[Discussion] Tat for Tit

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[Discussion] Tat for Tit

Post Post #0 (ISO) » Sun Sep 30, 2018 12:54 pm

Post by Aristophanes »

Moving discussion here from the Micro queue.
In post 238, Krazy wrote:
/in to Mod

Game Name:
Tat for Tit
Game Type:
Open

Game Size:
9


Co/Backup Mod:
I will try to get one before launch
-- Aristophanes is backup mod!

Reviewed By:
Not reviewed, but this is a scaled version of Tit for Tat and I'm making it open so you can just look at the setup below


Hydrae Allowed?:
Yes

Other Restrictions?:
Nope

Deadlines?:
10 day D1, 7 day D2+

Is it possible your game has any of the following bastard roles or mechanics?
Look below

Description:
This is based on the Tit for Tat setup but scaled down for Micro:
1 Mafia Rolecop
1 Mafia Backup Jailer
1 Backup Rolecop
1 Jailkeeper
5 Townies


Obviously the backups are not restricted to alignment.
Scum cannot use an additional ability and make the kill simultaneously (they are not multitasking)
There will be daytalk
In post 240, RadiantCowbells wrote:Umm

That game is townsided as sin
In post 241, Gamma Emerald wrote:
In post 240, RadiantCowbells wrote:Umm

That game is townsided as sin
I thought the opposite
In post 242, BNL wrote:3 named townies is already townsided in itself
In post 243, Gamma Emerald wrote:Actually the vig being even night makes it more in towns favor than I thought
In post 244, Krazy wrote:I can give scum multitasking or remove the vig altogether, not opposed to adjusting it some more so it seems balanced.
In post 245, Krazy wrote:I cut the vig which brings named townies into equal number as scum and increases the VT count, I can still add multitasking if necessary
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Post Post #1 (ISO) » Sun Sep 30, 2018 1:00 pm

Post by Invisibility »

dog
Invisibility is actually AWESOME!
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Post Post #2 (ISO) » Sun Sep 30, 2018 2:58 pm

Post by BBmolla »

that looks fine to me
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Post Post #3 (ISO) » Sun Sep 30, 2018 3:00 pm

Post by Aristophanes »

It had an even night vig in lieu of one of the VTs which sparked this originally
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Post Post #4 (ISO) » Mon Oct 01, 2018 2:27 am

Post by Gamma Emerald »

Honestly I thought JK9 was a decent scaled down version of the setup, minus the backup kerfuffle
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Post Post #5 (ISO) » Tue Oct 02, 2018 7:00 pm

Post by Krazy »

A bit worried that cutting the vig also cut interest in the game but maybe it's just a slow week for signups
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Post Post #6 (ISO) » Sat Oct 20, 2018 4:44 pm

Post by callforjudgement »

As an Open this is massively townsided. JK+6 vs. 2 is roughly balanced as a
Closed
setup, and (given that this is a Micro) the scum Rolecop information typically comes too late to be useful, so that doesn't help scum much. Meanwhile, the town is hugely assisted by the fact that the Backup Rolecop is a Named role, which is almost as powerful as an Innocent Child in an Open (because scum can't doubt their claim to towniness without counterclaiming them, leading to an immediate 1v1), and the Backup Jailkeeper is effectively entirely useless because if it activates town don't have anything left for it to block. (This is all disregarding the fact that the Backup Rolecop becomes the equivalent of a full Cop if the Mafia Rolecop ever dies; that doesn't have much impact, because they're fairly unlikely to actually get a shot off in any given game, but is an additional point that makes the setup even townier.)

I could see something along these lines working in a Closed setup (although you'd need to tinker around the edges of the setup a bit to make it less guessable, and that would of course have a balance impact, so it doesn't make much sense to try to review the setup directly as a Closed).
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #7 (ISO) » Tue Oct 23, 2018 10:42 am

Post by BBmolla »

Maybe change Rolecop to Vanilla Cop and change Backup Jailkeeper to Goon but then the point of the setup is gone lol
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