Anyway...
What is the most annoying, independent aligned, role you can think of?
Does not matter the setting or context. Just come up with one if you have too. I need something,
anything
.I recently (yesterday!) updated this role, but this would prob. be a bit annoying to the player who draws it. Speaking of, I need to design a setup around it!In post 1400, Ircher wrote:Self-Aligned Peacemaker
Restrictions:You may only use 1 active ability per day/night cycle. All active abilities are night-use only unless otherwise indicated.
Usage:You possess too many abilities to briefly describe right here.
Win:You win if three consecutive phases pass without a kill. (Night, Day, Night or Day, Night, Day).
Moderator Notes:
Win:Upon achieving your win condition, the game immediately ends with you as the sole winner.
Modifier #1 Restrictions:Deathproof: Once per game, passive.
Modifier #1 Usage:Deathproof: You cannot be killed or lynched.
Modifier #2 Restrictions:Ascetic: Passive.
Modifier #2 Usage:Ascetic: You can only be targeted by kills.
Active Ability #1 Usage:Silence: Renders a player voteless for the following day.
Active Ability #2 Usage:Neighborize: Creates a *new* neighborhood PT where you and your target can talk privately together during the day.
Active Ability #3 Usage:Diplomatic Guardian: Protects your target from all kills including strongman kills.
Active Ability #4 Restrictions:Day-use only; once per game.
Active Ability #4 Usage:Modified Gladiate: Make the following bold statement in-thread:Gladiate: Target. Target must be a living player in the game; only you, your target, or no lynch may be voted for that day.