The Power of Death

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The Power of Death

Post Post #0 (ISO) » Tue Feb 20, 2018 1:29 pm

Post by Beefster »

Basic concept: with every death, the side that lost a member gains additional power.

3 Mafia Shared Charge Multitasking JOATs
10 Vanilla Townies (at first)

When a townie is killed or lynched, they choose a player to give a 1-shot power to (which
can
be given to mafia). What options they have available depends on how many town have died so far (including them).
Always: Hider, Tracker, Bodyguard
3+ Dead Town: Roleblocker, Doctor, Watcher, Vigilante
6+ Dead Town: Cop, Jailkeeper

The Mafia begins with 2 charges that can be spent on various abilities:
  • Roleblock
  • Ninja
  • Strongarm
The factional kill can be done for free. Mafiosos can do multiple actions in a night as long as there are enough charges for it. There is no limit as to who can do what.
When a Mafioso is lynched or killed, the Mafia gains 3 additional charges for powers.
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Post Post #1 (ISO) » Tue Feb 20, 2018 1:43 pm

Post by Gamma Emerald »

mafia compensation seems OP
make it one extra charge at most
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Post Post #2 (ISO) » Tue Feb 20, 2018 2:56 pm

Post by Beefster »

Good point.
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Post Post #3 (ISO) » Wed Feb 21, 2018 12:25 pm

Post by callforjudgement »

The town roles look rather imbalanced, e.g. Hider is much stronger than Bodyguard in the early game, and Jailkeeper is somewhat stronger than Cop in the extreme lategame (when the roles become available).
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