[SETUP rework] Elemental Large

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[SETUP rework] Elemental Large

Post Post #0 (ISO) » Sun May 20, 2018 9:12 am

Post by davesaz »

Elemental large (wiki link) was run as Open 712 and a few questions came up.
I'd like feedback on these before updating the wiki page with the recommended resolutions. If you're ok with the way I handled it go ahead and post that, if not then comments please.

Roles cannot self-target (don't expect any discussion on this, just mentioning it)

Mafia has daytalk -- should this be specified, or left up to the mod. If the mod is asked, should it be answered?

Three phases (day or night) of No-lynch no-kill results in a draw between the living factions.

Mafia and SK (no town) going into night, the night plays out. If both survive the night, then it's a Mafia/SK draw with town losing.

If everyone dies there is no winner. (Is there an alternative here? I don't like the no winner but can't figure a fair way to do anything else...)
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Post Post #1 (ISO) » Sun May 20, 2018 10:58 am

Post by Mathdino »

Daytalk changes balance subtly, it needs to be set on the wiki. By default setups assume no daytalk

I'm not sure about resolving the mafia sk dilemma, i don't think there's an agreed standard there

And yeah obviously if everyone dies no winner
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Post Post #2 (ISO) » Mon May 21, 2018 2:01 pm

Post by BBmolla »

Why the no lynch/kill happily ever after?
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Post Post #3 (ISO) » Mon May 21, 2018 2:14 pm

Post by davesaz »

Just to put a time limit, since the best (only non-losing) strategy may be that scenario for some situations.
Is there a good alternative?
Wanna play Minecraft with your ms friends? Check out the minecraft thread, or the channel on discord
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