[SETUP]Bogey Night

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[SETUP]Bogey Night

Post Post #0 (ISO) » Wed Jul 06, 2016 11:06 am

Post by BBmolla »

Bogey Night


9 Players

2 Bogeymen

1 Town Cop
1 Town Doctor
1 Town Compulsive Painter
1 Town Miller
1 Town Roleblocker
2 Town Masons

  • Bogeyman have a factional kill and a factional roleblock. These may both be performed upon the same player.
  • Typical mafia win condition applies to Bogeymen.
  • Upon a town victory, the Bogeyman each submit a guess for who they believe is what role. If at least one of the Bogeymen's list is right, they win!
  • The Painter targets a player. In the opening post the following day they will be publicly announced to be covered in paint.


Breaking strategy? go
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Post Post #1 (ISO) » Wed Jul 06, 2016 11:52 am

Post by mith »

This makes me think of Tragedy Looper.
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Post Post #2 (ISO) » Wed Jul 06, 2016 11:54 am

Post by mith »

Are roles revealed on death? If so, getting it down to 3 players is a win for the Bogeymen, which means town only has one mislynch to spare. Difficult without some sort of partial massclaim (which of course makes it more likely the Bogeymen will be able to guess).
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Post Post #3 (ISO) » Wed Jul 06, 2016 12:23 pm

Post by BBmolla »

Could do maybe nightkills aren't revealed upon death? But lynches are?
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Post Post #4 (ISO) » Wed Jul 06, 2016 9:08 pm

Post by Hoopla »

interesting idea, but a lot of people aren't big fans of no-reveal or limited-reveal games. everyone having a role is a cool way to improve fun levels, though.
In post 3, BBmolla wrote:Could do maybe nightkills aren't revealed upon death? But lynches are?
if you do this, i'd recommend the cop claiming D1, everyone else being hidden, so you can still Cop/Doc the game without giving away everyone's roles. maybe even no-lynching to decrease scum's chances of killing the doc for a while, while not giving the mafia any flips (except their own lynches and the millers' upon being investigated).

i designed a similar setup once, where everyone has a unique role, except the mechanic to prevent massclaim was "mafia can submit a name and a player's role to the mod at anytime (including day), if correct they're killed, if wrong mafia suicide". perhaps something like that would be better than having to prevent flips.
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Post Post #5 (ISO) » Wed Jul 06, 2016 9:15 pm

Post by BBmolla »

Bogeyman have a roleblocker, cop claim d1 wouldn't go so hot.
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Post Post #6 (ISO) » Wed Jul 06, 2016 9:17 pm

Post by BBmolla »

In post 4, Hoopla wrote:i designed a similar setup once, where everyone has a unique role, except the mechanic to prevent massclaim was "mafia can submit a name and a player's role to the mod at anytime (including day), if correct they're killed, if wrong mafia suicide". perhaps something like that would be better than having to prevent flips.
Do you know where this setup is?
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Post Post #7 (ISO) » Wed Jul 06, 2016 9:26 pm

Post by Hoopla »

In post 5, BBmolla wrote:Bogeyman have a roleblocker, cop claim d1 wouldn't go so hot.
oh yeah. my reading comprehension...
In post 6, BBmolla wrote:
In post 4, Hoopla wrote:i designed a similar setup once, where everyone has a unique role, except the mechanic to prevent massclaim was "mafia can submit a name and a player's role to the mod at anytime (including day), if correct they're killed, if wrong mafia suicide". perhaps something like that would be better than having to prevent flips.
Do you know where this setup is?
buried far away in the open setup discussion thread:
In post 4890, Hoopla wrote:Borrowing the mechanic from Masons and Mafia...

3x Mafia Goons
1x Cop
1x Gunsmith
1x Doctor
1x Roleblocker
1x Vigilante
1x Vengeful
1x Miller (Guilty to Cop and Gunsmith)
1x Encryptor (Enables scum daytalk)
1x Vanilla Townie

~~

- Daystart
- Any time during the day (as many times as they want), an individual scum member can send in a daykill on a player if they can name their role.
- If the scum guesses wrong, it suicides.
i don't think i'd go with that group of roles or 3:9 if i were designing that now though...
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Post Post #8 (ISO) » Thu Jul 07, 2016 5:58 am

Post by Ircher »

In post 0, BBmolla wrote:
Bogey Night


9 Players

2 Bogeymen

1 Town Cop
1 Town Doctor
1 Town Compulsive Painter
1 Town Miller
1 Town Roleblocker
2 Town Masons

  • Bogeyman have a factional kill and a factional roleblock. These may both be performed upon the same player.
  • Typical mafia win condition applies to Bogeymen.
  • Upon a town victory, the Bogeyman each submit a guess for who they believe is what role. If at least one of the Bogeymen's list is right, they win!
  • The Painter targets a player. In the opening post the following day they will be publicly announced to be covered in paint.


Breaking strategy? go
Seems heavily townsided tbh -- Masons plus Doc+Cop+Miller plus a RB against RB.

Also, how are mutual roleblocks resolved?
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Post Post #9 (ISO) » Thu Jul 07, 2016 11:22 am

Post by BBmolla »

In post 8, Ircher wrote:
In post 0, BBmolla wrote:
Bogey Night


9 Players

2 Bogeymen

1 Town Cop
1 Town Doctor
1 Town Compulsive Painter
1 Town Miller
1 Town Roleblocker
2 Town Masons

  • Bogeyman have a factional kill and a factional roleblock. These may both be performed upon the same player.
  • Typical mafia win condition applies to Bogeymen.
  • Upon a town victory, the Bogeyman each submit a guess for who they believe is what role. If at least one of the Bogeymen's list is right, they win!
  • The Painter targets a player. In the opening post the following day they will be publicly announced to be covered in paint.


Breaking strategy? go
Seems heavily townsided tbh -- Masons plus Doc+Cop+Miller plus a RB against RB.

Also, how are mutual roleblocks resolved?
Whatever is normal in NAR.

It's heavily townsided with the caveat that all Bogeymen need to do to win is know by their death what role everyone is.
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Post Post #10 (ISO) » Thu Jul 07, 2016 2:53 pm

Post by Ircher »

RB+RB is not directly handled by NAR.

You have a few options:

1. Resolve by timestamp
2. Since the RB is factional ability, I don't think it would be unreasonable to change where it resolves slightly.
3. Don't let bogeys kill & rb with the same person.
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