Lynching occurs as normal. Each night phase all town players must submit a read list to the mod. The player with the least accurate reads dies that night. If a player fails to submit a list by deadline their list will be randomized and their failure will be announced. Failing to submit twice in a row results in instant death (not a modkill).
Thoughts?
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
I guess town can agree on what read lists they will send and get a lot of info from who dies if they set the read lists smartly, but not sure if this balances it.
The amount of info they can get depends on how restricted the format of the read lists are and how you score them (in terms of accuracy).
For example, if you sort the players from 1 to N
Player 1 says Player 2 is scum
P2 says P3 is scum
...
PN says P1 is scum
Whoever dies, means his candidate was town.
I think this strategy is probably still scum-sided because you only get 1 IC on day 2 and each subsequent day and mathematically it's still bad for town. I can do the math later.
So town would need a better strategy that gleans more info than that in order to balance it out a bit more.
just because you get evil player role doesn't mean you are a evil person at HEART - KainTepes!!!
actually you can just change the read to player X is town, and whoever dies means his candidate is scum.
So, you need to restrict the format of the readlists somehow, I think full readlist (give alignment for every player) helps but not sure if it's not breakable.
just because you get evil player role doesn't mean you are a evil person at HEART - KainTepes!!!
I think this was the first setup I posted on this forum:
Mole Mafia
16 Vanilla Townies
2 Moles
Mechanics
Every night and pre-game, the moles answer a list of questions (some of them are kind of personal), such as "How tall are you?" The townies have to answer these questions, rephrased to "How tall is the mole?", the night after. The last question is always "Who is the mole?"
Every townie gets assigned a penalty, based on how far their guesses are from the answers of the moles. If both moles are alive, the penalty is calculated for both of them. The lowest one counts, so correctly answering one half of the questions for one mole and the other half for the other mole results in a higher penalty than giving a correct answer to 60% of the questions for one mole and 0% for another.
The townie with the highest final penalty dies. This death is indistinguishable from the mole's nightkill. Even the dead people don't know how they've been killed until after the game. But here's the kicker: unlike the nightkilled townie, the worst guesser immediately loses. The moles can double kill once. The townie with the highest penalty doesn't die that night, so the kill pattern is the same as every other night to the townies. This should make it harder for the townies to draw information from the nightkills.
If the moles win, all townies lose equally. If town wins, all townies win except for the ones that died as a result of having the highest penalty.
IIRC I was told this wasn't Mafia, but site meta has probably shifted on that.
This one is more "mafia with a mechanic based on the Mol game" than "direct application of the Mol game to mafia"
And the mechanic functions as a read reinforcer: people will be enticed to discount the "nightkilled's" reads since they will be obviously off.
That's an interesting bug/feature: mafia can't eliminate players with good reads.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Every night and pre-game, the moles answer a list of questions (some of them are kind of personal), such as "How tall are you?" The townies have to answer these questions, rephrased to "How tall is the mole?", the night after. The last question is always "Who is the mole?"
Every townie gets assigned a penalty, based on how far their guesses are from the answers of the moles. If both moles are alive, the penalty is calculated for both of them. The lowest one counts, so correctly answering one half of the questions for one mole and the other half for the other mole results in a higher penalty than giving a correct answer to 60% of the questions for one mole and 0% for another.
The townie with the highest final penalty dies. This death is indistinguishable from the mole's nightkill. Even the dead people don't know how they've been killed until after the game. But here's the kicker: unlike the nightkilled townie, the worst guesser immediately loses. The moles can double kill once. The townie with the highest penalty doesn't die that night, so the kill pattern is the same as every other night to the townies. This should make it harder for the townies to draw information from the nightkills.
If the moles win, all townies lose equally. If town wins, all townies win except for the ones that died as a result of having the highest penalty.
IIRC I was told this wasn't Mafia, but site meta has probably shifted on that.
This looks really cool and yeah, would probably be allowed now. Seems really fun.
How about this
If there is a tie for the bottom all on the bottom die
That will probably discourage trying to do slightly modified lists since all the people who are adjusted the wrong way die
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”