[Setup] Mute Mafia

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[Setup] Mute Mafia

Post Post #0 (ISO) » Sun Feb 26, 2017 3:01 pm

Post by momo »

Idea I just had. Think it could be a lot of fun.

Mafia(3)

3 Mafia Goons:
-Two are lovers(Do not know it)
-Can individually perform a kill.
-If two target same person, kill is void
-If three target same person, kill is good
-Can not communicate


Town(10)
-Vanilla Townies
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Post Post #1 (ISO) » Mon Feb 27, 2017 2:30 am

Post by momo »

By the way. The first mafia to be lynched will always be one of the two lovers.
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Post Post #2 (ISO) » Tue Feb 28, 2017 10:40 am

Post by Randomnamechange »

In post 1, momo wrote:By the way. The first mafia to be lynched will always be one of the two lovers.
so once one mafia is lynched a random other one dies?
the kill mechanic is interesting, do scum know who each other are? if so there could be some fun crumbing. i would probs give scum some kind of strength though as 3-10 mountainous tends to be balanced and this skews the set up in town's favour if a scum lynch goes through day 1. although multiple night kills make it pretty swingy. you would probsw have to do some probabilities to see whether this is balanced.
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Post Post #3 (ISO) » Wed Mar 01, 2017 9:09 am

Post by callforjudgement »

10:3 mountainous is not balanced. 11:2 mountainous is very scumsided (and in fact has a 0% town win rate on mafiascum.net; it is of course
possible
for town to win it, but the true town win rate is likely very low). And 10:3 mountainous is so much better for scum!

10:3 White Flag is considered balanced, and this mechanic has some similarities with White Flag, so it's possible that this setup is balanced. I'm not sure the scum would enjoy it much though, and finding the last scum (after one had died) is likely to get very tedious. In general, setups where there are a large number of townies and very few scum (as could happen here after an early scum lynch) tend to be depressing for everyone.
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· scam · seam · team · term · tern · torn ·
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Post Post #4 (ISO) » Wed Mar 01, 2017 10:28 am

Post by Infinity 324 »

What happens when 2-3 scum all target different players?
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Post Post #5 (ISO) » Thu Mar 02, 2017 10:26 am

Post by momo »

They die.
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Post Post #6 (ISO) » Thu Mar 02, 2017 10:40 am

Post by callforjudgement »

So you've basically just got three CPR Doctors who can't communicate but win together. (I assume they know each others' identities?)

I suspect this is highly scumsided.
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Post Post #7 (ISO) » Thu Mar 02, 2017 11:44 am

Post by momo »

Okay, how about if all the doctors were lovers??
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Post Post #8 (ISO) » Fri Mar 03, 2017 7:54 am

Post by Randomnamechange »

In post 7, momo wrote:Okay, how about if all the doctors were lovers??
one scum plays awfully. gets lynched. two scum basically have 0 chance to win the game. this is the issue with scum lovers in small teams, it makes it really swingy and can unfairly screw people over.
i think it might be ok if a random scum dies with the first as originally suggested. i would throw in a town rb to screw with results slightly and give town a bit more power, especially as there are no town PRs to watch.
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Post Post #9 (ISO) » Fri Mar 03, 2017 12:57 pm

Post by momo »

Okay, we will add a town roleblocker.
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Post Post #10 (ISO) » Sat Mar 04, 2017 4:56 am

Post by Randomnamechange »

btw that would be replace a VT with one not add another town slot
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Post Post #11 (ISO) » Sat Mar 04, 2017 9:53 am

Post by momo »

Got it,
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