This setup is perpetually in the night phase.
Mafia possess a night kill which must be used.
The thread should stay open at all times, and nights should probably last 3-5 days (versus the typical 2-3 days) to allow for discussion.
There is no lynch mechanic in this game.
Roles:
1. Mafia Goon
2. Mafia Goon
3. Town Novice Doctor
4. Town Roleblocker
5. Town Night 1 Cop
6. Town 2-Shot Neopolitan
7. Town Universal Backup
8. Vanilla Townie
9. Vanilla Townie
10. Vanilla Townie
11. Vanilla Townie
12. Vanilla Townie
13. Vanilla Townie
Town wins if a total of 3 kills are stopped.
Mafia wins if a kill can no longer be prevented by the town.
Thoughts?
[SETUP] Peaceful Night Mafia
- Ircher
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Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
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[SETUP] Peaceful Night Mafia
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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BNL Micro Madness
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I’m sorry, how is this supposed to work?
Novice doctor and roleblocker are the only things that stop the nightkill right?- Ircher
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Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
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1) Basically, town works together to figure out who is scum and decide who are the best people to roleblock and protect each night. Town wins by doing this 3 times in one game successfully.
2) Yes, that would be correct.Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [In Signups: 8/9 ONE MORE!]- BNL
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BNL Micro Madness
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The issue is that even if both scum are obvious roleblocker has only half chance of stopping the night kill.
I feel this is too different from standard Mafia.- Gamma Emerald
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Gamma Emerald She/ItSurvivor
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- Ircher
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Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15170
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Same general principles, but new role list and some changes:
Roles:
1. Town Priority 1 Roleblocker
2. Town Priority 2 Roleblocker
3. Town Priority 4 Roleblocker
4. Town Priority 5 Roleblocker
5. Town Priority 7 Roleblocker
6. Town Vanilla
7. Town Vanilla
8. Town Vanilla
9. Town Vanilla
10. Town Vanilla
11. Town Vanilla
12. Mafia Priority 3 Roleblocker
13. Mafia Priority 6 Roleblocker
Mafia win when town can no longer stop a kill. Mafia also win if they equal or outnumber the town.
Town wins when the mafia's night kill has been stopped three times in a single game.
Mafia must kill each night, and if they choose to, they may both kill and roleblock at the same time.
Each of the roleblockers in this setup has a priority. In the case of a conflict between two roleblockers (i.e.: when a town roleblocker blocks a mafia roleblocker that performs the kills and blocks that particular town roleblocker), the roleblocker with the lower priority number (e.g.: priority 1 has a lower priority number than priority 3) succeeds while the other roleblocker fails.Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [In Signups: 8/9 ONE MORE!] - Ircher
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