[SETUP] Investigative Reporting
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[SETUP] Investigative Reporting
Publishing Cop's results are made public at the start of the day should the cop survive the night.
Main issue I see is with swinginess. If it's too townsided, could also change the cop to be loyal.- callforjudgement
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In addition to the swing issue, there's also the issue that the game's likely to really drag out if town power roles die early (and yet the game's balanced around the fact that that's fairly likely to happen). Perhaps the general idea needs to work in a smaller setup.scum· scam · seam · team · term · tern · torn ·town- BBmolla
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Is there any way of making the larger setup work? Remove the mafia watcher, maybe? A strategy was pointed out to me where any scum run up will simply claim Vig and then watch that person as the vig shoots them- Mathdino
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Mafia Watcher can't work in a setup with 2 PRs. I'd even hesitate to include a rolecop, tbh.
Wrote a program for this setup without a mafia watcher.
Assumptions:
- Cop investigates randomly among non-clears
- Vig shoots randomly every night among non-clears
- Mandatory lynches/kills
- Mafia shoots confirmed townies whenever possible
- Mafia claims VT when run up (BAD ASSUMPTION)
The town EV came out to be 44%.
This is going to be much worse considering that scum is highly likely to claim cop or vig when run up in order to buy them an extra phase or two.- RadiantCowbells
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northsidegal Survivor
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these types of strategies are why i want to run this game to see how it plays out.In post 6, RadiantCowbells wrote:Cop claims should have to target a specific person, real cop just has to not target that person and guilty next day.
any cop claims should be instantly sorted by the NK anyways given that scum can't really afford to leave the cop alive?- RadiantCowbells
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If mafia shoots randoms that aren't confirmed, the town EV goes up to 55%. That's why I tried both.
Plus there's the argument that if scum never shot confirmeds, it becomes optimal for cop to just confirm themselves so they don't get shot.
And you can cc cop just because it'll buy you a phase. This will drop town EV significantly considering it'll take like 2 days to get any scum lynch.- northsidegal
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Got it.
If mafia tries to kill only people who aren't confirmed town (to try to find the cop), town EV jumps up to 60%. Killing PR claims --> ICs --> randoms is always better.- northsidegal
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also going off the assumption that the cop's results only get published if the cop survives the night- RadiantCowbells
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That was accounted for, yeah.
Edit: It's low but it will demonstrably alter EV.- RadiantCowbells
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what if the cop started with a head start i.e. the game begins with one person confirmed as innocent?- Mathdino
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One VT or one random? If vig starts confirmed innocent it's pretty bad.
I suspect the main reason that killing ICs is so +EV for scum is because you run a high likelihood of NKing the vig. I haven't accounted for a potential strategy of not killing ICs once the vig is dead.- RadiantCowbells
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probably just random? i'm not sure how much of an effect it would actually have.In post 17, Mathdino wrote:One VT or one random? If vig starts confirmed innocent it's pretty bad.
I suspect the main reason that killing ICs is so +EV for scum is because you run a high likelihood of NKing the vig. I haven't accounted for a potential strategy of not killing ICs once the vig is dead.- Mathdino
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Turning one VT in the game into an IC (or having NSG guaranteed to be in the game and is a VT) causes an EV of 41%...
There's something about optimal strategy that I'm leaving out.- RadiantCowbells
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Oh my bad I forgot to actually add the ICs into the program.
Cop head start brings town EV up to 48%.- northsidegal
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i'm not sure i get this. are you saying if the vig gets investigated then it isn't made public?In post 21, RadiantCowbells wrote:Interesting idea: what if vig check came privately to avoid outing the vig?
Wait I'm going to double check your numbers when I get home, I have a program that does this in general cases
i like the way that sounds.In post 22, Mathdino wrote:Oh my bad I forgot to actually add the ICs into the program.
Cop head start brings town EV up to 48%.
Publishing Cop's results are made public at the start of the day should the cop survive the night. A random innocent on a town-aligned player is published at the start of Day 1.- RadiantCowbells
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