KP17

This forum is for discussion of individual Open Setups, including theoretical balance.
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KP17

Post Post #0 (ISO) » Mon May 22, 2017 12:03 pm

Post by mhsmith0 »

TLDR:
Semi-open structurally similar to C9++ and JK9++, except for 17 players, and emphasis on killing and kill-stopping power for town instead of investigative, and without any possible serial killer rands.


Spoiler: Randomization
The moderator randomly chooses 8 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:
1-50 = T (Townie. This impacts the amount of scum power. More T = less scum power, less T = more scum power)
51-70 = K (Killing)
71-85 = P (Protection)
86-90 = I (Investigation)
91-95 = B (Blocking)
96-100 = R (Flavor Cop)
In addition, the moderator randomly chooses a conditional 9th number, from 51-100. Scum can elect to enable daytalk pregame in exchange for activating this letter.


Spoiler: Setup Determination
Power Roles are inserted into the setup depending on how many of each letter are generated. For example, if you draw three “K” letters, you add a vigilante and an odd-night vigilante. If you get no Ks, do not add any roles from the K list (exception: if only T’s are generated). If you draw more letters than are listed in a category (this includes the conditional 9th number), re-rand the setup.

Scum Roles
8 T’s: Goon, Goon, JOAT (roleblock, ninja, strongman), TOWN Odd-Night Vigilante
7 T’s: Goon, Goon, JOAT
5-6 T’s: Goon, Goon, JOAT, Traitor (no powers, and cannot be recruited by any means, but knows the scum team and its roles – scum are informed that a traitor exists)
3-4 T’s: Goon, Roleblocker, JOAT, Traitor
0-2 T’s: Goon, Goon, Roleblocker, JOAT (if 0 T’s, scum get free daytalk)

Killing Roles
1 K’s: Odd-Night Vigilante
2 K’s: Vigilante
3 K’s: Vigilante, Odd-Night Vigilante
4 K’s: Vigilante, Vigilante
5 K’s: Vigilante, Vigilante, Odd-Night Vigilante

Protection Roles
1 P’s: Odd-Night Doctor or Odd-Night Jailkeeper
2 P’s: Doctor or Jailkeeper
3 P’s: Doctor and Odd-Night Jailkeeper, or Jailkeeper and Odd-Night Doctor (only one of each)
4 P’s: Doctor, Jailkeeper

Investigation Roles
1 I’s: Tracker
2 I’s: Tracker, Odd-Night Tracker
3 I’s: Tracker, Tracker

Blocking Roles
1 I’s: Roleblocker
2 I’s: Odd-Night Roleblocker, Roleblocker
3 I’s: Roleblocker, Roleblocker

Flavor Cop Roles
1 R’s: Role Cop (does not see odd-night modifier; traitor comes up as vanilla)
2 R’s: Gunsmith (sees a gun on killing roles and role cop; does not see a gun on traitor)
3 R’s: Role Cop, Gunsmith


Spoiler: Sample Rands
Presuming mafia does not select daytalk:

Rand #1
3 K, 1 P, 4 T
Vigilante
Odd-Night Vigilante
Doctor or Jailkeeper
10 Vanilla Townies

Vs
Goon
Roleblocker
JOAT
Traitor

Rand #2
3 K, 1 B, 4 T
Vigilante
Odd-Night Vigilante
Roleblocker
10 Vanilla Townies

Vs
Goon
Roleblocker
JOAT
Traitor

Rand #4
3 I, 1 P, 6 T
Tracker
Odd-Night Doctor or Jailkeeper
11 Vanilla Townies

Vs
Goon
Goon
JOAT
Traitor

Rand #4
3 K, 1 P, 1 B, 1 R, 2 T
Vigilante
Odd-Night Vigilante
Odd-Night Doctor or Jailkeeper
Roleblocker
Role Cop
8 Vanilla Townies

Vs
Goon
Goon
Roleblocker
JOAT
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #1 (ISO) » Mon May 22, 2017 12:05 pm

Post by Oversoul »

This seems incredibly swingy.
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Post Post #2 (ISO) » Mon May 22, 2017 12:06 pm

Post by mhsmith0 »

But fun! :D
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #3 (ISO) » Mon May 22, 2017 12:12 pm

Post by Oversoul »

That depends on the definition of fun. ;)
Philosophical question: Does the fun/satisfaction of winning outweigh the fun/satisifaction of having one of these strong power roles?

At any rate, I think you're right. Before I left the site, a poll was conducted which asked the question of which roles were the most fun. Protective and killing roles I believe were the most chosen.
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Post Post #4 (ISO) » Mon May 22, 2017 12:19 pm

Post by mhsmith0 »

Do you think it's unbalanced or just dependent on how effective people are at vigging?
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #5 (ISO) » Mon May 29, 2017 2:29 pm

Post by TesXX »

In post 4, mhsmith0 wrote:Do you think it's unbalanced or just dependent on how effective people are at vigging?
Not sure.
I have a question - how come there are a bunch of odd night power roles and not even night power roles?
Anyways, cool setup :)
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Post Post #6 (ISO) » Mon May 29, 2017 2:41 pm

Post by mhsmith0 »

Odd night is stronger than even night since you can't die before the chance to use your power, so

nothing
odd night
full

is a reasonable progression in terms of improving the power for a particular role or group of roles. I could try and wrangle in even night stuff, but I figure it'd make things a good deal more complicated, and I don't think I really have an issue with something that structurally is likely to give town relatively more power on odd nights and less on even nights (or for that matter, vice versa)

PS Thanks!
Show
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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