[HELP] Most annoying inde role?

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
catgame21234
catgame21234
Watcher
User avatar
User avatar
catgame21234
Watcher
Watcher
Posts: 0
Joined: July 8, 2016

[HELP] Most annoying inde role?

Post Post #0 (ISO) » Fri Aug 26, 2016 9:38 am

Post by catgame21234 »

I don't have a clue where else to post this, cause it's just one role, so I'll just making it here. Hell, I feel safe posting it here cause I know nobody from the sight that I go to comes here. :shifty:

Anyway...

What is the most annoying, independent aligned, role you can think of?

Does not matter the setting or context. Just come up with one if you have too. I need something,
anything
.
User avatar
Kublai Khan
Kublai Khan
Khan Man
User avatar
User avatar
Kublai Khan
Khan Man
Khan Man
Posts: 5278
Joined: August 5, 2008
Location: Sarasota, FL

Post Post #1 (ISO) » Fri Aug 26, 2016 3:10 pm

Post by Kublai Khan »

Jester.
Occasionally intellectually honest

Black Lives Matter
Get vaccinated
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #2 (ISO) » Wed Aug 31, 2016 5:38 am

Post by callforjudgement »

Second most annoying possible third party role is one that immediately wins and ends the game D1 (thus invalidating the rest of the setup).

Most annoying possible third party role is one that immediately wins and ends the game when they die, plus has some method of avoiding death and some mechanic that forces them to die eventually. The whole rest of the setup is
still
pointless, but the other players take much longer to discover the fact.

You probably don't want to be using annoying roles.

(Incidentally, if you remove the "third party" restriction, a Mafia Treestump naturally has a lot of incentive to be annoying, as it's the main way in which they can help their team.)
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
Ircher
Ircher
He / Him / His
What A Grand Idea
User avatar
User avatar
Ircher
He / Him / His
What A Grand Idea
What A Grand Idea
Posts: 15170
Joined: November 9, 2015
Pronoun: He / Him / His
Location: CST/CDT

Post Post #3 (ISO) » Wed Aug 31, 2016 12:02 pm

Post by Ircher »

In post 1400, Ircher wrote:
Self-Aligned Peacemaker


Restrictions:
You may only use 1 active ability per day/night cycle. All active abilities are night-use only unless otherwise indicated.
Usage:
You possess too many abilities to briefly describe right here.
Win:
You win if three consecutive phases pass without a kill. (Night, Day, Night or Day, Night, Day).

Moderator Notes:
Win:
Upon achieving your win condition, the game immediately ends with you as the sole winner.


Modifier #1 Restrictions:
Deathproof: Once per game, passive.
Modifier #1 Usage:
Deathproof: You cannot be killed or lynched.
Modifier #2 Restrictions:
Ascetic: Passive.
Modifier #2 Usage:
Ascetic: You can only be targeted by kills.

Active Ability #1 Usage:
Silence: Renders a player voteless for the following day.
Active Ability #2 Usage:
Neighborize: Creates a *new* neighborhood PT where you and your target can talk privately together during the day.
Active Ability #3 Usage:
Diplomatic Guardian: Protects your target from all kills including strongman kills.
Active Ability #4 Restrictions:
Day-use only; once per game.
Active Ability #4 Usage:
Modified Gladiate: Make the following bold statement in-thread:
Gladiate: Target
. Target must be a living player in the game; only you, your target, or no lynch may be voted for that day.
I recently (yesterday!) updated this role, but this would prob. be a bit annoying to the player who draws it. Speaking of, I need to design a setup around it!
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [In Signups: 8/9 ONE MORE!]
Post Reply

Return to “Open Setup Discussion”