[SETUP] Hollywood Mafia

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
Lycanfire
Lycanfire
Mafia Scum
User avatar
User avatar
Lycanfire
Mafia Scum
Mafia Scum
Posts: 2380
Joined: June 4, 2016

[SETUP] Hollywood Mafia

Post Post #0 (ISO) » Thu Apr 13, 2017 7:09 pm

Post by Lycanfire »

Hollywood Mafia 13p

10v3
x4 celebrity
x6 VT

x1 mafia celebrity
x2 mafia goon

Celebrity:
Your celebrity status is confirmed at the start of the game
User avatar
gigabyteTroubadour
gigabyteTroubadour
Jack of All Trades
User avatar
User avatar
gigabyteTroubadour
Jack of All Trades
Jack of All Trades
Posts: 7577
Joined: May 30, 2016
Location: New Jersey, the Armpit of the United States

Post Post #1 (ISO) » Fri Apr 14, 2017 9:22 am

Post by gigabyteTroubadour »

seems really swingy

10:3 mountainous is scumsided, but if a mafia celebrity is lynched town gets 4 ICs which townsides the setup

i would try it \_O_/

have you ran it offsite?
i no longer strictly go by they/them and honestly prefer she/her but they/them's fine if you're used to it i guess

☭ I'm coming for that toothbrush ☭
User avatar
Lycanfire
Lycanfire
Mafia Scum
User avatar
User avatar
Lycanfire
Mafia Scum
Mafia Scum
Posts: 2380
Joined: June 4, 2016

Post Post #2 (ISO) » Fri Apr 14, 2017 2:52 pm

Post by Lycanfire »

Part of the game dichotomy is that there's a higher chance of scum in the VT claims than the known celebrities, and the trade off of hunting in celebrities is the conftown. While it seems swingy, it's my opinion that it is likely still scumsided.

I haven't modded this before, but I would like to.
User avatar
Randomnamechange
Randomnamechange
Jack of All Trades
User avatar
User avatar
Randomnamechange
Jack of All Trades
Jack of All Trades
Posts: 6075
Joined: February 8, 2014

Post Post #3 (ISO) » Sat Apr 15, 2017 1:30 am

Post by Randomnamechange »

i feel like the optimum strategy is to ignore groups until one scum is lynched?
vonflare (21:40)
you suck randomidget
User avatar
Lycanfire
Lycanfire
Mafia Scum
User avatar
User avatar
Lycanfire
Mafia Scum
Mafia Scum
Posts: 2380
Joined: June 4, 2016

Post Post #4 (ISO) » Sat Apr 15, 2017 4:15 pm

Post by Lycanfire »

In post 3, Randomnamechange wrote:i feel like the optimum strategy is to ignore groups until one scum is lynched?
This is an interesting thought, but entertaining it from then on comes down to outguessing who the mafia would kill. At what point does the town get tempted to play the set up? Scum already dictate night, what if they drive day play? I think this kind of problem and how there's no clear strategy is what makes the set up valid. A procedural mafia game that has one route (like follow the cop games) are awful to play.
User avatar
Randomnamechange
Randomnamechange
Jack of All Trades
User avatar
User avatar
Randomnamechange
Jack of All Trades
Jack of All Trades
Posts: 6075
Joined: February 8, 2014

Post Post #5 (ISO) » Sun Apr 16, 2017 2:03 am

Post by Randomnamechange »

yeah fair enough. The variation in lynching/NKs is going to make it valid.
does this set up benefit town enough? 10v3 mountainous is scumsided right?
vonflare (21:40)
you suck randomidget
User avatar
gigabyteTroubadour
gigabyteTroubadour
Jack of All Trades
User avatar
User avatar
gigabyteTroubadour
Jack of All Trades
Jack of All Trades
Posts: 7577
Joined: May 30, 2016
Location: New Jersey, the Armpit of the United States

Post Post #6 (ISO) » Sun Apr 16, 2017 2:08 am

Post by gigabyteTroubadour »

if i felt like it i could probably write a simulation random
i no longer strictly go by they/them and honestly prefer she/her but they/them's fine if you're used to it i guess

☭ I'm coming for that toothbrush ☭
User avatar
Randomnamechange
Randomnamechange
Jack of All Trades
User avatar
User avatar
Randomnamechange
Jack of All Trades
Jack of All Trades
Posts: 6075
Joined: February 8, 2014

Post Post #7 (ISO) » Sun Apr 16, 2017 5:16 am

Post by Randomnamechange »

i was thinking about it as well, but the different strategies makes it kinda weird to accurately write a program for.
vonflare (21:40)
you suck randomidget
User avatar
gigabyteTroubadour
gigabyteTroubadour
Jack of All Trades
User avatar
User avatar
gigabyteTroubadour
Jack of All Trades
Jack of All Trades
Posts: 7577
Joined: May 30, 2016
Location: New Jersey, the Armpit of the United States

Post Post #8 (ISO) » Sun Apr 16, 2017 5:29 am

Post by gigabyteTroubadour »

i would have gone for "lynch randomly until 1 mafia celeb is lynched or two goons are"

after which that group would be ignored
i no longer strictly go by they/them and honestly prefer she/her but they/them's fine if you're used to it i guess

☭ I'm coming for that toothbrush ☭
User avatar
Randomnamechange
Randomnamechange
Jack of All Trades
User avatar
User avatar
Randomnamechange
Jack of All Trades
Jack of All Trades
Posts: 6075
Joined: February 8, 2014

Post Post #9 (ISO) » Sun Apr 16, 2017 11:04 am

Post by Randomnamechange »

fair enough.
vonflare (21:40)
you suck randomidget
User avatar
Lycanfire
Lycanfire
Mafia Scum
User avatar
User avatar
Lycanfire
Mafia Scum
Mafia Scum
Posts: 2380
Joined: June 4, 2016

Post Post #10 (ISO) » Mon Apr 17, 2017 1:17 pm

Post by Lycanfire »

In post 5, Randomnamechange wrote:yeah fair enough. The variation in lynching/NKs is going to make it valid.
does this set up benefit town enough? 10v3 mountainous is scumsided right?
You're right by saying 10v3 mountainous is scumsided-it's very scumsided, and that was the point in this set up. I was trying to create a mountainous-esque game while providing the clears necessary to give town a chance, if they can do the leg work for it.

I think mathematically it's still more than fairly scumsided-but I feel like lynchpools and PoE are potentially damning to scum, math aside. The informed minority SHOULD be strong enough to outplay with favorable odds, and most cases favor scum by a margin. I would be interested in modding or playing in a 10v3 set up to see how the two groups would approach it.
User avatar
Randomnamechange
Randomnamechange
Jack of All Trades
User avatar
User avatar
Randomnamechange
Jack of All Trades
Jack of All Trades
Posts: 6075
Joined: February 8, 2014

Post Post #11 (ISO) » Wed Apr 19, 2017 5:19 am

Post by Randomnamechange »

its logically v scumsided but in practice could be able to swing it back towards balanced as scummier players make town more likely to lynch in the right group.
vonflare (21:40)
you suck randomidget
User avatar
Randomnamechange
Randomnamechange
Jack of All Trades
User avatar
User avatar
Randomnamechange
Jack of All Trades
Jack of All Trades
Posts: 6075
Joined: February 8, 2014

Post Post #12 (ISO) » Wed Apr 19, 2017 8:48 am

Post by Randomnamechange »

writing a program for it atm
vonflare (21:40)
you suck randomidget
User avatar
Umlaut
Umlaut
Jack of All Trades
User avatar
User avatar
Umlaut
Jack of All Trades
Jack of All Trades
Posts: 5980
Joined: August 3, 2016
Location: Somewhere out there

Post Post #13 (ISO) » Fri Apr 21, 2017 1:51 pm

Post by Umlaut »

I'd play it.
“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,
and the other kind,
’ and those who
don’t
say. Well, then there’s me.” — J.R. “Bob” Dobbs
User avatar
Umlaut
Umlaut
Jack of All Trades
User avatar
User avatar
Umlaut
Jack of All Trades
Jack of All Trades
Posts: 5980
Joined: August 3, 2016
Location: Somewhere out there

Post Post #14 (ISO) » Fri Apr 21, 2017 2:29 pm

Post by Umlaut »

Just ran a 1,000,000-fold simulation with the following assumptions.
  • Lynches are according to the following algorithm:
    • If all living celebrities are mafia, lynch a random celebrity.
    • If all living non-celebrities are mafia, lynch a random non-celebrity.
    • If all mafia celebrities are dead, lynch a random non-celebrity.
    • If all mafia goons are dead, lynch a random celebrity.
    • Otherwise, lynch a random player.
  • Nightkills are according to the following algorithm:
    • If all mafia celebrities are dead, or if all vanilla townies are dead, shoot a random town celebrity.
    • If all mafia goons are dead, or if all town celebrities are dead, shoot a random vanilla townie.
    • Otherwise, shoot a random town player.
    • However, never shoot a player if he is the last town celebrity or the last vanilla townie, and there are living mafia in that group.
Under these rules, the town EV is
48.4%
. That's actually pretty well balanced.

I ought to see if there are any tweaks to the lynch strategy that raise the town EV, or any tweaks to the nightkill strategy that lower it, but this is probably not a bad estimate.
Last edited by Umlaut on Fri Apr 21, 2017 3:31 pm, edited 1 time in total.
“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,
and the other kind,
’ and those who
don’t
say. Well, then there’s me.” — J.R. “Bob” Dobbs
User avatar
Umlaut
Umlaut
Jack of All Trades
User avatar
User avatar
Umlaut
Jack of All Trades
Jack of All Trades
Posts: 5980
Joined: August 3, 2016
Location: Somewhere out there

Post Post #15 (ISO) » Fri Apr 21, 2017 3:13 pm

Post by Umlaut »

I've edited the above post three or four times as I've found mistakes in my code, but I'm pretty confident it's right this time.

It's simple, it's interesting, and it has close to 50% EV. I say run it.
“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,
and the other kind,
’ and those who
don’t
say. Well, then there’s me.” — J.R. “Bob” Dobbs
User avatar
Lycanfire
Lycanfire
Mafia Scum
User avatar
User avatar
Lycanfire
Mafia Scum
Mafia Scum
Posts: 2380
Joined: June 4, 2016

Post Post #16 (ISO) » Fri Apr 21, 2017 8:32 pm

Post by Lycanfire »

Thank you for the analysis. Will definitely point to that in Open Review when my current game (Open 685) ends. Of course, someone else is free to fast track it, just be sure to pre-in me :P
User avatar
Randomnamechange
Randomnamechange
Jack of All Trades
User avatar
User avatar
Randomnamechange
Jack of All Trades
Jack of All Trades
Posts: 6075
Joined: February 8, 2014

Post Post #17 (ISO) » Sat Apr 22, 2017 3:17 am

Post by Randomnamechange »

I did the same and got a 54.1 % win rate for town but mine had slightly less mafia strats than yours so i would say it's balanced.
vonflare (21:40)
you suck randomidget
User avatar
mhsmith0
mhsmith0
Balancing Act
User avatar
User avatar
mhsmith0
Balancing Act
Balancing Act
Posts: 10830
Joined: March 7, 2016
Location: Phoenix, AZ

Post Post #18 (ISO) » Sun May 14, 2017 1:27 pm

Post by mhsmith0 »

I kinda feel like anything at 45% or above EV through random lynching is townsided, unless you just think that towns are totally hopeless.
Show
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
User avatar
Umlaut
Umlaut
Jack of All Trades
User avatar
User avatar
Umlaut
Jack of All Trades
Jack of All Trades
Posts: 5980
Joined: August 3, 2016
Location: Somewhere out there

Post Post #19 (ISO) » Sun May 14, 2017 1:33 pm

Post by Umlaut »

Win-lose records suggest towns do worse than random in general.
“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,
and the other kind,
’ and those who
don’t
say. Well, then there’s me.” — J.R. “Bob” Dobbs
User avatar
LlamaFluff
LlamaFluff
Jack of All Trades
User avatar
User avatar
LlamaFluff
Jack of All Trades
Jack of All Trades
Posts: 9561
Joined: May 3, 2008
Location: California
Contact:

Post Post #20 (ISO) » Thu May 18, 2017 2:25 pm

Post by LlamaFluff »

Doesn't mass claim day one hurt scum chances way too much?

D1 massclaim (known 6VT, 2 Goon)... assume scum tries to kill the worse odd group each night and scum mislynches from worse odds pool...

D1 - VT lynch (25% vs 20%)
N1 - Celeb kill to create (28.5% vs 25%)
D2 - VT lynch (2/7 vs 1/4) -> 2/6 v 1/4
N2 - Celeb kill to create (33% vs 33%)
D3 - Celeb lynch (33% vs 33%)
N3 - VT kill to create 2/5 v 1/2

So if both alignments simply play optimally, there is a 100% chance of the worst thing that can happen for scum a lylo where one of them is in a 50-50 caught chance.

The other town option is to just try to power lynch Celebs (higher risk/reward), as if they hit one quick you start forcing a lot of kills for scum. D1 scum celeb lynch I think the game is almost over as there are now four forced NKs
Co-host of The USL Show
GeoGuessr: USL Pony
Fall Guys: Scary Hopping Bonkus
User avatar
Toto
Toto
Mafia Scum
User avatar
User avatar
Toto
Mafia Scum
Mafia Scum
Posts: 3211
Joined: September 16, 2016

Post Post #21 (ISO) » Fri May 19, 2017 7:01 am

Post by Toto »

In post 14, Umlaut wrote:Otherwise, shoot a random town player.
This is non-optimal. Scum should shoot the group with largest town to scum ratio in most cases.

According to a mix-max strategy if both team play optimally then EV is 27%, if my code is right.

Here are the suggested actions in non-trivial mixed living players cases (if all remaining players are either Vanilla or Celeb, then it is a standard game mechanic):

Spoiler: actions
Day v:[3 vs 1] c:[0 vs 1]: 0.33 lynch:celeb
Night v:[4 vs 1] c:[0 vs 1]: 0.33 (shoot vt)
Day v:[4 vs 1] c:[0 vs 1]: 0.33 lynch:celeb
Night v:[5 vs 1] c:[0 vs 1]: 0.33 (shoot vt)
Day v:[5 vs 1] c:[0 vs 1]: 0.47 lynch:celeb
Night v:[6 vs 1] c:[0 vs 1]: 0.47 (shoot vt)
Day v:[4 vs 2] c:[0 vs 1]: 0.13 lynch:celeb
Night v:[5 vs 2] c:[0 vs 1]: 0.13 (shoot vt)
Day v:[5 vs 2] c:[0 vs 1]: 0.13 lynch:celeb
Night v:[6 vs 2] c:[0 vs 1]: 0.13 (shoot vt)
Day v:[6 vs 2] c:[0 vs 1]: 0.23 lynch:celeb
Day v:[2 vs 1] c:[1 vs 1]: 0.17 lynch:vanilla
Night v:[3 vs 1] c:[1 vs 1]: 0.17 (shoot vt)
Day v:[3 vs 1] c:[1 vs 1]: 0.17 lynch:celeb
Night v:[4 vs 1] c:[1 vs 1]: 0.17 (shoot vt)
Day v:[4 vs 1] c:[1 vs 1]: 0.40 lynch:celeb
Night v:[5 vs 1] c:[1 vs 1]: 0.40 (shoot vt)
Day v:[3 vs 2] c:[1 vs 1]: 0.07 lynch:vanilla
Night v:[4 vs 2] c:[1 vs 1]: 0.07 (shoot vt)
Day v:[4 vs 2] c:[1 vs 1]: 0.07 lynch:celeb
Night v:[5 vs 2] c:[1 vs 1]: 0.07 (shoot vt)
Day v:[5 vs 2] c:[1 vs 1]: 0.18 lynch:celeb
Night v:[6 vs 2] c:[1 vs 1]: 0.18 (shoot vt)
Day v:[6 vs 1] c:[0 vs 1]: 0.47 lynch:celeb
Day v:[5 vs 1] c:[1 vs 1]: 0.40 lynch:celeb
Night v:[6 vs 1] c:[1 vs 1]: 0.40 (shoot vt)
Day v:[6 vs 1] c:[1 vs 1]: 0.50 lynch:celeb
Day v:[1 vs 1] c:[2 vs 1]: 0.17 lynch:vanilla
Night v:[2 vs 1] c:[2 vs 1]: 0.17 (shoot vt)
Day v:[2 vs 1] c:[2 vs 1]: 0.17 lynch:NOLYNCH
Night v:[3 vs 1] c:[2 vs 1]: 0.17 (shoot vt)
Day v:[3 vs 1] c:[2 vs 1]: 0.29 lynch:vanilla
Night v:[4 vs 1] c:[2 vs 1]: 0.29 (shoot vt)
Day v:[4 vs 1] c:[2 vs 1]: 0.29 lynch:NOLYNCH
Night v:[5 vs 1] c:[2 vs 1]: 0.29 (shoot vt)
Day v:[5 vs 1] c:[2 vs 1]: 0.45 lynch:celeb
Night v:[6 vs 1] c:[2 vs 1]: 0.45 (shoot vt)
Day v:[2 vs 2] c:[2 vs 1]: 0.08 lynch:vanilla
Night v:[3 vs 2] c:[2 vs 1]: 0.07 (shoot town celeb)
Day v:[3 vs 2] c:[2 vs 1]: 0.07 lynch:vanilla
Night v:[4 vs 2] c:[2 vs 1]: 0.07 (shoot vt)
Day v:[4 vs 2] c:[2 vs 1]: 0.14 lynch:vanilla
Night v:[5 vs 2] c:[2 vs 1]: 0.14 (shoot vt)
Day v:[6 vs 2] c:[1 vs 1]: 0.18 lynch:celeb
Day v:[5 vs 2] c:[2 vs 1]: 0.14 lynch:NOLYNCH
Night v:[6 vs 2] c:[2 vs 1]: 0.14 (shoot vt)
Day v:[6 vs 2] c:[2 vs 1]: 0.22 lynch:celeb
Day v:[0 vs 1] c:[3 vs 1]: 0.33 lynch:vanilla
Night v:[1 vs 1] c:[3 vs 1]: 0.17 (shoot town celeb)
Day v:[1 vs 1] c:[3 vs 1]: 0.17 lynch:vanilla
Night v:[2 vs 1] c:[3 vs 1]: 0.17 (shoot vt)
Day v:[2 vs 1] c:[3 vs 1]: 0.29 lynch:celeb
Night v:[3 vs 1] c:[3 vs 1]: 0.29 (shoot vt)
Day v:[3 vs 1] c:[3 vs 1]: 0.29 lynch:NOLYNCH
Night v:[4 vs 1] c:[3 vs 1]: 0.29 (shoot vt)
Day v:[4 vs 1] c:[3 vs 1]: 0.38 lynch:vanilla
Night v:[5 vs 1] c:[3 vs 1]: 0.38 (shoot vt)
Day v:[1 vs 2] c:[3 vs 1]: 0.11 lynch:vanilla
Night v:[2 vs 2] c:[3 vs 1]: 0.08 (shoot town celeb)
Day v:[2 vs 2] c:[3 vs 1]: 0.08 lynch:vanilla
Night v:[3 vs 2] c:[3 vs 1]: 0.07 (shoot town celeb)
Day v:[3 vs 2] c:[3 vs 1]: 0.17 lynch:vanilla
Night v:[4 vs 2] c:[3 vs 1]: 0.14 (shoot town celeb)
Day v:[4 vs 2] c:[3 vs 1]: 0.14 lynch:vanilla
Night v:[5 vs 2] c:[3 vs 1]: 0.14 (shoot vt)
Day v:[5 vs 2] c:[3 vs 1]: 0.21 lynch:vanilla
Night v:[6 vs 2] c:[3 vs 1]: 0.21 (shoot vt)
Day v:[6 vs 1] c:[2 vs 1]: 0.45 lynch:NOLYNCH
Day v:[5 vs 1] c:[3 vs 1]: 0.38 lynch:NOLYNCH
Night v:[6 vs 1] c:[3 vs 1]: 0.38 (shoot vt)
Day v:[6 vs 1] c:[3 vs 1]: 0.49 lynch:celeb
Night v:[0 vs 1] c:[4 vs 1]: 0.33 (shoot town celeb)
Day v:[0 vs 1] c:[4 vs 1]: 0.33 lynch:vanilla
Night v:[1 vs 1] c:[4 vs 1]: 0.17 (shoot town celeb)
Day v:[1 vs 1] c:[4 vs 1]: 0.40 lynch:vanilla
Night v:[2 vs 1] c:[4 vs 1]: 0.29 (shoot town celeb)
Day v:[2 vs 1] c:[4 vs 1]: 0.29 lynch:NOLYNCH
Night v:[3 vs 1] c:[4 vs 1]: 0.29 (shoot vt)
Day v:[3 vs 1] c:[4 vs 1]: 0.38 lynch:celeb
Night v:[4 vs 1] c:[4 vs 1]: 0.38 (shoot vt)
Day v:[4 vs 1] c:[4 vs 1]: 0.38 lynch:NOLYNCH
Night v:[5 vs 1] c:[4 vs 1]: 0.38 (shoot vt)
Day v:[5 vs 1] c:[4 vs 1]: 0.45 lynch:vanilla
Night v:[6 vs 1] c:[4 vs 1]: 0.45 (shoot vt)
Day v:[0 vs 2] c:[4 vs 1]: 0.33 lynch:vanilla
Night v:[1 vs 2] c:[4 vs 1]: 0.11 (shoot town celeb)
Day v:[1 vs 2] c:[4 vs 1]: 0.11 lynch:vanilla
Night v:[2 vs 2] c:[4 vs 1]: 0.08 (shoot town celeb)
Day v:[2 vs 2] c:[4 vs 1]: 0.20 lynch:vanilla
Night v:[3 vs 2] c:[4 vs 1]: 0.17 (shoot town celeb)
Day v:[3 vs 2] c:[4 vs 1]: 0.17 lynch:vanilla
Night v:[4 vs 2] c:[4 vs 1]: 0.14 (shoot town celeb)
Day v:[4 vs 2] c:[4 vs 1]: 0.24 lynch:vanilla
Night v:[5 vs 2] c:[4 vs 1]: 0.21 (shoot town celeb)
Day v:[6 vs 2] c:[3 vs 1]: 0.21 lynch:NOLYNCH
Day v:[5 vs 2] c:[4 vs 1]: 0.21 lynch:vanilla
Night v:[6 vs 2] c:[4 vs 1]: 0.21 (shoot vt)
Day v:[6 vs 2] c:[4 vs 1]: 0.27 lynch:vanilla
just because you get evil player role doesn't mean you are a evil person at HEART - KainTepes!!!
User avatar
mhsmith0
mhsmith0
Balancing Act
User avatar
User avatar
mhsmith0
Balancing Act
Balancing Act
Posts: 10830
Joined: March 7, 2016
Location: Phoenix, AZ

Post Post #22 (ISO) » Fri May 19, 2017 7:02 am

Post by mhsmith0 »

In post 19, Umlaut wrote:Win-lose records suggest towns do worse than random in general.
Is that actually true? Like pure random lynching gives atrocious town win records; I guess the question is how towns do compared to random lynching given the power assigned to them, which I don't know the actual answer for.
Show
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
User avatar
Toto
Toto
Mafia Scum
User avatar
User avatar
Toto
Mafia Scum
Mafia Scum
Posts: 3211
Joined: September 16, 2016

Post Post #23 (ISO) » Fri May 19, 2017 7:12 am

Post by Toto »

In post 22, mhsmith0 wrote:
In post 19, Umlaut wrote:Win-lose records suggest towns do worse than random in general.
Is that actually true? Like pure random lynching gives atrocious town win records; I guess the question is how towns do compared to random lynching given the power assigned to them, which I don't know the actual answer for.
Newbies D1 stats are pretty close to random lynching. However, this is bad considering there are PRs that should never be lynched.
just because you get evil player role doesn't mean you are a evil person at HEART - KainTepes!!!
User avatar
Toto
Toto
Mafia Scum
User avatar
User avatar
Toto
Mafia Scum
Mafia Scum
Posts: 3211
Joined: September 16, 2016

Post Post #24 (ISO) » Fri May 19, 2017 7:16 am

Post by Toto »

In post 23, Toto wrote:
In post 22, mhsmith0 wrote:
In post 19, Umlaut wrote:Win-lose records suggest towns do worse than random in general.
Is that actually true? Like pure random lynching gives atrocious town win records; I guess the question is how towns do compared to random lynching given the power assigned to them, which I don't know the actual answer for.
Newbies D1 stats are pretty close to random lynching. However, this is bad considering there are PRs that should never be lynched.
I have a theory that towns are worse than average before the first scum flip, but better afterwards.
just because you get evil player role doesn't mean you are a evil person at HEART - KainTepes!!!
Post Reply

Return to “Open Setup Discussion”