[SETUP] The Hero We Deserve

This forum is for discussion of individual Open Setups, including theoretical balance.
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callforjudgement
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[SETUP] The Hero We Deserve

Post Post #0 (ISO) » Fri Nov 11, 2016 4:47 pm

Post by callforjudgement »

  • 1 Town Vigilante
  • 1 Even-Night Bulletproof Townie
  • 3 Vanilla Townies
  • 1 Mafia Goon
  • 1 Mafia 1-shot Silencer (the first time this player makes a kill, it roleblocks their target in addition to killing them; note Bulletproof is passive, so blocking it has no effect)
  • Normal mechanics (i.e. day start, scum have a nightkill, etc.); if everyone dies simultaneously, scum win
I originally designed this as a 6p, but I couldn't get it to balance, so I added a seventh player and balanced around that instead. (That said, there's enough going on here that I'm not 100% sure the setup is balanced). Obviously, the idea of the setup is to look at the impact of a Vigilante on a very small game; games of this setup are likely to be over D2, although N1, N2 and even D3 are possible. The Silencer is there to give the Vigilante a reason not to claim. There's some interesting screwing around with mylo/lylo timing here, due to the multiple kills and possibility of a kill being prevented.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1 (ISO) » Fri Nov 11, 2016 7:33 pm

Post by BBmolla »

Which version of silencer?
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Post Post #2 (ISO) » Fri Nov 11, 2016 9:46 pm

Post by callforjudgement »

The one that roleblocks and kills simultaneously. (I explained what it did in the OP…)
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3 (ISO) » Sat Nov 12, 2016 6:01 pm

Post by BBmolla »

I wasn't sure if that was in addition to silencer or what.

Cause typically silencer = not speaking/voting

But kk
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