During Night 0, the mafia members must submit a list containing all players, ranking them from the top to the bottom. The list will be announced at the start of Day 1.
During the day, lynch works normally.
If town is lynched, whoever stayed out of the wagon will be given a 1-shot boost.
If scum is lynched, whoever was on the wagon will be given a 1-shot boost.
If no one is lynched, no 1-shot boost is given.
1-shot boost can't be accumulated, however can be used anytime. When used, they rise the player to the top of the list.
If multiple players use it, the order of use will be from top to the bottom of the list.
At the end of the night, the player in the bottom of the list will be automatically nightkilled, be it mafia or town. List updates won't be shown.
Mafia still wins if they make up half of the living players despite their position on the list.
Spoiler: Example
End of the day 1:
Player A
Player B
Player C
Player D
Player E
Player F
Player C and Player F use their boosts.
End of the night 1:
Player F
Player C
Player A
Player B
Player D
Player E
During Night 0, the mafia members must submit a list containing all players, ranking them from the top to the bottom. The list will be announced at the start of Day 1.
All players start with a modifier of 1.
During the day, lynch works normally.
If town is lynched, whoever stayed out of the wagon will have their modifier doubled. The modifier of other players is reset to 1.
If scum is lynched, whoever was on the wagon will have their modifier doubled, and is given as many boosts as the current value of their modifier, in that order.
If no one is lynched, no boost is given, and all modifiers remain the same.
Every boost can be used once during the night. When used, they rise the player to the top of the list.
Players who use multiple boosts in a single night will end up above players who use a single boost.
If multiple players use the same number of boosts, the order of use will be from top to the bottom of the list.
At the end of the night, the player in the bottom of the list will be automatically nightkilled, be it mafia or town. List updates won't be shown.
Mafia still wins if they make up half of the living players despite their position on the list.
The Mafia give the hit man his initial hit list. But with rewards on the Maria's heads, players who decided correctly (votewise) earn money that they can use to bribe the hit man to delay their fate (in this flavor, the list order would be reversed, with payoffs moving you to the bottom and the top of the list dying).
It strikes me that there may be logistical issues related to the hammer. In particular, if you think a lynch is correct, can you pile on votes "past the hammer" during twilight in the hope of gaining a boost?
I like the basic idea, anyway. I'm not entirely sure how to assess its balance, though.
In post 13, callforjudgement wrote:In particular, if you think a lynch is correct, can you pile on votes "past the hammer" during twilight in the hope of gaining a boost?
How is this setup better than mountainous 10:3? Mafia can kill themselves but besides that? They still have a nk -- just not one they can really control.
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This is a fantastic idea! My biggest worry is that it would only take a couple iterations for scum to figure out how to WIFOM the NK. It's easy for mafia to put themselves at the bottom of the list and then just be right the next day (by bussing or staying off townlynches). Furthermore, any townies who do this will then be suspected! It unloads a ton of WIFOM; NKA is probably more useful than normal, but it's not enough of an advantage to overcome 10:3 mountainous.
There really needs to be some kind of mechanic to help that. If you don't want extra mechanics, I'm wondering if 2:9 would actually make this more balanced. Thoughts?
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