- 1 Town Vigilante
- 1 Even-Night Bulletproof Townie
- 3 Vanilla Townies
- 1 Mafia Goon
- 1 Mafia 1-shot Silencer (the first time this player makes a kill, it roleblocks their target in addition to killing them; note Bulletproof is passive, so blocking it has no effect)
- Normal mechanics (i.e. day start, scum have a nightkill, etc.); if everyone dies simultaneously, scum win
I originally designed this as a 6p, but I couldn't get it to balance, so I added a seventh player and balanced around that instead. (That said, there's enough going on here that I'm not 100% sure the setup is balanced). Obviously, the idea of the setup is to look at the impact of a Vigilante on a very small game; games of this setup are likely to be over D2, although N1, N2 and even D3 are possible. The Silencer is there to give the Vigilante a reason not to claim. There's some interesting screwing around with mylo/lylo timing here, due to the multiple kills and possibility of a kill being prevented.