[Setup] Not Sure What to Call It

This forum is for discussion of individual Open Setups, including theoretical balance.
Virtuoso
Goon
 
User avatar
Joined: August 05, 2017
Location: Musician
Pronoun: He

Post Post #0  (ISO)  » Mon Oct 09, 2017 8:32 pm

Setup
  • 1 Town Cop (who gets an N0 report on a random town)
  • 1 Town Jailkeeper
  • 1 Town Universal Backup
  • 7 Vanilla Townies
  • 1 Mafia JOAT (1-x Strongman, 1-x Rolecop, 1-x Roleblocker)
  • 2 Mafia Goons
♫ Where words fail, music speaks ♫

Creature
Survivor
 
User avatar
Joined: January 26, 2016
Location: Somewhere on the globe
Pronoun: He

Post Post #1  (ISO)  » Tue Oct 10, 2017 4:42 pm

4 confirmed town by Day 1 seems OP.
*ignored*

callforjudgement
Mafia Scum
 
User avatar
Joined: September 01, 2011

Post Post #2  (ISO)  » Wed Oct 11, 2017 12:58 pm

Scum's best response to a town massclaim is to strongman-kill the cop N1, roleblock the Universal Backup=Cop N2 (while regular-killing the JK), and regular-kill the Universal Backup=Cop N3. This prevents the town making any further uses of their power roles, and 4 Innocent Child : 6 Vanilla Townie : 3 Mafia Goon is close to balanced (although not fun to play).

I'm pretty sure this is broken for town by hypoclaim, though (i.e. each player states a strong townread on D1, for most townies it's just a genuine read, but the Cop uses this to breadcrumb their N0 result in a way that everyone can unambiguously determine what it was), together with claiming at L-1. Town can make almost as efficient as use of claim-to-confirm as if they'd massclaimed, whereas scum have much less information on how to stop the town power roles getting even confirmations.
scum · scam · seam · team · term · tern · torn · town

Lycanfire
Mafia Scum
 
User avatar
Joined: June 04, 2016
Pronoun: It

Post Post #3  (ISO)  » Wed Oct 11, 2017 10:10 pm

This seems so broken in favor of town that I was coming up with the most efficient way to do it. I was thinking the cop should claim regardless day 1, and that drawing out the strongman on the IC cop is worthwhile. If strongman is used, town plays standard thereafter. If the inno is killed I was considering proceeding with a day 2 mass claim.

Hypoclaim averts this scenario, but I'm not exactly sure if that's better either.

Frankly, for scum to have any chance strongman should bypass the backup.

Gamma Emerald
Survivor
 
User avatar
Joined: August 09, 2016
Location: Remnant
Pronoun: He

Post Post #4  (ISO)  » Thu Oct 12, 2017 9:22 am

N0 random innos are a MU thing, they're probably not going to be a thing here
"Feel like I'm finally unbroken. Feel like I'm back from the dead!" Armed and Ready, RWBY Volume 4 Soundtrack
Earthbound Mafia has one pre-/in remaining!

acidphoenix
Mafia Scum
 
User avatar
Joined: June 08, 2017
Pronoun: He

Post Post #5  (ISO)  » Thu Oct 12, 2017 2:00 pm

this would still be brokenly townsided if you removed the backup or the jailkeeper 100%

not sure about removing the cop but i suspect it, again, would be

mhsmith0
Balancing Act
 
User avatar
Joined: March 07, 2016
Location: Phoenix, AZ
Pronoun: He

Post Post #6  (ISO)  » Thu Oct 19, 2017 10:04 pm

Eh, MS towns do way worse than MU towns, so

10 v3
n0 cop
9 vts

vs 3 goons

is probably gonna be wolfsided here (consensus is it's reasonably close to balanced on MU), so probably you can get away with cop + backup or cop + jailkeeper against some scum power.

I do agree about it being kind of ugly though
Show


[ + ]

Return to Open Setup Discussion