[SETUP]Ghost of the Godfather

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[SETUP]Ghost of the Godfather

Post Post #0 (ISO) » Sun May 14, 2017 12:02 pm

Post by BBmolla »

Ghost of the Godfather


9 Players (+mod who plays)

2 Mafia Goon

7 Townies


Ghost Roles:

Cop - During night selects a player. Mod confirms whether this person is guilty or innocent.
Marker - Marks a player during the mark phase.
Doc - During night selects a player. This person can not be killed.
Town Marker - Marks a player during the mark phase. This marking is confirmed town.
No Role - The fifth dead person does not receive a role.
  • The mod is the "Ghost of the Godfather" and wants the mafia to win. The mod still has mod duties, meaning they must not talk to the players about the game.
  • When a player dies they receive a Ghost Role. Roles are received in the above order.
  • During the first 48 hours, the Markers privately submit who they would like to mark.
  • The Modfather will choose his own mark.
  • 48 hours into the day the marks are revealed. Only the Town Marker will be specified as town.
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Post Post #1 (ISO) » Mon May 15, 2017 5:08 am

Post by Randomnamechange »

what do marks do?
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Post Post #2 (ISO) » Mon May 15, 2017 3:49 pm

Post by Lycanfire »

I interpreted marking as a last will ability, and the mod gets to be a bastard and mess that up.
When the PR rotates to Town Marker they get to create an IC. If I'm right by that, what happens if they target scum? Does the town have to guess that the last will target wasn't town? Then people will likely attempt to WIFOM the bastard mod's choice, and, frankly, the mod should be compelled to choose a mark as in this scenario it seems optimal for the scumteam to abstain from marking.
Never mind this is confusing. Town Marker is a confirmed last will ability, not marking confirmed town. The mod can mark, but cannot mislead the town's ability to deduce the Town Marker's last will ability.

I think the ruleset should be changed to only dead townies drawing PRs.
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Post Post #3 (ISO) » Mon May 15, 2017 7:14 pm

Post by Lycanfire »

what is the point in the cop?
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Post Post #4 (ISO) » Mon May 15, 2017 7:26 pm

Post by gigabyteTroubadour »

can dead prs coordinate in the dead thread?

i'd have the marker only use the marker if the cop has a guilty
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Post Post #5 (ISO) » Mon May 15, 2017 7:33 pm

Post by Lycanfire »

who says the mod can't lock the dead thread or forget to make it?
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Post Post #6 (ISO) » Tue May 16, 2017 5:51 am

Post by Gamma Emerald »

What will the marks do when they take effect
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Post Post #7 (ISO) » Tue May 16, 2017 5:52 am

Post by Gamma Emerald »

Also what if scum is among the first 4 to die
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Post Post #8 (ISO) » Tue May 16, 2017 10:19 pm

Post by BBmolla »

In post 1, Randomnamechange wrote:what do marks do?
Mod just publicly announces "Player X is marked."
In post 2, Lycanfire wrote:I interpreted marking as a last will ability, and the mod gets to be a bastard and mess that up.
When the PR rotates to Town Marker they get to create an IC. If I'm right by that, what happens if they target scum? Does the town have to guess that the last will target wasn't town? Then people will likely attempt to WIFOM the bastard mod's choice, and, frankly, the mod should be compelled to choose a mark as in this scenario it seems optimal for the scumteam to abstain from marking.
Never mind this is confusing. Town Marker is a confirmed last will ability, not marking confirmed town. The mod can mark, but cannot mislead the town's ability to deduce the Town Marker's last will ability.

I think the ruleset should be changed to only dead townies drawing PRs.
I don't think I was clear.

First off only town get the dead roles, if a scum players dies they are just dead and out.

Second off, an example day 2 goes like this.

Fred (town) was lynched day 1, becoming cop. During the night he investigates Billy who is town.
Johnny (town) dies during the night and becomes a Marker. Johnny and Friend get a dead thread to communicate in where they decide to mark Sally who they both believe is scum. They have 48 hours to make this choice. Ultimately it's up to Johnny as he is the Marker. If he does not mark anyone, he doesn't mark anyone. The mod has this option too (I'll add that).
In the live thread, the 48 hours end and the mod announces "Felicia and Sally are marked." Town discusses who was probably marked by mod, who was marked by dead thread, etc.

Honestly maybe a setup like this would be a whole lot more interested if the dead were just informed of who is scum and marked based off that.

Meh.
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Post Post #9 (ISO) » Tue May 16, 2017 10:19 pm

Post by BBmolla »

My main concept is just the dead thread still playing the game.
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Post Post #10 (ISO) » Thu May 18, 2017 6:59 am

Post by Lycanfire »

I like the idea, but I think the mod gets a lot of room to be a bastard. The mod obviously needs to be compelled to make the dead thread and not interfere with it.

Let's be real though, we both played in Forest Fire and the stumped townies didn't do much besides maybe jester, who said scum was at least not you and poe agreed that it must be vifam. a stumped townie is a lot more useful than a marker.

How would it be to have a Mafia Marker that upon being lynched, became a Mafia Ghost Marker? I feel like the mod is way too competent for the role with all the information they have available.

Also, in the inevitable case that someone gets double marked, would Felicia be shown as marked twice or simply marked?
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Post Post #11 (ISO) » Thu May 18, 2017 8:31 am

Post by Lycanfire »

That kind of completely kills your ghost of the godfather idea thought :laugh: I mean this can't be worse than mountainous as it is.
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Post Post #12 (ISO) » Thu May 18, 2017 11:38 am

Post by BBmolla »

Like I said the concept is about playing after death, I'm fine getting rid of mod stuff. I'm a little confused how you believe the mod would have that big of an effect when the only thing he can do is mark.
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