I think this setup might merit a test run. Thoughts?
[Setup] Jungle Oligarchy
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[Setup] Jungle Oligarchy
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Its basically town loses Seer for two VTs and control of NK shifts from free range to some semblance of a mafia choice.
If someone wants to make the wiki for it, I can get someone to run a trial of it faster.
Good theory question is what happens if there are wolves alive and no mafia. Wolves gain normal kill mechanics I would assume (as opposed to lose factional kill)- BBmolla
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https://wiki.mafiascum.net/index.php?ti ... _Oligarchy
I'm just wondering, what happens if mafia doesn't submit a list?Sigh- inspectorscout
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Give the wolves free choice in who they are killing if there is no list.- ChaosOmega
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Yes, this was my thought as well.In post 4, LlamaFluff wrote:Good theory question is what happens if there are wolves alive and no mafia. Wolves gain normal kill mechanics I would assume (as opposed to lose factional kill)
I would treat that as if all mafia are dead, wolves can kill whomever.
Something else that crossed my mind, what if the mafia list includes the person lynched that day? Throw out the list completely and treat it as the above situation, or force the mafia to add a fourth person to the list as an alternate that is added in if one the first three is the lynch?Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive, so nobody listens!- LlamaFluff
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Why not just force it to "If the night phase begins without you having submitted a valid list of three living players the wolf faction will not be constrained in their kill choices"In post 8, ChaosOmega wrote:Something else that crossed my mind, what if the mafia list includes the person lynched that day? Throw out the list completely and treat it as the above situation, or force the mafia to add a fourth person to the list as an alternate that is added in if one the first three is the lynch?- ChaosOmega
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