Envisioned as a micro, but possible to scale up in size (if tweaked).
(Has absolutely nothing to do with the mafiascum user. Presumably.)
The game features a
"delayed"
mechanic.Each
day
, the mafia select a player to be nightkilled. (The mafia may select one of their own members to be nightkilled.) This player will not be nightkilled the current night phase, but the following
night phase. E.g. the mafia decide to kill Player A on D1. Player A will die N2. The mafia may submit no nightkill should they choose to. (And they can fail to submit one.)Each
day
, the doctor selects a player to be protected from the nightkill. This player will not be protected the current night phase, but the following
night phase. E.g. the doctor decides to protect Player A on D1. Player A will be protected N2. This protection is not compulsive, thus, the doctor can choose to no action/fail to submit an action. The doctor is
capable of self-protecting. However, the doctor must be alive to protect a player; if the doctor is dead (be it via lynch or nightkill), their protection will not go through.Each day after D1, the town oracle will receive the name of the player set to die for the current night phase. E.g. if the mafia submitted Player A on D1, then on D2, the oracle would be told that Player A is set to be the nightkill N2.
Once in the game (other than N1), during the night, the mafia may choose to change their nightkill for the
current
night. E.g. If the mafia chose to kill Player A on D1, then during N2 they may consume their one-shot change to change their nightkill to Player B for N2. (This will not impact their already-locked-in N3 nightkill.)Once in the game (other than N1), during the night, the town doctor may choose to change their protection for the
current
night. E.g. If the doctor chose to protect Player A on D1, then during N2 they may consume their one-shot change to change their protection to Player B for N2. (This will not impact their already-locked-in N3 protection.)NOTE:
I deliberately envisioned the oracle as a role, rather than as a public reveal mechanic (the alternative mechanism for delivering the information about the nightkill). I felt that, overall, while it did risk the potential for the mechanic to be lost reasonably early on, it gave flexibility both in townplay and scumplay. Plus, it gives town two power roles which are either confirmed town or enter 1v1s with mafia players. (The mafia can fake being the oracle; the mafia can counterclaim doctor just like in any other game.)Since there's guaranteed to be no N1 nightkill, town gets to be on evens from essentially the onset and learn information from two lynches before a nightkill is fired off. If a single kill is prevented, then the town gains an extra lynch. That, plus the conftown, plus the knowledge of which player is going to die in advance, is meant to balance out what would otherwise be a close-to-mountainous game.