[Setup] Not Sure What to Call It

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Post Post #0  (ISO)  » Mon Oct 09, 2017 8:32 pm

  • 1 Town Cop (who gets an N0 report on a random town)
  • 1 Town Jailkeeper
  • 1 Town Universal Backup
  • 7 Vanilla Townies
  • 1 Mafia JOAT (1-x Strongman, 1-x Rolecop, 1-x Roleblocker)
  • 2 Mafia Goons
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Post Post #1  (ISO)  » Tue Oct 10, 2017 4:42 pm

4 confirmed town by Day 1 seems OP.

Mafia Scum
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Post Post #2  (ISO)  » Wed Oct 11, 2017 12:58 pm

Scum's best response to a town massclaim is to strongman-kill the cop N1, roleblock the Universal Backup=Cop N2 (while regular-killing the JK), and regular-kill the Universal Backup=Cop N3. This prevents the town making any further uses of their power roles, and 4 Innocent Child : 6 Vanilla Townie : 3 Mafia Goon is close to balanced (although not fun to play).

I'm pretty sure this is broken for town by hypoclaim, though (i.e. each player states a strong townread on D1, for most townies it's just a genuine read, but the Cop uses this to breadcrumb their N0 result in a way that everyone can unambiguously determine what it was), together with claiming at L-1. Town can make almost as efficient as use of claim-to-confirm as if they'd massclaimed, whereas scum have much less information on how to stop the town power roles getting even confirmations.
scum · scam · seam · team · term · tern · torn · town

Mafia Scum
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Post Post #3  (ISO)  » Wed Oct 11, 2017 10:10 pm

This seems so broken in favor of town that I was coming up with the most efficient way to do it. I was thinking the cop should claim regardless day 1, and that drawing out the strongman on the IC cop is worthwhile. If strongman is used, town plays standard thereafter. If the inno is killed I was considering proceeding with a day 2 mass claim.

Hypoclaim averts this scenario, but I'm not exactly sure if that's better either.

Frankly, for scum to have any chance strongman should bypass the backup.

Gamma Emerald
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Post Post #4  (ISO)  » Thu Oct 12, 2017 9:22 am

N0 random innos are a MU thing, they're probably not going to be a thing here
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Mafia Scum
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Post Post #5  (ISO)  » Thu Oct 12, 2017 2:00 pm

this would still be brokenly townsided if you removed the backup or the jailkeeper 100%

not sure about removing the cop but i suspect it, again, would be

Balancing Act
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Post Post #6  (ISO)  » Thu Oct 19, 2017 10:04 pm

Eh, MS towns do way worse than MU towns, so

10 v3
n0 cop
9 vts

vs 3 goons

is probably gonna be wolfsided here (consensus is it's reasonably close to balanced on MU), so probably you can get away with cop + backup or cop + jailkeeper against some scum power.

I do agree about it being kind of ugly though

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