[SETUP] D6

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Alisae
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Post Post #0  (ISO)  » Fri Feb 09, 2018 6:44 pm

I put this in the Open Setup whatever thread MathDino made but I'm putting it here for prosperity.

13p setup
D6 Mafia is a 13-player Semi-Open Variable setup designed to offer a more balanced experience compared to C9++.
This was a setup that came from MU and was made by a user named Visorslash. I'm just posting it because I think its a better C9++

Town Power Roles:

To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

1-3: Investigative
4-5: Protective
6: Killing

Mark down the number of each grouping and add the corresponding roles from the table below.
InvestigationProtectiveKilling
Innocent ChildBodyguard1-shot Vig
Role Oracle*Doctor2-shot Vig
Role CopRoleblockerVig
TrackerJailkeeperVig
Parity CopJailkeeper + BodyguardVig + 1-shot Vig
Cop (With a N0 Random Green Peek)Roleblocker + DoctorVig + 2-shot Vig

* = Here is the description for the Role Oracle: During the night you can target someone. If you were to die, the last person you targetted will have their role revealed publicly.

Mafia Power:
For the mafia power roles, take the number of town power roles minus one, then roll a die that many times and add the role(s) it lands on. Mafia Goons are added to bring the number of mafia up to three.
Mafia Power
Roleblocker
Roleblocker
Jailkeeper
Rolecop
Tracker
Watcher
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Mathdino
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Post Post #1  (ISO)  » Fri Feb 09, 2018 7:35 pm

On its face, it looks good, and it's mechanically interesting for sure.

In practice, there are a few setups it creates that would be questionable.

For example, RoleCop/Roleblocker vs Scum Roleblocker is entirely scumsided. So is Tracker/Doctor vs Scum Roleblocker/Jailkeeper/Watcher.

MS balances differently than MU (long deadlines, majority lynch, easier to PR hunt). It would have to be balanced toward MS standards (basically making it MU-townsided) in order to run well in succession.

Other than that, just a few gripes, like
- Role Cop really doesn't do anything but search for SPR
- Jailkeeper is IMO worse than Doc and Roleblocker. Roleblocker is probably better than both depending on the setup and day.
- High numbers in Protective and Killing lead to icky counterclaim scenarios (although high numbers in Killing will just never happen by probability)
- HOT TAKE: Vigs are always anti-town

beeboy
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Post Post #2  (ISO)  » Fri Feb 09, 2018 7:49 pm

When does the IC activate?
ah yes, beeboy style reads;
if this person flips town, then i'll townread them. - Nahdia

RIP Grape-Kun 1996 - 2017.

Alisae
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Post Post #3  (ISO)  » Fri Feb 09, 2018 7:52 pm

In post 2, beeboy wrote:When does the IC activate?
Triggered when you want to reveal > D1 reveal
I play the yugioh TCG now.
Feel free to approach me on discord: Alisae#3438
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Alisae
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Post Post #4  (ISO)  » Sat Feb 10, 2018 10:23 pm

ok I'ma get to this.

Balance between MU and MS has nothing to do with deadlines. MU is a more meta reliant community so that drives town winrates up there up.
MS has a ton of replacements and a larger influx of newer players.
Like, deadline and majority don't really have a general impact on gameplay.
Meta does, and people dismiss meta for ~reasons~
This isn't the thread for this.

When it comes to Tracker/Doc vs Scum PR I personally like, really hate Tracker/Doc vs Goons. Like, that isn't fun to play if you're scum because its essentially follow the cop thats not follow the cop.
Rolecop + RB vs RB honestly at that point is kinda Mountaious or maybe even townsided considering
> Rolecop doesn't become useful until one RB flips.
> Town RB can stop a kill.
So I'm not really seeing how that's scumsided?

Rolecop can also clear some TPR I think?
JK is kinda way stronger then the rb when it comes to lategame.
I play the yugioh TCG now.
Feel free to approach me on discord: Alisae#3438
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mhsmith0
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Post Post #5  (ISO)  » Sun Feb 11, 2018 1:43 am

The overall balance is probably ok for MU but fairly problematic for MS.

In particular, the situations where scum get 1-2 PRs makes it particularly difficult on town. Scum don't need a roleblocker, rolecop, or anything else (much less two of them) in a 10/3 against twn power like:

IC, bodyguard, vig (in that world, scum get TWO PRs)
Role oracle (very low utility PR), doctor, 2-shot vig (again, here scum get two PRs)
tracker, doctor (in my first designed 10/3 mini normal, I had tracker doctor AND vig AND 1-shot BP against iirc an encryptor and a goon and a 1-shot strongman, and scum won fairly easily anyway... and I've come to realize that the setup was basically balanced for mini normals against an all goon team with daytalk and they didn't necessarily need the 1-shot strongman)
role oracle, jailkeeper
etc
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mhsmith0
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Post Post #6  (ISO)  » Sun Feb 11, 2018 1:44 am

Honestly, for MS I'd kind of think that the ONLY rand with appropriate balance is the n0 cop against three goons... and even there scum have something of an information advantage in that there are zero scum PRs and therefore it MUST be the n0 cop rand.
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