[SETUP]Civilian Justice

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[SETUP]Civilian Justice

Post Post #0 (ISO) » Sun May 13, 2018 9:48 am

Post by BBmolla »

2 mafia
7 town

When a player is lynched, they choose a player to receive a cop report that night. The target of the report will be voted by all vanilla townies at night (including the person receiving the cop report.). If there is a tie, mafia choose between the tied.


Phone post can’t format. Discuss optimal strategy.
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Post Post #1 (ISO) » Mon May 14, 2018 3:59 am

Post by callforjudgement »

I assume the choice of who receives the report is kept secret? Otherwise scum would probably just kill them.
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Post Post #2 (ISO) » Mon May 14, 2018 12:28 pm

Post by BBmolla »

In post 1, callforjudgement wrote:I assume the choice of who receives the report is kept secret? Otherwise scum would probably just kill them.
No, it is public.

So then the question becomes, should you nominate the scummiest player to get the cop report? Because if the scum always kills them you're essentially turning the game into nomination mafia, correct? Which at this number of players benefits town.
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Post Post #3 (ISO) » Mon May 14, 2018 2:00 pm

Post by callforjudgement »

Nah, the scum can just kill them only if they're town, and otherwise not kill them, and have the nominated target scumclaim and refuse to tell the town the cop result.

That way, we have the following possibilities:
a) Town's first choice is scum. They choose whoever they were planning to NK anyway as the cop, and then kill them.
b) Town's first choice is town and second choice is town. Both die.
c) Town's first choice is town and second choice is scum. Two townies die, but the second choice then gets confirmed as scum. They lynch the scum the next day, and a townie dies the next night. So there were two town-controlled kills (one on scum) but two scum-controlled kills too (as scum get a free choice with both nightkills).

Case b) is the only case where the end result is different from a permuted version of Vanilla. It actually makes no difference from an EV point of view, but from a dayplay point of view, town's going to be a bit better off due to the fact that they effectively directed the scum kill. I don't think it's enough to balance the setup, though.
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town
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Post Post #4 (ISO) » Mon May 14, 2018 2:03 pm

Post by callforjudgement »

It's also worth pointing out that there's a probably unintentional breaking strategy in the case where the scum do allow the town to learn a cop result: there are an even number of players at night, so choose a number of cop targets equal to half the number of players in advance, and ask two players to vote for each target (with no player voting for themself). You can then confirm two townies simply by seeing who the cop was on (there must be at least one pair with no scum in, and as scum can't vote for the target, some such pair will win the target vote), and confirm a third player via the cop result itself.
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town
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Post Post #5 (ISO) » Tue May 22, 2018 12:53 pm

Post by Mathdino »

It's unbroken by just giving the mafia the ability to vote
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Post Post #6 (ISO) » Tue May 22, 2018 6:45 pm

Post by BBmolla »

Sure, I’ll add that.

Would it be better if the lynched player chose the cop target during day and everyone votes who receives the report at night?
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Post Post #7 (ISO) » Thu May 24, 2018 5:52 pm

Post by Mathdino »

Nah, mafia will just not lie about the result

Voting on the target is more interesting
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