Semi-open structurally similar to C9++ and JK9++, except for 17 players, and emphasis on killing and kill-stopping power for town instead of investigative, and without any possible serial killer rands.
Spoiler: Randomization
The moderator randomly chooses 8 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:
1-50 = T (Townie. This impacts the amount of scum power. More T = less scum power, less T = more scum power)
51-70 = K (Killing)
71-85 = P (Protection)
86-90 = I (Investigation)
91-95 = B (Blocking)
96-100 = R (Flavor Cop)
In addition, the moderator randomly chooses a conditional 9th number, from 51-100. Scum can elect to enable daytalk pregame in exchange for activating this letter.
1-50 = T (Townie. This impacts the amount of scum power. More T = less scum power, less T = more scum power)
51-70 = K (Killing)
71-85 = P (Protection)
86-90 = I (Investigation)
91-95 = B (Blocking)
96-100 = R (Flavor Cop)
In addition, the moderator randomly chooses a conditional 9th number, from 51-100. Scum can elect to enable daytalk pregame in exchange for activating this letter.
Spoiler: Setup Determination
Power Roles are inserted into the setup depending on how many of each letter are generated. For example, if you draw three “K” letters, you add a vigilante and an odd-night vigilante. If you get no Ks, do not add any roles from the K list (exception: if only T’s are generated). If you draw more letters than are listed in a category (this includes the conditional 9th number), re-rand the setup.
Scum Roles
8 T’s: Goon, Goon, JOAT (roleblock, ninja, strongman), TOWN Odd-Night Vigilante
7 T’s: Goon, Goon, JOAT
5-6 T’s: Goon, Goon, JOAT, Traitor (no powers, and cannot be recruited by any means, but knows the scum team and its roles – scum are informed that a traitor exists)
3-4 T’s: Goon, Roleblocker, JOAT, Traitor
0-2 T’s: Goon, Goon, Roleblocker, JOAT (if 0 T’s, scum get free daytalk)
Killing Roles
1 K’s: Odd-Night Vigilante
2 K’s: Vigilante
3 K’s: Vigilante, Odd-Night Vigilante
4 K’s: Vigilante, Vigilante
5 K’s: Vigilante, Vigilante, Odd-Night Vigilante
Protection Roles
1 P’s: Odd-Night Doctor or Odd-Night Jailkeeper
2 P’s: Doctor or Jailkeeper
3 P’s: Doctor and Odd-Night Jailkeeper, or Jailkeeper and Odd-Night Doctor (only one of each)
4 P’s: Doctor, Jailkeeper
Investigation Roles
1 I’s: Tracker
2 I’s: Tracker, Odd-Night Tracker
3 I’s: Tracker, Tracker
Blocking Roles
1 I’s: Roleblocker
2 I’s: Odd-Night Roleblocker, Roleblocker
3 I’s: Roleblocker, Roleblocker
Flavor Cop Roles
1 R’s: Role Cop (does not see odd-night modifier; traitor comes up as vanilla)
2 R’s: Gunsmith (sees a gun on killing roles and role cop; does not see a gun on traitor)
3 R’s: Role Cop, Gunsmith
Scum Roles
8 T’s: Goon, Goon, JOAT (roleblock, ninja, strongman), TOWN Odd-Night Vigilante
7 T’s: Goon, Goon, JOAT
5-6 T’s: Goon, Goon, JOAT, Traitor (no powers, and cannot be recruited by any means, but knows the scum team and its roles – scum are informed that a traitor exists)
3-4 T’s: Goon, Roleblocker, JOAT, Traitor
0-2 T’s: Goon, Goon, Roleblocker, JOAT (if 0 T’s, scum get free daytalk)
Killing Roles
1 K’s: Odd-Night Vigilante
2 K’s: Vigilante
3 K’s: Vigilante, Odd-Night Vigilante
4 K’s: Vigilante, Vigilante
5 K’s: Vigilante, Vigilante, Odd-Night Vigilante
Protection Roles
1 P’s: Odd-Night Doctor or Odd-Night Jailkeeper
2 P’s: Doctor or Jailkeeper
3 P’s: Doctor and Odd-Night Jailkeeper, or Jailkeeper and Odd-Night Doctor (only one of each)
4 P’s: Doctor, Jailkeeper
Investigation Roles
1 I’s: Tracker
2 I’s: Tracker, Odd-Night Tracker
3 I’s: Tracker, Tracker
Blocking Roles
1 I’s: Roleblocker
2 I’s: Odd-Night Roleblocker, Roleblocker
3 I’s: Roleblocker, Roleblocker
Flavor Cop Roles
1 R’s: Role Cop (does not see odd-night modifier; traitor comes up as vanilla)
2 R’s: Gunsmith (sees a gun on killing roles and role cop; does not see a gun on traitor)
3 R’s: Role Cop, Gunsmith
Spoiler: Sample Rands
Presuming mafia does not select daytalk:
Rand #1
3 K, 1 P, 4 T
Vigilante
Odd-Night Vigilante
Doctor or Jailkeeper
10 Vanilla Townies
Vs
Goon
Roleblocker
JOAT
Traitor
Rand #2
3 K, 1 B, 4 T
Vigilante
Odd-Night Vigilante
Roleblocker
10 Vanilla Townies
Vs
Goon
Roleblocker
JOAT
Traitor
Rand #4
3 I, 1 P, 6 T
Tracker
Odd-Night Doctor or Jailkeeper
11 Vanilla Townies
Vs
Goon
Goon
JOAT
Traitor
Rand #4
3 K, 1 P, 1 B, 1 R, 2 T
Vigilante
Odd-Night Vigilante
Odd-Night Doctor or Jailkeeper
Roleblocker
Role Cop
8 Vanilla Townies
Vs
Goon
Goon
Roleblocker
JOAT
Rand #1
3 K, 1 P, 4 T
Vigilante
Odd-Night Vigilante
Doctor or Jailkeeper
10 Vanilla Townies
Vs
Goon
Roleblocker
JOAT
Traitor
Rand #2
3 K, 1 B, 4 T
Vigilante
Odd-Night Vigilante
Roleblocker
10 Vanilla Townies
Vs
Goon
Roleblocker
JOAT
Traitor
Rand #4
3 I, 1 P, 6 T
Tracker
Odd-Night Doctor or Jailkeeper
11 Vanilla Townies
Vs
Goon
Goon
JOAT
Traitor
Rand #4
3 K, 1 P, 1 B, 1 R, 2 T
Vigilante
Odd-Night Vigilante
Odd-Night Doctor or Jailkeeper
Roleblocker
Role Cop
8 Vanilla Townies
Vs
Goon
Goon
Roleblocker
JOAT