[SETUP] Lynch the Wolves!

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[SETUP] Lynch the Wolves!

Post Post #0 (ISO) » Tue Sep 04, 2018 1:06 pm

Post by mastina »

Lynch the Wolves! Setup
  • 3 Werewolf Goons (Scum)
  • 1 Angel (Flavor name of Doctor, but with one game-specific mechanic)
  • 9 Human Vanilla Townies
  • Werewolves have daytalk
  • A Lynch Mob mechanic (mostly-random membership; group-night-vig; 1x neighborizer; can't be controlled by werewolves)

The game reuses the mechanic I invented in the game I just modded (where the setup derives its name from), The Lynch Mob.

The Lynch Mob has the following mechanics:
Lynch Mob Mechanics
  • The Lynch Mob is a private topic, comprised of three initial players.
  • The players with initial access to the Lynch Mob are semi-randomly selected. (Semi-random, because of the below.)
  • At least one member of the original three lynch mob members is
    guaranteed to be human
    .
  • The Angel does not count as human.
  • Werewolves are, obviously, not human.
  • If no living member of the Lynch Mob is human, the Lynch Mob PT will cease functioning. This will be announced in this topic during the beginning of the night phase, and the topic will remain locked indefinitely for the remaining duration of the game.
  • The Lynch Mob is
    Night-talk only
    ; it will remain locked during the day phase. It will be unlocked during
    pregame
    as well.
  • NIGHT-LYNCHING MECHANICS:
    • Inside the Lynch Mob Topic, Lynch Mob members may Vote for a player. This is done using VOTE: vote tags or
      a bolded 'Vote:'
      , as per normal voting mechanics.
    • If the Lynch Mob
      UNANIMOUSLY
      votes for a player (2/2, 3/3, 4/4), that player is night-lynched.
    • This lynch can be prevented by the angel's protection.
    • The lynch mob's lynch is distinguished clearly between the werewolves' kill; they are not identically-named; it should be unambiguous that the Lynch Mob's kill is theirs.
    • Regardless of whether the last member of the Lynch Mob is human or not, the Lynch Mob cannot Night-Lynch a player with only one member of the Lynch Mob left alive.
    • Regardless of circumstances, the Lynch Mob may not
      Night
      -Lynch a fellow member of the Lynch Mob. (They are more than free to vote/lynch members of the Lynch Mob during the day.)
  • If not night-lynching, members of the Lynch Mob may recruit a player to become a new member of the Lynch Mob. This is done with a
    bolded recruit
    vote. Does not need to be unanimous, but DOES need a majority (51%--1/1, 2/2, 2/3, or 3/3). This may only be done
    once
    in the game.
Because one starting member is guaranteed to be human, the following are the possible Lynch Mob combinations:
Lynch Mob Combos
  • Werewolf
    ,
    Werewolf
    ,
    Human

  • Werewolf
    ,
    Angel
    ,
    Human

  • Werewolf
    ,
    Human
    ,
    Human

  • Angel
    ,
    Human
    ,
    Human

  • Human
    ,
    Human
    ,
    Human
That means the combinations of
Werewolf
,
Werewolf
,
Werewolf
and
Werewolf
,
Werewolf
,
Angel
, are
not possible to have
.

Lynch Mob composition is rolled after alignments but before role PMs are sent.
If an impossible composition was rolled, reroll until a possible composition is generated.

Sample Role PMs
Werewolf GoonHello and welcome to Lynch the Wolves!,
Playername
.
You are a
Werewolf Goon
.

Your only inherent powers are a voice and vote.

Your partners,
Player1
and
Player2
, are also
Werewolf Goons
.
You may talk in this private topic at any time.

During the Night, your faction may target a player. You will attempt to nightkill that player.

You win when
the Werewolves
hold majority, or nothing prevents this.
Please confirm your role via PM.
The game thread can be found here.

Good luck, and have fun!


AngelHello and welcome to Lynch the Wolves!,
Playername
.
You are the
Town
Angel
.

During the night, you may target a player. You will protect that player from harm that night.
You are not human, and do not count as such if a member of The Lynch Mob.

You win when all
Werewolves
are dead.
Please confirm your role via PM.
The game thread can be found here.

Good luck, and have fun!


Human Vanilla TownieHello and welcome to Lynch the Wolves!,
Playername
.
You are a
Human Vanilla Townie
.

Your only inherent powers are a voice and vote.

You win when all
Werewolves
are dead.
Please confirm your role via PM.
The game thread can be found here.

Good luck, and have fun!


Lynch Mob ModifierIn addition to your role, you are a member of
The Lynch Mob
.
  • The Lynch Mob Topic can be found here.
  • The starting members of the Lynch Mob, other than yourself, are
    PlayerX
    and
    PlayerY
    .
  • The following are the mechanics of the Lynch Mob:
    • The Lynch Mob is a private topic, comprised of three initial players.
    • The players with initial access to the Lynch Mob are semi-randomly selected. (Semi-random, because of the below.)
    • At least one member of the original three lynch mob members is
      guaranteed to be human
      .
    • The Angel does not count as human.
    • Werewolves are, obviously, not human.
    • If no living member of the Lynch Mob is human, the Lynch Mob PT will cease functioning. This will be announced in this topic during the beginning of the night phase, and the topic will remain locked indefinitely for the remaining duration of the game.
    • The Lynch Mob is
      Night-talk only
      ; it will remain locked during the day phase. It will be unlocked during
      pregame
      as well.
    • NIGHT-LYNCHING MECHANICS:
      • Inside the Lynch Mob Topic, Lynch Mob members may Vote for a player. This is done using VOTE: vote tags or
        a bolded 'Vote:'
        , as per normal voting mechanics.
      • If the Lynch Mob
        UNANIMOUSLY
        votes for a player (2/2, 3/3, 4/4), that player is night-lynched.
      • This lynch can be prevented by the angel's protection.
      • The Lynch Mob's kill flavor is 'Night-Lynched'.
      • Regardless of whether the last member of the Lynch Mob is human or not, the Lynch Mob cannot Night-Lynch a player with only one member of the Lynch Mob left alive.
      • Regardless of circumstances, the Lynch Mob may not
        Night
        -Lynch a fellow member of the Lynch Mob. (You are more than free to vote/lynch members of the Lynch Mob during the day.)
    • If not night-lynching, members of the Lynch Mob may recruit a player to become a new member of the Lynch Mob. This is done with a
      bolded recruit
      vote. Does not need to be unanimous, but DOES need a majority (51%--1/1, 2/2, 2/3, or 3/3). This may only be done
      once
      in the game.


Lynch Mob RecruitYou have been added to
The Lynch Mob
.
  • The Lynch Mob Topic can be found here.
  • The starting members of the Lynch Mob are
    PlayerX
    ,
    PlayerY
    , and
    PlayerZ
    .
  • The following are the mechanics of the Lynch Mob:
    • The Lynch Mob is a private topic, comprised of three initial players.
    • The players with initial access to the Lynch Mob are semi-randomly selected. (Semi-random, because of the below.)
    • At least one member of the original three lynch mob members is
      guaranteed to be human
      .
    • The Angel does not count as human.
    • Werewolves are, obviously, not human.
    • If no living member of the Lynch Mob is human, the Lynch Mob PT will cease functioning. This will be announced in this topic during the beginning of the night phase, and the topic will remain locked indefinitely for the remaining duration of the game.
    • The Lynch Mob is
      Night-talk only
      ; it will remain locked during the day phase. It will be unlocked during
      pregame
      as well.
    • NIGHT-LYNCHING MECHANICS:
      • Inside the Lynch Mob Topic, Lynch Mob members may Vote for a player. This is done using VOTE: vote tags or
        a bolded 'Vote:'
        , as per normal voting mechanics.
      • If the Lynch Mob
        UNANIMOUSLY
        votes for a player (2/2, 3/3, 4/4), that player is night-lynched.
      • This lynch can be prevented by the angel's protection.
      • The Lynch Mob's kill flavor is 'Night-Lynched'.
      • Regardless of whether the last member of the Lynch Mob is human or not, the Lynch Mob cannot Night-Lynch a player with only one member of the Lynch Mob left alive.
      • Regardless of circumstances, the Lynch Mob may not
        Night
        -Lynch a fellow member of the Lynch Mob. (You are more than free to vote/lynch members of the Lynch Mob during the day.)
    • If not night-lynching, members of the Lynch Mob had the power to recruit a player to become a new member of the Lynch Mob. Does not need to be unanimous, but DOES need a majority (51%--1/1, 2/2, 2/3, or 3/3). This may only be done
      once
      in the game.
      You were this recruit
      .

As the worded wincon is, werewolves win in 3:3 or 2:2 even if the Lynch Mob is still functioning and the Angel is alive (which would, in theory, allow for the Angel to block the werewolf nightkill and the lynch mob to vig a wolf).

This can be changed for balance purposes if necessary.

The Lynch Mob is designed to both function as a vig kill and also as a form of investigative, because it is known that if there's no humans alive left in it, that it can no longer function.

If the setup is scumsided, I can add a town PR (who would be a human), but as this is an Open, it would by necessity have to be one which wouldn't overpower them since any PR I add is a conftown in the game when there's an Angel to keep said conftown alive. (So, DEFINITELY no investigatives here.)
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Post Post #1 (ISO) » Tue Sep 04, 2018 1:56 pm

Post by Invisibility »

is there a nightkill
Invisibility is actually AWESOME!
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Post Post #2 (ISO) » Wed Sep 05, 2018 4:48 pm

Post by Awoo »

During the Night, your faction may target a player. You will attempt to nightkill that player.
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Post Post #3 (ISO) » Thu Sep 06, 2018 12:37 am

Post by Invisibility »

k
Invisibility is actually AWESOME!
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Post Post #4 (ISO) » Mon Nov 26, 2018 11:13 am

Post by mastina »

In post 1, Invisibility wrote:is there a nightkill
In post 2, Awoo wrote:During the Night, your faction may target a player. You will attempt to nightkill that player.
Also,
In post 0, mastina wrote:
Lynch Mob Mechanics
  • NIGHT-LYNCHING MECHANICS:
    • The lynch mob's lynch is
      distinguished clearly between the werewolves' kill
      ; they are not identically-named; it should be unambiguous that the Lynch Mob's kill is theirs.
The werewolves' kill method isn't locked in name as always in 100% of games being named exactly the same, nor is the lynch mob's kill method locked in name as always in 100% of games being named exactly the same, but it should be unambiguous who made what kill always in 100% of the games.

Torn to shreds, devoured, ripped apart, clawed to death, etc. as the type of kill method for the werewolves;
Night-Lynched, Lynched, Justice Served, Mobbed, Vigged, Vigilante'd, Strung Up, Hanged, etc. as the type of kill method for the Lynch Mob.

So basically, allows for a little flexibility in flavor-writing for the mods who'd want to write flavor, but still provides zero ambiguity and absolute clarity with what the flips are, without a need for the players to inquire further. (If the players need to ask what the source of the kill flavor is, 1: mods must truthfully tell them promptly and immediately, and 2: the mod already failed because there shouldn't ever be enough doubt to warrant that question. :P)
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Post Post #5 (ISO) » Mon Nov 26, 2018 6:42 pm

Post by Awoo »

So if the lynch mob is Werewolf, Werewolf, Human, werewolves basically have a second nightkill.

Day 1 proceeds as normal, lynch mob doesn't claim obvs, let's assume no one in the lynch mob got day-lynched.

During the night, the lynch mob members discuss targets... and the ww's ensure that a townie will be the target of the night lynch. If the human member of the lynch mob is unco-operative, the lynch mob no-lynches, the two WW's recruit a new member instead of night lynching (2/3 majority vote), and use their nightkill on the townie in the lynch mob. Poor human can't whistleblow to the town 'cause he ded. If the lynch mob becomes non-functional, they recruited the angel. Otherwise they recruited a human, and they can then continue controlling the night lynch to never land on the last WW. If the townie becomes unco-operative, they get nightkilled and they can't spill the beans the next day that "omg the whole lynch mob is WW's". and no one will know who they are :(

so 2WW 1 Human in the lynch mob seems kinda broken.
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Post Post #6 (ISO) » Tue Nov 27, 2018 3:00 am

Post by callforjudgement »

The lynch mob should almost certainly claim D1. The werewolves are likely to have a member inside it, and thus know of its composition anyway; and even if they don't, it's unclear that they get any benefit from aiming inside or aiming outside. So the added information is much more useful to town than scum.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #7 (ISO) » Tue Nov 27, 2018 3:17 pm

Post by mastina »

In post 5, Awoo wrote:So if the lynch mob is Werewolf, Werewolf, Human, werewolves basically have a second nightkill.
For that to happen, it would require the human involved to be pocketed.
If the human suspects their partners, they can claim during the day. If they are pressuring two particular individuals for seemingly no reason and end up dead, it'll raise red flags when it's revealed that they are in the lynch mob.

Plus, the recruit gets to see the happenings of N1 (they are added at the end of the night phase they are recruited, NOT the beginning of the next night phase), and can raise a red flag on D2. "Playername objected strongly to X and Y's antics, and ended up dead this morning. I wonder why?" the recruit could then say.
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