I've seen something like this setup run on the site I originally come from (Mafia had their nightkill there).
If Town random lynches the first day, don't they have a 3/9 chance of actually getting a scum, since 3 groups of 3, only two groups have 1 scum. Meaning assuming random lynches there's a 1/9 chance of getting 2 scum, 2/9 chance of getting 1 scum and 6/9 chance of getting 0 scum (Unless I math-ed something wrongly). I'm ignoring NoLynch's since the groups are in PTs they don't know whether other groups are lynching or not, which means they probably rather risk lynching a random dude and hoping he's scum than NoLynching and hoping the other group didn't have this idea.
What will the chances be if Town didn't insta-lose when 3 NLs happen and instead scum had to choose like a bunch of people to die instead? Then Town can NL and not risk insta-losing.
I assume the game continues after Day 1 as vanilla and the groups disbands?
I'm not well-learned about Opens and setups in general, I just thought I'd share my thoughts as I've played something like this before.
Transcend: His name is Jordan backwards, just call him Jordan.
Something_Smart: Your name is Dnecsnart backwards, should I call you Dnecsnart?
Transcend: lol that actually sounds funny
Honestly I would be concerned about this one.
Assume 3 VT group no lynches correctly.
Assume one 1 scum 2 VT group choose no lynch.
Assume one 1 scum 2 VT group lynches town.
Then whether all the town have a game based on that one mislynched town having to shoot correctly.
If they pick the wrong person in their group then town loses.
And it's all based on the play of one hood. Like the other two hoods could never made a single post or accurately play the game and their results don't matter.
I love the concept but I think winning or losing the game should be determined by the play in all the hoods. You'd have some pretty salty 3 VTs if they accurately no lynch. (The middle group might have a case of improperly no lynching but....I just have a hard time saying to players that they lose for circumstances outside their control)
I think this MIGHT be mitigated through a pregame before breaking into the groups maybe. Or maybe you need more players.
I love the concept but I think when a player can play correctly and then lose due to circumstances outside their control that'd create a lot of salty people.
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841 GTKAS -- MathBlade
so each set of three lynches within their group?
town has 5/9 chance of hitting at least one scum and 1/9 chance of hitting two scum.
one group is irrelevant as it is effectively a guaranteed town lynch. it is correct play for every group to lynch. Scum should win day 1 in 4/9 games. the group with no scum in have no influence on the game's outcome in almost half of games.