[OLD] Open/Semi-Open Design Challenge

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #100 (ISO) » Tue Jul 08, 2014 8:30 am

Post by mith »

(Or I lied and didn't have time. Soon, though.)
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Post Post #101 (ISO) » Tue Jul 08, 2014 8:46 am

Post by PHANTOM »

Oh boy! Taking a stab here, let's see what people think of this:

Miller Madness (8p)1 Doc
1 Cop
1 Mafia goon
1 Mafia godfather?? (not sure if this is too powerful, might be fine with just a regular goon instead)

Plus one of the following randomly determined:
* 0 Millers, 4 VT
* 1 Miller, 3 VT
* 2 Millers, 2 VT

In addition, millers should not know that they are a miller, and to them will just appear as a VT.
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Post Post #102 (ISO) » Tue Jul 08, 2014 3:02 pm

Post by BBmolla »

In post 101, PHANTOM wrote:In addition, millers should not know that they are a miller, and to them will just appear as a VT.

Once again, not possible in face to face.
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Post Post #103 (ISO) » Tue Jul 08, 2014 9:16 pm

Post by Titus »

It is with a mod.
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Post Post #104 (ISO) » Tue Jul 08, 2014 9:20 pm

Post by BBmolla »

But why play a setup face to face with a mod

Edit: Why play an open setup face to face with a mod
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Post Post #105 (ISO) » Sun Jul 13, 2014 6:36 am

Post by tn5421 »

Doesn't the variable amount of millers make it semiopen?
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Post Post #106 (ISO) » Sun Jul 13, 2014 2:43 pm

Post by Cheery Dog »

In post 105, tn5421 wrote:Doesn't the variable amount of millers make it semiopen?

Semi-opens can be played just as well without a mod, it just involves some extra shuffling followed by discarding.
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Post Post #107 (ISO) » Mon Jul 14, 2014 6:00 am

Post by mith »

Will be leaving this open for the rest of this week (hopefully will be able to go through the setups in that time frame), and Monday should have a shortlist of setups for possible inclusion in the rulebook, at which time I may open up the Marathon forum for testing them.
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Post Post #108 (ISO) » Mon Jul 14, 2014 6:10 am

Post by mith »

And an additional challenge role: Supersaint. (We have SS3, I'm not convinced that this warrants a separate card over just using a blank.)
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Post Post #109 (ISO) » Thu Jul 17, 2014 10:42 am

Post by mith »

Spoiler: BBmolla
9 player setup:


Son of the Cop

If the miller dies, the cop may not investigate at night anymore.

1 Mafia Rolecop
1 Mafia Goon
1 Town Cop
1 Town Miller
5 Vanilla Town


Prefer the Rolecop version, yeah. And if we make Cop-Enabler a sticker, we don't even need the extra rules.

Spoiler: BBmolla
11 player setup:


Thrill On A No Kill

1 Mafia Suicide Bomber
1 Mafia Goon
1 Mafia Traitor
1 Town Doctor
1 Town Jailkeeper
6 Vanilla Town


Probably ok, and your version of Traitor is what I prefer. Don't love Suicide Bomber as a fix for Jailkeeper claim (I would just take the trade if I were the JK), but Doctor and Traitor nerf the JK's investigative ability to the point that I doubt a JK claim is that good.

Spoiler: Prof Fridays
2 Mafia Goons
1 Cult 1-shot Recuiter (dies with mafia recruit; 1-shot refunded if target dies; Cultist stays Cult if Recruiter dies)
1 Town Tracker
X Vanilla Townies


Spoiler: Aronis
Setup 7 - 6p

x1 Cult Recruiter
x4 Vanilla Town
x1 Town Roleblocker


90% certain cult is
in expansion
torn into little pieces in a fire atm


FTFM.

Spoiler: Aronis
Setup 8 - 13p

x2 Mafia Goon
x1 Mafia Ninja Roleblocker
x7 Town Vanilla
x1 Town Doctor
x1 Town Watcher
x1 Town 1-shot Vig


Combo roles like this won't fly, unless we include stickers for roles as well as modifiers (probably not). Not a fan of concentrating all the power in one role anyway, would rather see it spread out.

Spoiler: Aronis
Setup 9 - 8p

x1 Mafia Goon
x1 Mafia Roleblocker
x4 Town Vanilla
x1 Town Cop
x1 Town Miller Jailkeeper
[Roleblocker resolves first]


Reasonable (assuming we go with the Miller sticker). JK needs to stop a kill to gain a lynch. Roleblocker-JK combo I could do without.

Spoiler: Voidedmafia
Disability (11-13p)

1 Mafia Disabler
1 Mafia Goon
1 tracker
1 Doctor
1...inventer, maybe. Or a Watcher/Voyeur.
Rest are VTs.


Non-normal role, probably not. This one looks pretty tough on Mafia.

Spoiler: Bullish
Semi-open. 8 players, 6-2.

#TOWNMAFIA
1Vanilla--
2Wild--
3Doc1x Strongman
4Wild--
5CopGodfather
6Wild--
7TrackerRoleblocker
8Wild--
9Vanilla--


Three consecutive rows are randomly chosen. Players are randomly given the roles in those rows
If there are 2 Wild spots, they are filled with a pair of lovers.
If there is only 1 Wild spot, it is filled with a Vanilla, AND the first Mafia lynch is vengeful.


The balance at either end seems off, especially 1/2/3 (2:6 with a Doctor and nothing else is already tough on the town, and you're adding something that completely negates the Doctor and also an extra Vengekill for the scum). I would do some rearranging, get rid of the Vengeful part (put Doctor on one end, and maybe add a one-shot Vig on the other, so in those games the town has a chance to get an extra lynch).

Spoiler: FakeGod
Lovers' Gambit
[/size]
~10p


2 Mafia Goons


1 Lover

1 Lover (Innocent Child)

1 Jailkeeper

5 Vanilla Town


After the role cards are dealt, the moderator will ask one of the lovers to flip his/her card over and reveal his/her role.


Like, and I think we've established it's balanced. ;)

Spoiler: xfdagentz42
5 Vanilla
1 Town Jailkeeper
1 Town Doctor
2 Vengeful Mafia
3 Mafia Goons
1 SK


Assuming that's supposed to read "Vengeful Town"... Probably not too unreasonable, just swingy.

Spoiler: xfdagentx42
4 Vanilla
1 Town Doctor
1 Town Jailkeeper
2 Mafia Goons


JK claim day 1?

Spoiler: xfdagentx42
5 Vanila
1 Town Beloved Princess
1 Town Bodyguard
1 Town Doctor
1 Traitor
2 Mafia Goons
1 Mafia Godfather
1 SK


Mafia is way too strong in this one.

Spoiler: Jackal711
Not Yet Named (13p)

7 Vanilla Town
1 Town Vig
1 Town Bodyguard
1 Town Cop
1 Mafia Roleblocker
2 Mafia Goon


Pretty reasonable?

Spoiler: Titus
Mafia Matchmaker (picks two players to turn into lovers until the next night but Mafia cannot kill them that night)
Mafia Ninja

Werewolf Vanillaizer
Werewolf 1 shot Bulletproof Suicide Bomber

Town Tracker
Town Deputy Tracker
Town Vigilante
Town Innocent Child
Four VTs.


Not so reasonable. Aside from the logistical concerns (Matchmaker isn't in the deck nor will it be, we don't have Werewolf PRs at the moment), 2:2:8 is probably not balanced even with all the scum role shenanigans.
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Post Post #110 (ISO) » Thu Jul 17, 2014 12:40 pm

Post by BBmolla »

8 player setup:


Odd Couples

1 Mafia Goon
1 Town Vigilante
2 Vanilla Townies
4 - Choose 4 from
  • [Town Beloved Princess, Mafia Roleblocker]
  • [Town Supersaint, Mafia Rolecop]
  • [Vengeful Townie, Mafia Suicide Bomber]
  • [Town PGO, Mafia Vanillaizer]
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Post Post #111 (ISO) » Fri Jul 18, 2014 8:00 am

Post by Prof Fridays »

In post 109, mith wrote:
Spoiler: Prof Fridays
2 Mafia Goons
1 Cult 1-shot Recuiter (dies with mafia recruit; 1-shot refunded if target dies; Cultist stays Cult if Recruiter dies)
1 Town Tracker
X Vanilla Townies


Spoiler: Aronis
Setup 7 - 6p

x1 Cult Recruiter
x4 Vanilla Town
x1 Town Roleblocker


90% certain cult is
in expansion
torn into little pieces in a fire atm


FTFM.

Hey, now, I feel like my version of cult is reasonable.
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What if you knew way more about the game state Day 1?
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Post Post #112 (ISO) » Mon Jul 21, 2014 11:11 am

Post by mith »

Spoiler: Archetype
Love Triangle (12p)

2 Mafia Goons
1 Mafia Lover

2 Town Lovers
1 Town Doctor
6 Vanilla Townies


At the beginning, none of the Lovers are linked together. Once one dies, the other two fall in love.


Not really a fan of the cross-alignment Lover thing.

Spoiler: Le Cupcake
Old Newbie Setup (semi-open setup that works very well in F2F and is extremely fun):

5 VT
2 of [Doctor, Cop, Jailkeeper, VT] (randomly drawn)
2 of Mafia [Goon, Goon, Roleblocker] (randomly drawn)


Fine, but not different enough from the other 9-player setups we have, I think.

Spoiler: PHANTOM
1 Doc
1 Cop
1 Mafia goon
1 Mafia godfather?? (not sure if this is too powerful, might be fine with just a regular goon instead)

Plus one of the following randomly determined:
* 0 Millers, 4 VT
* 1 Miller, 3 VT
* 2 Millers, 2 VT

In addition, millers should not know that they are a miller, and to them will just appear as a VT.


The problem with variable numbers of millers who don't know they are millers is that it basically turns the Cop into a (partially) Random Cop. If we had Vanilla Cop in the deck, this might be an interesting setup (with the semi-open part randomly determining some named roles like Miller, Lover, or Vengeful Townie)? Except for the Cop-Doc combo of course. Meh.

Spoiler: BBmolla
Odd Couples

1 Mafia Goon
1 Town Vigilante
2 Vanilla Townies
4 - Choose 4 from
  • [Town Beloved Princess, Mafia Roleblocker]
  • [Town Supersaint, Mafia Rolecop]
  • [Vengeful Townie, Mafia Suicide Bomber]
  • [Town PGO, Mafia Vanillaizer]


This would end up a 3:5? Even with the Vig and a potential PGO, Vengeful, or Supersaint, this seems like it couldn't possibly be balanced. Or am I misunderstanding the semi-open part?
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Post Post #113 (ISO) » Mon Jul 21, 2014 11:14 am

Post by mith »

In post 111, Prof Fridays wrote:Hey, now, I feel like my version of cult is reasonable.


I have long (but not always) been in the "Cult is a bad role because alignement changes are bad/no-fun/etc." camp. But for more constructive criticism: In your setup, the Cult is at best a two-person group, with no kill; they are strictly inferior to the Mafia (who have a kill), and would have a very hard time winning even if the Mafia both went down before a Culty died.
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Post Post #114 (ISO) » Mon Jul 21, 2014 11:16 am

Post by mith »

Going to go through my posts this evening and come up with a shortlist of setups I like. And then figure out what the heck to do next.
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Post Post #115 (ISO) » Mon Jul 21, 2014 1:44 pm

Post by BBmolla »

Oy vey I mistyped. It should be 2:6, Mafia Goon should be Vanilla Town. I was wondering what the best power role would be and you're right that Vanillla Cop would be best.

If you add Vanilla Cop we can also add Cold Stone
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Post Post #116 (ISO) » Mon Jul 21, 2014 1:45 pm

Post by BBmolla »

Sorry, really tired, Vanilla Cop was for the above setup not mine. It'd work in mine instead of Vig though I think.
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Post Post #117 (ISO) » Mon Jul 21, 2014 1:49 pm

Post by AngryPidgeon »

Can we have a role that always flips in one of the setups? ;)
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Post Post #118 (ISO) » Mon Jul 21, 2014 2:00 pm

Post by BBmolla »

Look forward to "A Role That Flips" mafia in the micro queue
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Post Post #119 (ISO) » Mon Jul 21, 2014 2:01 pm

Post by Marquis »

i kind of want to think of a few 5-7p setups

in my experience if you want to randomly break out the game at a small gathering, there might not be enough people / not enough people would want to play for 8
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Post Post #120 (ISO) » Mon Jul 21, 2014 2:05 pm

Post by BBmolla »

I played We Need a Fifth followed by Vengeful for literally 3 hours the other night.

4 you play WNAF
5 you play Vengeful
6 you play Hotline or Lovers Nightless
7 you have a ton of options
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Post Post #121 (ISO) » Mon Jul 21, 2014 2:15 pm

Post by Marquis »

is there a link for hotline?

Silence in the Castle 6p
1 Mafia Silencer
2 Town Beloved Princesses
3 Vanilla Townies


Beloved Princess deaths -> doublenights do not stack.


meh on the spot

don't think there'll be 2 beloved princess cards though actually
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Post Post #122 (ISO) » Mon Jul 21, 2014 2:17 pm

Post by BBmolla »

Hotline

AKA mini scumhunters 8p
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Post Post #123 (ISO) » Mon Jul 21, 2014 2:18 pm

Post by BBmolla »

less than 1 scum in a setup is pretty terrible imo, just cause the fun part of mafia is connections :|

But I know not everyone shares my opinion
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Post Post #124 (ISO) » Mon Jul 21, 2014 2:22 pm

Post by BBmolla »

8 player setup:


Odd Couples

1 Town Vigilante
3 Vanilla Townies
4 - Choose 4 from
  • [Town Beloved Princess, Mafia Roleblocker]
  • [Town Supersaint, Mafia Rolecop]
  • [Vengeful Townie, Mafia Suicide Bomber]
  • [Town PGO, Mafia Vanillaizer]


Could add another PR if needed, but town will already have three named roles so.

Definitely a bit more of a wacky setup.
Last edited by BBmolla on Mon Jul 21, 2014 2:23 pm, edited 1 time in total.
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