[SETUP] Someone come up with a name

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Post Post #0  (ISO)  » Tue Jun 13, 2017 5:03 pm

10 town members
3 mafia members


During Night 0, the mafia members must submit a list containing all players, ranking them from the top to the bottom. The list will be announced at the start of Day 1.

During the day, lynch works normally.
  • If town is lynched, whoever stayed out of the wagon will be given a 1-shot boost.
  • If scum is lynched, whoever was on the wagon will be given a 1-shot boost.
  • If no one is lynched, no 1-shot boost is given.

1-shot boost can't be accumulated, however can be used anytime. When used, they rise the player to the top of the list.
  • If multiple players use it, the order of use will be from top to the bottom of the list.

At the end of the night, the player in the bottom of the list will be automatically nightkilled, be it mafia or town. List updates won't be shown.

Mafia still wins if they make up half of the living players despite their position on the list.

Spoiler: Example
End of the day 1:

Player A
Player B
Player C
Player D
Player E
Player F

Player C and Player F use their boosts.

End of the night 1:

Player F
Player C
Player A
Player B
Player D
Player E

Player E is nightkilled.
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Tenshii
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Post Post #1  (ISO)  » Tue Jun 13, 2017 11:56 pm

"The Ladder" or "Ladder Mafia"

?

Interesting concept though.

P-Edit: "Mountain Climbers" "Mt. Everest" ??? and instead of "1-shot boost" you get to "climb the mountain"

Tenshii
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Post Post #2  (ISO)  » Tue Jun 13, 2017 11:56 pm

Idk for some reason the name "1-shot boost" doesn't sit well with me.

Lil Uzi Vert
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Post Post #3  (ISO)  » Tue Jun 13, 2017 11:57 pm

I like the idea too.

Ice Climbers?

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Post Post #4  (ISO)  » Wed Jun 14, 2017 12:07 am

In post 3, Lil Uzi Vert wrote:Ice Climbers?

I see what you did there.

randomidget
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Post Post #5  (ISO)  » Wed Jun 14, 2017 8:58 am

this needs to be decently townsided right to account for it being 10v3 mountainous?
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Post Post #6  (ISO)  » Wed Jun 14, 2017 9:08 am

In post 5, randomidget wrote:this needs to be decently townsided right to account for it being 10v3 mountainous?

mafia doesn't have a controllable night kill and can be killed themselves (probably wont happen often)

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Post Post #7  (ISO)  » Wed Jun 14, 2017 11:19 am

Townies will try to stay off any wagon since lynches are more likely to hit town than scum.

Also, people will never use their boosts before the end of the night.
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Post Post #8  (ISO)  » Wed Jun 14, 2017 11:33 am

A variant:

10 town members
3 mafia members


During Night 0, the mafia members must submit a list containing all players, ranking them from the top to the bottom. The list will be announced at the start of Day 1.

All players start with a modifier of 1.

During the day, lynch works normally.
  • If town is lynched, whoever stayed out of the wagon will have their modifier doubled. The modifier of other players is reset to 1.
  • If scum is lynched, whoever was on the wagon will have their modifier doubled, and is given as many boosts as the current value of their modifier, in that order.
  • If no one is lynched, no boost is given, and all modifiers remain the same.

Every boost can be used once during the night. When used, they rise the player to the top of the list.
  • Players who use multiple boosts in a single night will end up above players who use a single boost.
  • If multiple players use the same number of boosts, the order of use will be from top to the bottom of the list.

At the end of the night, the player in the bottom of the list will be automatically nightkilled, be it mafia or town. List updates won't be shown.

Mafia still wins if they make up half of the living players despite their position on the list.
Taking pre-ins for Competitive Mafia.

randomidget
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Post Post #9  (ISO)  » Thu Jun 15, 2017 11:59 am

i think the first one seems pretty fair.
second seems kinda swingy though
vonflare (21:40)
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Bicephalous Bob
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Post Post #10  (ISO)  » Thu Jun 15, 2017 12:11 pm

Eh, I see now that my variant introduces some new problems, particularly with the first few eliminations.

It's hardly swingy, though.
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randomidget
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Post Post #11  (ISO)  » Thu Jun 15, 2017 1:20 pm

acctually yeah i wasnt rly thinking about the fact that scum can get boosts easier than town so shouldnt be too bad
vonflare (21:40)
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Post Post #12  (ISO)  » Mon Jun 26, 2017 10:47 am

Hit Man Mafia

The Mafia give the hit man his initial hit list. But with rewards on the Maria's heads, players who decided correctly (votewise) earn money that they can use to bribe the hit man to delay their fate (in this flavor, the list order would be reversed, with payoffs moving you to the bottom and the top of the list dying).

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Post Post #13  (ISO)  » Fri Jul 14, 2017 6:33 pm

It strikes me that there may be logistical issues related to the hammer. In particular, if you think a lynch is correct, can you pile on votes "past the hammer" during twilight in the hope of gaining a boost?

I like the basic idea, anyway. I'm not entirely sure how to assess its balance, though.
scum · scam · seam · team · term · tern · torn · town

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Post Post #14  (ISO)  » Fri Jul 14, 2017 6:35 pm

In post 13, callforjudgement wrote:In particular, if you think a lynch is correct, can you pile on votes "past the hammer" during twilight in the hope of gaining a boost?

No.
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Post Post #15  (ISO)  » Tue Jul 18, 2017 2:48 am

No going to L+ mode
As for a name: Pecking/Killing Order?
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Ircher
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Post Post #16  (ISO)  » Thu Jul 20, 2017 7:41 pm

How is this setup better than mountainous 10:3? Mafia can kill themselves but besides that? They still have a nk -- just not one they can really control.
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Post Post #17  (ISO)  » Sat Jul 29, 2017 7:04 am

Mafia not controlling the NK is important
Its probs still a little scumsided but not too bad
vonflare (21:40)
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Post Post #18  (ISO)  » Tue Jan 23, 2018 11:59 am

This is a fantastic idea! My biggest worry is that it would only take a couple iterations for scum to figure out how to WIFOM the NK. It's easy for mafia to put themselves at the bottom of the list and then just be right the next day (by bussing or staying off townlynches). Furthermore, any townies who do this will then be suspected! It unloads a ton of WIFOM; NKA is probably more useful than normal, but it's not enough of an advantage to overcome 10:3 mountainous.

There really needs to be some kind of mechanic to help that. If you don't want extra mechanics, I'm wondering if 2:9 would actually make this more balanced. Thoughts?


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