[SETUP]Bogey Night
- BBmolla
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BBmolla Open Book
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mith Godfather
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mith Godfather
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- BBmolla
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BBmolla Open Book
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- Hoopla
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Hoopla
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interesting idea, but a lot of people aren't big fans of no-reveal or limited-reveal games. everyone having a role is a cool way to improve fun levels, though.
if you do this, i'd recommend the cop claiming D1, everyone else being hidden, so you can still Cop/Doc the game without giving away everyone's roles. maybe even no-lynching to decrease scum's chances of killing the doc for a while, while not giving the mafia any flips (except their own lynches and the millers' upon being investigated).
i designed a similar setup once, where everyone has a unique role, except the mechanic to prevent massclaim was "mafia can submit a name and a player's role to the mod at anytime (including day), if correct they're killed, if wrong mafia suicide". perhaps something like that would be better than having to prevent flips.- BBmolla
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Do you know where this setup is?In post 4, Hoopla wrote:i designed a similar setup once, where everyone has a unique role, except the mechanic to prevent massclaim was "mafia can submit a name and a player's role to the mod at anytime (including day), if correct they're killed, if wrong mafia suicide". perhaps something like that would be better than having to prevent flips.Come see me in the Great American Melodrama in Oceano- Hoopla
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Hoopla
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oh yeah. my reading comprehension...
buried far away in the open setup discussion thread:In post 6, BBmolla wrote:
Do you know where this setup is?In post 4, Hoopla wrote:i designed a similar setup once, where everyone has a unique role, except the mechanic to prevent massclaim was "mafia can submit a name and a player's role to the mod at anytime (including day), if correct they're killed, if wrong mafia suicide". perhaps something like that would be better than having to prevent flips.
i don't think i'd go with that group of roles or 3:9 if i were designing that now though...In post 4890, Hoopla wrote:Borrowing the mechanic from Masons and Mafia...
3x Mafia Goons
1x Cop
1x Gunsmith
1x Doctor
1x Roleblocker
1x Vigilante
1x Vengeful
1x Miller (Guilty to Cop and Gunsmith)
1x Encryptor (Enables scum daytalk)
1x Vanilla Townie
~~
- Daystart
- Any time during the day (as many times as they want), an individual scum member can send in a daykill on a player if they can name their role.
- If the scum guesses wrong, it suicides.- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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Seems heavily townsided tbh -- Masons plus Doc+Cop+Miller plus a RB against RB.
Also, how are mutual roleblocks resolved?- BBmolla
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BBmolla Open Book
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Whatever is normal in NAR.
It's heavily townsided with the caveat that all Bogeymen need to do to win is know by their death what role everyone is.Come see me in the Great American Melodrama in Oceano- Ircher
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Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
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RB+RB is not directly handled by NAR.
You have a few options:
1. Resolve by timestamp
2. Since the RB is factional ability, I don't think it would be unreasonable to change where it resolves slightly.
3. Don't let bogeys kill & rb with the same person. - Ircher
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