[Setup] Mayhem at the police station

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[Setup] Mayhem at the police station

Post Post #0 (ISO) » Thu Jul 06, 2017 9:49 am

Post by ThinkBig »

13 player game that is bastard.

1 Mafia Roleblocker
2 Mafia Goons

1 Sane Cop
1 Insane Cop
1 Naive Cop
1 Paranoid Cop
1 Random Cop
1 Amnesiac Cop
4x Vanilla Town



Cops are not told of their sanity and will only flip as cops.
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Post Post #1 (ISO) » Fri Jul 07, 2017 2:29 am

Post by Realeo »

Fun.

On a serious note, breaking strategy is to mass claim from get go
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Post Post #2 (ISO) » Sun Jul 16, 2017 10:38 am

Post by callforjudgement »

I don't think this is broken by a Day 1 massclaim.
It is, however, almost certainly broken by a Day
2
massclaim (including night action results). I don't think that outright proves anyone's alignment, but it makes it very hard for scum to come up with a convincing fakeclaim because they don't know which of the town claims is which (and for that matter, neither do the townies).

I think an interesting direction to go in with this sort of Dethy variant is to tell the scum the entire setup in advance (including who has which role), in order to give them the best possible ability to make plausible fakeclaims. At that point, though, I have more or less no clue where the balance lies, although there's a distinct possibility it would be scumsided.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3 (ISO) » Mon Jul 17, 2017 9:52 pm

Post by Gamma Emerald »

Does Amnesiac Cop flip correctly
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Post Post #4 (ISO) » Tue Jul 18, 2017 11:56 pm

Post by Randomnamechange »

If you go into day 2 with 6 cops i think its breakable.
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Post Post #5 (ISO) » Tue Jul 18, 2017 11:57 pm

Post by Randomnamechange »

Also isnt most effective tactic to claim cop for all scum? All results are fabricatable and leaves 4 potential conf town rather than 6
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Post Post #6 (ISO) » Wed Jul 19, 2017 3:08 pm

Post by callforjudgement »

Scum probably have to claim cop with 2 players out of 3. If all three claim Cop, that immediately confirms four townies (which in turn may well give town a lot more information about sanities). Even so, though, the cop/noncop split will give Town a bunch of information.
scum
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town
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Post Post #7 (ISO) » Wed Jul 19, 2017 3:09 pm

Post by ThinkBig »

They can also probably check their sanity by copping themselves N1
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Post Post #8 (ISO) » Wed Jul 19, 2017 3:12 pm

Post by Gamma Emerald »

In post 7, ThinkBig wrote:They can also probably check their sanity by copping themselves N1
That's not allowed tho
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Post Post #9 (ISO) » Wed Jul 19, 2017 3:13 pm

Post by ThinkBig »

In post 8, Gamma Emerald wrote:
In post 7, ThinkBig wrote:They can also probably check their sanity by copping themselves N1
That's not allowed tho
Why not?
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Post Post #10 (ISO) » Wed Jul 19, 2017 3:14 pm

Post by Gamma Emerald »

For that very reason!
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Post Post #11 (ISO) » Thu Jul 20, 2017 7:19 am

Post by Randomnamechange »

In post 3, Gamma Emerald wrote:Does Amnesiac Cop flip correctly
@tb
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