[SETUP] All Tied Up!

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[SETUP] All Tied Up!

Post Post #0 (ISO) » Fri Aug 25, 2017 4:07 am

Post by Gamma Emerald »

11 Vanilla Townies

2 Mafia Goons

Special lynching mechanics:
Majority lynching is completely disabled
When day ends the player or players with the most votes are lynched
Day can be ended early by a 2/3 vote in favor of it, which will be public
Day end votes can be removed like regular votes

The point of this mechanic is to put more power into towns hands. Is 11:2 fair or should it be 10:3?
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Post Post #1 (ISO) » Fri Aug 25, 2017 4:54 am

Post by acidphoenix »

it shouldn't be 10:3

this is just plurality mountainous minus a hammer

realistically hosting this on ms I feel like it'll go exactly the same as normal but days will last a few days longer
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Post Post #2 (ISO) » Fri Aug 25, 2017 5:00 am

Post by Gamma Emerald »

No this also has the Weeb Waifu Wars All Tied lynching mechanic
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Post Post #3 (ISO) » Fri Aug 25, 2017 5:10 am

Post by Something_Smart »

Does that not mean that you could lynch all but one player on Day 1?
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Post Post #4 (ISO) » Fri Aug 25, 2017 5:11 am

Post by Gamma Emerald »

In post 3, Something_Smart wrote:Does that not mean that you could lynch all but one player on Day 1?
This is true, but hard to coordinate.
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Post Post #5 (ISO) » Fri Aug 25, 2017 5:15 am

Post by Something_Smart »

Not that hard to coordinate, just vote on a universal townread and then have everyone else self-vote/crossvote. Disobeying is a scumclaim. (You've played on Epicmafia, you should be familiar with this :P)

And even if a breaking strategy is hard to coordinate, it's still a breaking strategy.
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Post Post #6 (ISO) » Fri Aug 25, 2017 5:17 am

Post by Gamma Emerald »

Maybe add a minimum votes to lynch rule? I'd go with 2 votes to lynch. Also if it reaches regular lylo the game will probably revert to normal lynching mechanics
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Post Post #7 (ISO) » Fri Aug 25, 2017 5:18 am

Post by Something_Smart »

That's better, although lynching 6 people Day 1 is still really strong.
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Post Post #8 (ISO) » Fri Aug 25, 2017 5:35 am

Post by Gamma Emerald »

That's kinda the point
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Post Post #9 (ISO) » Fri Aug 25, 2017 5:57 am

Post by Something_Smart »

Well town gets a total of 9 lynches (assuming they aren't endgamed before then), though a lot of them are without flips, so it's pretty similar to a nightless flipless, except that you get all the flips so far about halfway through but scum also gets a few kills. If town were to use to townblock method (form a townblock and powerlynch everyone outside of it), they'd need 4 correct townreads to win, which I guess is all right.

It's kind of hard to judge how much the flips affect the balance, but I suspect that Day 2 (6 players alive) would be hard for scum, especially if there's only one left. This is all assuming 10:3 because I'm pretty sure 11:2 is very townsided.
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Post Post #10 (ISO) » Sat Aug 26, 2017 2:28 am

Post by callforjudgement »

It's impossible for town to lynch two scum on the same day. If a scum is up to be lynched, they'll just break the breaking strategy at the last moment, almost certainly managing to force the lynch onto a townie and nobody else (unless
everyone
run up is scum), and although that exposes them as scum, it's better for scum than them dying, and town will have to spend another (untied, to prevent the same trick being repeated) lynch on them the following day in order to actually lynch them. In this way, a scum can trade themselves for three townies if scum and town are ever run up at the same time.

The best strategy as town is probably (although I'm not sure) to multi-lynch a few players (but not too many!) on day 1, and then switch back to regular lynching on subsequent days (to prevent scum catching them out by last-minute tiebreaks). If that is the best strategy, then this is scumsided at 10:3 (but still probably townsided at 11:2). There may be a better town strategy I haven't thought of, though.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #11 (ISO) » Sat Aug 26, 2017 2:41 am

Post by Something_Smart »

Couldn't you get around that by choosing the order players vote to end day, starting with those to be lynched and then finishing with the biggest townreads? As long as a townie hammers end day, they won't let it go through if it's wonky, so that would force scum not in the designated lynch targets to beat the other player to a hammer and out themself in the process. Aside from that I don't think any scum can prevent the multi-lynch in a way that doesn't allow town to solely Lynch that player that day.
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Post Post #12 (ISO) » Sat Aug 26, 2017 2:46 am

Post by Gamma Emerald »

I just realized this is somewhat similar to Kill All Townies but with a different factor enabling the multiple lynches.
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Post Post #13 (ISO) » Tue Jan 23, 2018 5:53 am

Post by Mathdino »

While I can appreciate optimisation of mechanics and power roles that require a few people to play along, or a massclaim strategy...

I don't think it would be fun to centre an open setup gimmick around fundamentally altering how days work. This optimisation strategy requires a ton of VTs to play along, and people are likely to get annoyed at how their vote has to be used more mechanically than traditionally. When you're vanilla, all you have is your vote. This either takes that away, or makes it so one VT not playing along can ruin all of it.

It's an interesting idea, but I think it would work better in a theme.
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