynch at deadline); that comes to the same thing (because if town no-lynch, scum will no-kill to force them to lynch), but is more objective and easier to understand.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #27 (isolation #4) » Thu Mar 02, 2017 4:24 am

Post by callforjudgement »

They're equivalent, except for the way deadlines work.
scum
· scam · seam · team · term · tern · torn ·
town

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