17 Player Game:
1 Innocent Child (will be announced at gamestart)
1 Town Vigilante
1 Town Backup Vigilante (receives Vanilla Townie Role PM)
1 Town Backup Backup Vigilante (receives Vanilla Townie Role PM)
2 Vengeful Townies (receive Vanilla Townie Role PMs)
My biggest concern was how optimal it would be to massclaim D1 to reduce the odds of vig hitting one of the backups. That would create a lot of named townies which might lead to heavy POE and break the game.
So, here's how the setup works: At the start of the game, 11/13 townies (all except the IC and Vig) receive VT role PMs. When the Vig dies, the first backup vig will receive the vig role PM. When both the vig and the backup die, the second backup vig will receive the vig role PM. The Vengeful townies only find out that they are vengeful after they get lynched. So, they'd be fighting against their lynch on the 11 in 13 chance that they are not vengeful. That ties in with my theme that a frustrated townie who did everything to prevent their lynch gets to take a shot at their scumreads.
Pregame, I'll give mafia two pieces of info: 1) I'll randomly pick one VT and inform the mafia that they are definitely a VT. 2) Mafia can pick a second player and I'll tell the mafia whether that player is definitely a VT or not. The players in question will not have this information. This is to help mafia POE so they don't get too many surprises lategame.
Thoughts on the setup would be much appreciated. I think it's scumsided at first glance but the town almost certainly has a townsided nightkill for at least three nights in addition to the lynch so I think it evens out. I'm toying around with the idea of adding an extra VT to make it an 18 player game to reduce swing.