Weird multiball

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
Infinity 324
Infinity 324
they (pl.)
Survivor
User avatar
User avatar
Infinity 324
they (pl.)
Survivor
Survivor
Posts: 18337
Joined: April 7, 2013
Pronoun: they (pl.)
Contact:

Weird multiball

Post Post #0 (ISO) » Thu Sep 15, 2016 9:47 am

Post by Infinity 324 »

1 Bulletproof Mafia with odd-night factional kill
1 Bulletproof Werewolf with even-night factional kill
1 Town Vigilante
6 Vanilla Townies

Random thought I had.
Show
new GTKAS

<3 you are valid

plural system, we may or may not sign
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #1 (ISO) » Thu Sep 15, 2016 2:55 pm

Post by callforjudgement »

It's not Mafia, because there's no way to get associative tells. Generally speaking you want your scumteams to actually be teams, because otherwise their motivation in dayplay is identical to everyone else's (i.e. they're not trying to distance or to save/bus their buddies) and thus it's going to be very hard to distinguish them from town.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
Infinity 324
Infinity 324
they (pl.)
Survivor
User avatar
User avatar
Infinity 324
they (pl.)
Survivor
Survivor
Posts: 18337
Joined: April 7, 2013
Pronoun: they (pl.)
Contact:

Post Post #2 (ISO) » Thu Sep 15, 2016 10:00 pm

Post by Infinity 324 »

I see your point by I wouldn't go to that extreme

Scum are always going to want to push through mislynches (town tends to be more of a threat) and save themselves. The way scum do that is going to inevitably be different from the way town plays.
Show
new GTKAS

<3 you are valid

plural system, we may or may not sign
Post Reply

Return to “Open Setup Discussion”